[Ready]Brain Trauma additions
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@@ -120,16 +120,19 @@
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/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
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if(L == src)
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return 0
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return FALSE
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if(disabilities & PACIFISM)
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return FALSE
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if(enemies[L])
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return 1
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return TRUE
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// target non-monkey mobs when aggressive, with a small probability of monkey v monkey
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if(aggressive && (!istype(L, /mob/living/carbon/monkey/) || prob(MONKEY_AGGRESSIVE_MVM_PROB)))
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return 1
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return TRUE
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return 0
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return FALSE
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/mob/living/carbon/monkey/proc/handle_combat()
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// Don't do any AI if inside another mob (devoured)
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