implementations
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@@ -125,8 +125,10 @@
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user) & BLOCK_SUCCESS)
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var/list/block_return = list()
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if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, return_list = block_return) & BLOCK_SUCCESS)
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return FALSE
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totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
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send_item_attack_message(I, user)
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I.do_stagger_action(src, user)
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if(I.force)
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