Fixes some files and pathings for this
Adds proper subtypes, put the health down a lil bit for the turret, fixed the welder type, added some tiny fans to the ship and also added some plastitanium windows where r-windows were
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@@ -596,27 +596,11 @@
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anchored = FALSE
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//pirate ship windows
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/obj/structure/window/plastitaniumpirate
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name = "plastitanium window"
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/obj/structure/window/plastitanium/pirate
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desc = "Yarr this window be explosion proof!"
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icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
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icon_state = "plastitanium_window"
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dir = FULLTILE_WINDOW_DIR
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max_integrity = 100
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wtype = "shuttle"
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fulltile = TRUE
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flags_1 = PREVENT_CLICK_UNDER_1
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reinf = TRUE
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heat_resistance = 1600
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 100)
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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explosion_block = 50
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level = 3
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glass_type = /obj/item/stack/sheet/plastitaniumglass
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glass_amount = 2
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/obj/structure/window/plastitaniumpirate/unanchored
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/obj/structure/window/plastitanium/pirate/unanchored
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anchored = FALSE
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/obj/structure/window/reinforced/clockwork
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