Fixes some files and pathings for this
Adds proper subtypes, put the health down a lil bit for the turret, fixed the welder type, added some tiny fans to the ship and also added some plastitanium windows where r-windows were
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@@ -349,21 +349,21 @@
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qdel(cover) //deletes the cover - no need on keeping it there!
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//turret healing
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/obj/machinery/porta_turret/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/weldingtool) && user.a_intent == INTENT_HELP)
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if(obj_integrity < max_integrity)
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if(!I.tool_start_check(user, amount=0))
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return
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user.visible_message("[user] is welding the turret.", \
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"<span class='notice'>You begin repairing the turret...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if(I.use_tool(src, user, 40, volume=50))
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obj_integrity = max_integrity
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user.visible_message("[user.name] has repaired [src].", \
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"<span class='notice'>You finish repairing the turret.</span>")
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else
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to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
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return
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/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
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if(obj_integrity < max_integrity)
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if(!I.tool_start_check(user, amount=0))
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return
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user.visible_message("[user] is welding the turret.", \
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"<span class='notice'>You begin repairing the turret...</span>", \
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"<span class='italics'>You hear welding.</span>")
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if(I.use_tool(src, user, 40, volume=50))
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obj_integrity = max_integrity
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user.visible_message("[user.name] has repaired [src].", \
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"<span class='notice'>You finish repairing the turret.</span>")
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return TRUE
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else
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to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
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return
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/obj/machinery/porta_turret/process()
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@@ -688,7 +688,7 @@
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lethal_projectile_sound = 'sound/weapons/laser.ogg'
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desc = "An energy blaster auto-turret. Use a welder to fix."
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explosion_block = 50
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max_integrity = 350
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max_integrity = 260
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integrity_failure = 20
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