From 9649a900e9826c052fb78774606d58ce303683b8 Mon Sep 17 00:00:00 2001 From: DeltaFire Date: Mon, 3 Aug 2020 18:20:26 +0200 Subject: [PATCH] tweak to sigil of rites The sigil of rites now needs two invokers to be able to be summoned. --- .../clockcult/clock_scriptures/scripture_scripts.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm b/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm index 72ba95e764..8819544928 100644 --- a/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm +++ b/code/modules/antagonists/clockcult/clock_scriptures/scripture_scripts.dm @@ -86,9 +86,11 @@ descname = "Sigil, Access to rites" name = "Sigil of Rites" desc = "Places a sigil that, when interacted with, will allow for a variety of rites to be performed on the sigil. These usually require power cells, clockwork power, and some other components." - invocations = list("Engine, allow us..", ".. to be blessed with rites.") + invocations = list("Engine, allow us..", ".. to be blessed with your rites.") channel_time = 80 power_cost = 1400 + invokers_required = 2 + multiple_invokers_used = TRUE whispered = TRUE object_path = /obj/effect/clockwork/sigil/rite creator_message = "A sigil of Rites appears beneath you. It will allow you to perform certain rites, given sufficient materials and power."