From 95cc84e69e7b4328ec941f1b0eecf71fd25213f9 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Sat, 7 Dec 2019 12:13:33 +0100 Subject: [PATCH] Fixes a few holo barriers' transparency. --- code/game/objects/structures/holosign.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index 4c6b9732d0..1f007b6993 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -14,8 +14,8 @@ if(source_projector) projector = source_projector projector.signs += src + SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, alpha, RESET_ALPHA) //you see mobs under it, but you hit them like they are above it alpha = 0 - SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it /obj/structure/holosign/Destroy() if(projector)