Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into autoooc
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
icon = 'icons/mob/blob.dmi'
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||||
icon_state = "blob_shield"
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||||
desc = "A solid wall of slightly twitching tendrils."
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var/damaged_desc = "A wall of twitching tendrils."
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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||||
@@ -21,10 +22,10 @@
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||||
|
||||
/obj/structure/blob/shield/update_icon()
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..()
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if(obj_integrity <= 70)
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icon_state = "blob_shield_damaged"
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name = "weakened strong blob"
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desc = "A wall of twitching tendrils."
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if(obj_integrity < max_integrity * 0.5)
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icon_state = "[initial(icon_state)]_damaged"
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name = "weakened [initial(name)]"
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desc = "[damaged_desc]"
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atmosblock = FALSE
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if(!weakened)
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armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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@@ -37,4 +38,27 @@
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if(weakened)
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armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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weakened = FALSE
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air_update_turf(1)
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air_update_turf(1)
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/obj/structure/blob/shield/reflective
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name = "reflective blob"
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desc = "A solid wall of slightly twitching tendrils with a reflective glow."
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damaged_desc = "A wall of twitching tendrils with a reflective glow."
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icon_state = "blob_glow"
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flags_1 = CHECK_RICOCHET_1
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point_return = 8
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max_integrity = 50
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brute_resist = 1
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explosion_block = 2
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/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
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var/turf/p_turf = get_turf(P)
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var/face_direction = get_dir(src, p_turf)
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var/face_angle = dir2angle(face_direction)
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var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
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if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
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return FALSE
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var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
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P.setAngle(new_angle_s)
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visible_message("<span class='warning'>[P] reflects off [src]!</span>")
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return TRUE
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@@ -113,12 +113,22 @@
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/mob/camera/blob/verb/create_shield_power()
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set category = "Blob"
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set name = "Create Shield Blob (15)"
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set desc = "Create a shield blob, which will block fire and is hard to kill."
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set name = "Create/Upgrade Shield Blob (15)"
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set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
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create_shield()
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/mob/camera/blob/proc/create_shield(turf/T)
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
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if(S)
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if(!can_buy(15))
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return
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if(S.obj_integrity < S.max_integrity * 0.5)
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to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
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return
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to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
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S.change_to(/obj/structure/blob/shield/reflective, src)
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else
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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/mob/camera/blob/verb/create_resource()
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set category = "Blob"
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@@ -359,7 +369,7 @@
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to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
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to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
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to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
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to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
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to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
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to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
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to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
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to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
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@@ -5,6 +5,14 @@
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antagpanel_category = "ClownOp"
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nukeop_outfit = /datum/outfit/syndicate/clownop
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/datum/antagonist/nukeop/clownop/on_gain()
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. = ..()
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ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
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/datum/antagonist/nukeop/clownop/on_removal()
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REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
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return ..()
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/datum/antagonist/nukeop/leader/clownop
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name = "Clown Operative Leader"
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roundend_category = "clown operatives"
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@@ -154,11 +154,6 @@
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var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
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var/target_temperature
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var/target_heat_capacity
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// first calculate heat from radiation. there's an implied "* 1 tick" here.
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// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
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var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
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// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
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var/heat = share_constant*(min(air.temperature,4000000000)**4)
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if(isopenturf(target))
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@@ -170,8 +165,8 @@
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||||
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if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
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var/delta_temperature = air.temperature - target_temperature
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heat -= share_constant*(min(target_temperature,4000000000)**4)
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heat += thermal_conductivity*delta_temperature* \
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||||
var/heat = thermal_conductivity*delta_temperature* \
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(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
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air.temperature -= heat/total_heat_capacity
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@@ -188,8 +183,7 @@
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||||
var/sharer_temperature_delta = 0
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if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
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heat -= share_constant*(min(target_temperature,4000000000)**4)
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heat += thermal_conductivity*delta_temperature* \
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var/heat = thermal_conductivity*delta_temperature* \
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(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
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self_temperature_delta = -heat/total_heat_capacity
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@@ -205,12 +199,10 @@
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if((target.heat_capacity>0) && (partial_heat_capacity>0))
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var/delta_temperature = air.temperature - target.temperature
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||||
heat -= share_constant*(min(target.temperature,4000000000)**4)
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||||
heat += thermal_conductivity*delta_temperature* \
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var/heat = thermal_conductivity*delta_temperature* \
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(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
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air.temperature -= heat/total_heat_capacity
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air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
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update = TRUE
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/datum/pipeline/proc/return_air()
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@@ -26,7 +26,9 @@
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||||
|
||||
var/turf/T = loc
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if(istype(T))
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if(T.blocks_air)
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||||
if(islava(T))
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environment_temperature = 5000
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else if(T.blocks_air)
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environment_temperature = T.temperature
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else
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var/turf/open/OT = T
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@@ -79,4 +79,8 @@
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var/client_keysend_amount = 0
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var/next_keysend_reset = 0
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var/next_keysend_trip_reset = 0
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||||
var/keysend_tripped = FALSE
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||||
var/keysend_tripped = FALSE
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||||
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||||
// stops players from coming back through ghost/midround roles after suicide/cryo
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// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
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var/reenter_round_timeout = 0
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@@ -245,6 +245,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
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||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
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if(!path)
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dat += "<div class='notice'>Please create an account to save your preferences</div>"
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@@ -834,11 +835,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat +="<td width='300px' height='300px' valign='top'>"
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dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
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||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
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dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
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dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
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dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
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dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
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dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
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dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
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||||
@@ -992,6 +988,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "</font>"
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||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
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dat += "</table>"
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||||
if(4) // Content preferences
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dat += "<table><tr><td width='340px' height='300px' valign='top'>"
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dat += "<h2>Fetish content prefs</h2>"
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dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "</td>"
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Other content prefs</h2>"
|
||||
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<br>"
|
||||
|
||||
|
||||
dat += "<hr><center>"
|
||||
|
||||
@@ -2037,8 +2053,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
||||
if("arousable")
|
||||
arousable = !arousable
|
||||
if("lewdchem")
|
||||
lewdchem = !lewdchem
|
||||
if("has_cock")
|
||||
features["has_cock"] = !features["has_cock"]
|
||||
if(features["has_cock"] == FALSE)
|
||||
@@ -2187,6 +2201,22 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("toggledigestionnoise")
|
||||
cit_toggles ^= DIGESTION_NOISES
|
||||
|
||||
if("breast_enlargement")
|
||||
cit_toggles ^= BREAST_ENLARGEMENT
|
||||
|
||||
if("penis_enlargement")
|
||||
cit_toggles ^= PENIS_ENLARGEMENT
|
||||
|
||||
if("feminization")
|
||||
cit_toggles ^= FORCED_FEM
|
||||
|
||||
if("masculinization")
|
||||
cit_toggles ^= FORCED_MASC
|
||||
|
||||
if("hypno")
|
||||
cit_toggles ^= HYPNO
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
if("ambientocclusion")
|
||||
|
||||
@@ -181,7 +181,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
S["cit_toggles"] >> cit_toggles
|
||||
S["lewdchem"] >> lewdchem
|
||||
S["preferred_chaos"] >> preferred_chaos
|
||||
S["auto_ooc"] >> auto_ooc
|
||||
|
||||
@@ -279,7 +278,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
WRITE_FILE(S["cit_toggles"], cit_toggles)
|
||||
WRITE_FILE(S["lewdchem"], lewdchem)
|
||||
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
|
||||
WRITE_FILE(S["auto_ooc"], auto_ooc)
|
||||
|
||||
@@ -519,6 +517,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -298,6 +298,33 @@ BLIND // can't see anything
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/neck/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
||||
set name = "Adjust Jumpsuit Style"
|
||||
|
||||
@@ -89,12 +89,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/jester
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
spells = new
|
||||
|
||||
@@ -590,8 +590,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
|
||||
if(!..() || !ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
@@ -467,6 +467,33 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sundresswhite
|
||||
name = "white sundress"
|
||||
desc = "Makes you want to frolic in a field of lillies."
|
||||
icon_state = "sundress_white"
|
||||
item_color = "sundress_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/greendress
|
||||
name = "green dress"
|
||||
desc = "A tight green dress"
|
||||
icon_state = "dress_green"
|
||||
item_color = "dress_green"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pinkdress
|
||||
name = "pink dress"
|
||||
desc = "A tight pink dress"
|
||||
icon_state = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -509,6 +536,24 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/westernbustle
|
||||
name = "western bustle dress"
|
||||
desc = "Filled with Western fire."
|
||||
icon_state = "western_bustle"
|
||||
item_state = "wcoat"
|
||||
item_color = "western_bustle"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flamenco
|
||||
name = "flamenco dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "flamenco"
|
||||
item_state = "wcoat"
|
||||
item_color = "flamenco"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -529,6 +574,44 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flowerdress
|
||||
name = "flower dress"
|
||||
desc = "Lovely dress"
|
||||
icon_state = "flower_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "flower_dress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sweptskirt
|
||||
name = "swept skirt"
|
||||
desc = "Formal skirt"
|
||||
icon_state = "skirt_swept"
|
||||
item_color = "skirt_swept"
|
||||
body_parts_covered = GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/corset
|
||||
name = "black corset"
|
||||
desc = "Nanotrasen is not resposible for any organ damage"
|
||||
icon_state = "corset"
|
||||
item_color = "corset"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "We've saved money by giving you half a shirt!"
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
|
||||
@@ -75,3 +75,34 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanripped
|
||||
name = "ripped jeans"
|
||||
desc = "If you're wearing this you're poor or a rebel"
|
||||
icon_state = "jean_ripped"
|
||||
item_color = "jean_ripped"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanshort
|
||||
name = "jean shorts"
|
||||
desc = "These are really just jeans cut in half"
|
||||
icon_state = "jean_shorts"
|
||||
item_color = "jean_shorts"
|
||||
|
||||
/obj/item/clothing/under/pants/denimskirt
|
||||
name = "denim skirt"
|
||||
desc = "These are really just a jean leg hole cut from a pair"
|
||||
icon_state = "denim_skirt"
|
||||
item_color = "denim_skirt"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black chaps"
|
||||
body_parts_covered = LEGS
|
||||
desc = "Yeehaw"
|
||||
icon_state = "chaps"
|
||||
item_color = "chaps"
|
||||
|
||||
/obj/item/clothing/under/pants/yoga
|
||||
name = "yoga pants"
|
||||
desc = "Comfy!"
|
||||
icon_state = "yoga_pants"
|
||||
item_color = "yoga_pants"
|
||||
|
||||
@@ -37,6 +37,8 @@
|
||||
continue
|
||||
if(!H.client)
|
||||
continue
|
||||
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/round_event/heart_attack/start()
|
||||
var/list/heart_attack_contestants = list()
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.satiety <= -60) //Multiple junk food items recently
|
||||
heart_attack_contestants[H] = 3
|
||||
|
||||
@@ -35,4 +35,6 @@
|
||||
/datum/hallucination/delusion,
|
||||
/datum/hallucination/oh_yeah)
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new picked_hallucination(C, TRUE)
|
||||
@@ -15,6 +15,8 @@
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if (HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
|
||||
continue
|
||||
if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
icon_grow = "sunflower-grow"
|
||||
icon_dead = "sunflower-dead"
|
||||
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
|
||||
reagents_add = list("cornoil" = 0.08, "nutriment" = 0.04)
|
||||
reagents_add = list("cooking_oil" = 0.08, "nutriment" = 0.04)
|
||||
|
||||
/obj/item/grown/sunflower // FLOWER POWER!
|
||||
seed = /obj/item/seeds/sunflower
|
||||
@@ -316,4 +316,4 @@
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 8
|
||||
tastes = list("wax" = 1)
|
||||
foodtype = SUGAR
|
||||
foodtype = SUGAR
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
bitesize_mod = 2
|
||||
var/stacktype = /obj/item/stack/tile/grass
|
||||
var/tile_coefficient = 0.02 // 1/50
|
||||
wine_power = 15
|
||||
distill_reagent = /datum/reagent/consumable/ethanol/beer/light
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You prepare the astroturf.</span>")
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
mind_traits = list(TRAIT_CLOWN_MENTALITY)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CLOWN
|
||||
|
||||
/datum/outfit/job/clown
|
||||
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(exp_jobsmap, list(
|
||||
GLOBAL_LIST_INIT(exp_specialmap, list(
|
||||
EXP_TYPE_LIVING = list(), // all living mobs
|
||||
EXP_TYPE_ANTAG = list(),
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role", "Ghost Cafe Visitor"), // Ghost roles
|
||||
EXP_TYPE_GHOST = list() // dead people, observers
|
||||
))
|
||||
GLOBAL_PROTECT(exp_jobsmap)
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime)
|
||||
|
||||
/datum/language_holder/empty
|
||||
languages = list()
|
||||
|
||||
@@ -67,11 +67,18 @@
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//Non-default pods
|
||||
|
||||
/obj/item/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/survivalcapsule/luxuryelite
|
||||
name = "luxury elite bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included."
|
||||
template_id = "shelter_charlie"
|
||||
|
||||
//Pod objects
|
||||
|
||||
//Window
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
|
||||
@@ -58,3 +58,18 @@
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
|
||||
/datum/map_template/shelter/charlie
|
||||
name = "Shelter Charlie"
|
||||
shelter_id = "shelter_charlie"
|
||||
description = "A luxury elite bar which holds an entire bar \
|
||||
along with two vending machines, tables, and a restroom that \
|
||||
also has a sink. This isn't a survival capsule and so you can \
|
||||
expect that this won't save you if you're bleeding out to \
|
||||
death."
|
||||
mappath = "_maps/templates/shelter_3.dmm"
|
||||
|
||||
/datum/map_template/shelter/charlie/New()
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
@@ -18,3 +18,6 @@
|
||||
|
||||
update_icon(preferred_form)
|
||||
updateghostimages()
|
||||
|
||||
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
|
||||
clientless_round_timeout = client.reenter_round_timeout
|
||||
|
||||
@@ -3,8 +3,6 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
|
||||
|
||||
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
/mob/dead/observer
|
||||
name = "ghost"
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
@@ -21,7 +19,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
hud_type = /datum/hud/ghost
|
||||
movement_type = GROUND | FLYING
|
||||
var/can_reenter_corpse
|
||||
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
||||
@@ -278,9 +276,13 @@ Works together with spawning an observer, noted above.
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
ghost.reenter_round_timeout = world.realtime + penalty
|
||||
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
ghost.reenter_round_timeout = CANT_REENTER_ROUND
|
||||
penalty += world.realtime
|
||||
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(client)
|
||||
client.reenter_round_timeout = penalty
|
||||
else //A disconnected player (quite likely for cryopods)
|
||||
ghost.clientless_round_timeout = penalty
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
@@ -342,10 +344,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
|
||||
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
|
||||
var/timeout = clientless_round_timeout
|
||||
if(client)
|
||||
timeout = client.reenter_round_timeout
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
@@ -901,5 +906,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
spawners_menu = new(src)
|
||||
|
||||
spawners_menu.ui_interact(src)
|
||||
|
||||
#undef CANT_REENTER_ROUND
|
||||
@@ -308,7 +308,7 @@
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
if(client?.prefs.lewdchem)
|
||||
if(client.prefs.cit_toggles & HYPNO)
|
||||
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
|
||||
|
||||
|
||||
|
||||
@@ -652,7 +652,7 @@
|
||||
if(mind)
|
||||
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
|
||||
gain = 100
|
||||
if(mind.assigned_role == "Clown")
|
||||
if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
|
||||
gain = rand(-300, 300)
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
|
||||
@@ -1589,20 +1589,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
|
||||
return FALSE
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
|
||||
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
|
||||
user.adjustStaminaLoss(20, affected_zone = hit_zone)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
|
||||
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
user.emote("scream")
|
||||
return FALSE
|
||||
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
|
||||
|
||||
@@ -51,11 +51,7 @@
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "[pick(GLOB.nightmare_names)]"
|
||||
C.name = C.real_name
|
||||
if(C.mind)
|
||||
C.mind.name = C.real_name
|
||||
C.dna.real_name = C.real_name
|
||||
C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
@@ -127,8 +123,8 @@
|
||||
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
respawn_progress = 0
|
||||
if(blade && special != HEART_SPECIAL_SHADOWIFY)
|
||||
QDEL_NULL(blade)
|
||||
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
|
||||
QDEL_NULL(blade)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
@@ -183,15 +179,21 @@
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(isopenturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(isliving(AM))
|
||||
if(isopenturf(AM))
|
||||
var/turf/open/T = AM
|
||||
if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
|
||||
to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
|
||||
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(!borg.lamp_cooldown)
|
||||
if(borg.lamp_intensity)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
|
||||
if(!F.crit_fail)
|
||||
F.burn_out()
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
|
||||
@@ -63,7 +63,8 @@
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
if(amount > 0)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
return amount
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
|
||||
@@ -594,12 +594,15 @@ Difficulty: Normal
|
||||
var/list/hit_things = list() //we hit these already, ignore them
|
||||
var/friendly_fire_check = FALSE
|
||||
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
|
||||
var/list/nohurt
|
||||
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
|
||||
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once, list/donthurt = null)
|
||||
. = ..()
|
||||
if(only_hit_once)
|
||||
hit_things = only_hit_once
|
||||
friendly_fire_check = friendly_fire
|
||||
if(donthurt)
|
||||
hit_things += donthurt
|
||||
if(new_caster)
|
||||
hit_things += new_caster
|
||||
if(ismineralturf(loc)) //drill mineral turfs
|
||||
|
||||
@@ -24,7 +24,8 @@
|
||||
var/list/attack_action_types = list()
|
||||
var/can_talk = FALSE
|
||||
var/obj/loot_drop = null
|
||||
|
||||
var/owner
|
||||
|
||||
//Gives player-controlled variants the ability to swap attacks
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -53,14 +54,14 @@
|
||||
if(ismineralturf(target))
|
||||
var/turf/closed/mineral/M = target
|
||||
M.gets_drilled()
|
||||
|
||||
|
||||
//Elites can't talk (normally)!
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
if(can_talk)
|
||||
. = ..()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/*Basic setup for elite attacks, based on Whoneedspace's megafauna attack setup.
|
||||
While using this makes the system rely on OnFire, it still gives options for timers not tied to OnFire, and it makes using attacks consistent accross the board for player-controlled elites.*/
|
||||
|
||||
@@ -82,11 +83,11 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
/datum/action/innate/elite_attack/Activate()
|
||||
M.chosen_attack = chosen_attack_num
|
||||
to_chat(M, chosen_message)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/updatehealth()
|
||||
. = ..()
|
||||
update_health_hud()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/update_health_hud()
|
||||
if(hud_used)
|
||||
var/severity = 0
|
||||
@@ -144,7 +145,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
gpstag = "Menacing Signal"
|
||||
desc = "You're not quite sure how a signal can be menacing."
|
||||
invisibility = 100
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(ishuman(user))
|
||||
@@ -179,7 +180,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
activity = TUMOR_INACTIVE
|
||||
activator = null
|
||||
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind)
|
||||
var/selectedspawn = pick(potentialspawns)
|
||||
mychild = new selectedspawn(loc)
|
||||
@@ -199,18 +200,18 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
if(boosted)
|
||||
mychild.maxHealth = mychild.maxHealth * 2
|
||||
mychild.health = mychild.maxHealth
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/Initialize(mapload)
|
||||
. = ..()
|
||||
internal = new/obj/item/gps/internal/elite(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
mychild = null
|
||||
activator = null
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/process()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/simple_animal/hostile/asteroid/elite/elitehere in loc)
|
||||
@@ -218,7 +219,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.adjustHealth(-mychild.maxHealth*0.05)
|
||||
var/obj/effect/temp_visual/heal/H = new /obj/effect/temp_visual/heal(get_turf(mychild))
|
||||
H.color = "#FF0000"
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/attackby(obj/item/I, mob/user, params)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/organ/regenerative_core) && activity == TUMOR_INACTIVE && !boosted)
|
||||
@@ -232,7 +233,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
desc = "[desc] This one seems to glow with a strong intensity."
|
||||
qdel(core)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/arena_checks()
|
||||
if(activity != TUMOR_ACTIVE || QDELETED(src))
|
||||
return
|
||||
@@ -240,13 +241,13 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
INVOKE_ASYNC(src, .proc/arena_trap) //Gets another arena trap queued up for when this one runs out.
|
||||
INVOKE_ASYNC(src, .proc/border_check) //Checks to see if our fighters got out of the arena somehow.
|
||||
addtimer(CALLBACK(src, .proc/arena_checks), 50)
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/fighters_check()
|
||||
if(activator != null && activator.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(activator))
|
||||
onEliteWon()
|
||||
if(mychild != null && mychild.stat == DEAD || activity == TUMOR_ACTIVE && QDELETED(mychild))
|
||||
onEliteLoss()
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/arena_trap()
|
||||
var/turf/T = get_turf(src)
|
||||
if(loc == null)
|
||||
@@ -257,7 +258,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
newwall = new /obj/effect/temp_visual/elite_tumor_wall(t, src)
|
||||
newwall.activator = src.activator
|
||||
newwall.ourelite = src.mychild
|
||||
|
||||
|
||||
/obj/structure/elite_tumor/proc/border_check()
|
||||
if(activator != null && get_dist(src, activator) >= 12)
|
||||
activator.forceMove(loc)
|
||||
@@ -267,7 +268,7 @@ obj/structure/elite_tumor/proc/return_elite()
|
||||
mychild.forceMove(loc)
|
||||
visible_message("<span class='boldwarning'>[mychild] suddenly reappears above [src]!</span>")
|
||||
playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE)
|
||||
visible_message("<span class='boldwarning'>[src] begins to convulse violently before beginning to dissipate.</span>")
|
||||
@@ -286,7 +287,7 @@ obj/structure/elite_tumor/proc/onEliteLoss()
|
||||
mychild = null
|
||||
activator = null
|
||||
qdel(src)
|
||||
|
||||
|
||||
obj/structure/elite_tumor/proc/onEliteWon()
|
||||
activity = TUMOR_PASSIVE
|
||||
activator = null
|
||||
@@ -300,7 +301,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
to_chat(mychild, "<span class='boldwarning'>As the life in the activator's eyes fade, the forcefield around you dies out and you feel your power subside.\nDespite this inferno being your home, you feel as if you aren't welcome here anymore.\nWithout any guidance, your purpose is now for you to decide.</span>")
|
||||
to_chat(mychild, "<b>Your max health has been halved, but can now heal by standing on your tumor. Note, it's your only way to heal.\nBear in mind, if anyone interacts with your tumor, you'll be resummoned here to carry out another fight. In such a case, you will regain your full max health.\nAlso, be weary of your fellow inhabitants, they likely won't be happy to see you!</b>")
|
||||
to_chat(mychild, "<span class='big bold'>Note that you are a lavaland monster, and thus not allied to the station. You should not cooperate or act friendly with any station crew unless under extreme circumstances!</span>")
|
||||
|
||||
|
||||
/obj/item/tumor_shard
|
||||
name = "tumor shard"
|
||||
desc = "A strange, sharp, crystal shard from an odd tumor on Lavaland. Stabbing the corpse of a lavaland elite with this will revive them, assuming their soul still lingers. Revived lavaland elites only have half their max health, but are completely loyal to their reviver."
|
||||
@@ -313,7 +314,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
|
||||
|
||||
/obj/item/tumor_shard/afterattack(atom/target, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
if(istype(target, /mob/living/simple_animal/hostile/asteroid/elite) && proximity_flag)
|
||||
@@ -331,10 +332,11 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
E.health = E.maxHealth
|
||||
E.desc = "[E.desc] However, this one appears appears less wild in nature, and calmer around people."
|
||||
E.sentience_type = SENTIENCE_ORGANIC
|
||||
E.owner = user
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='info'>[src] only works on the corpse of a sentient lavaland elite.</span>")
|
||||
|
||||
|
||||
/obj/effect/temp_visual/elite_tumor_wall
|
||||
name = "magic wall"
|
||||
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
|
||||
@@ -347,7 +349,7 @@ obj/structure/elite_tumor/proc/onEliteWon()
|
||||
color = rgb(255,0,0)
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
|
||||
/obj/effect/temp_visual/elite_tumor_wall/Initialize(mapload, new_caster)
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
@@ -44,34 +44,34 @@
|
||||
/datum/action/innate/elite_attack/magic_box,
|
||||
/datum/action/innate/elite_attack/pandora_teleport,
|
||||
/datum/action/innate/elite_attack/aoe_squares)
|
||||
|
||||
|
||||
var/sing_shot_length = 8
|
||||
var/cooldown_time = 20
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/singular_shot
|
||||
name = "Singular Shot"
|
||||
button_icon_state = "singular_shot"
|
||||
chosen_message = "<span class='boldwarning'>You are now creating a single linear magic square.</span>"
|
||||
chosen_attack_num = SINGULAR_SHOT
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/magic_box
|
||||
name = "Magic Box"
|
||||
button_icon_state = "magic_box"
|
||||
chosen_message = "<span class='boldwarning'>You are now attacking with a box of magic squares.</span>"
|
||||
chosen_attack_num = MAGIC_BOX
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/pandora_teleport
|
||||
name = "Line Teleport"
|
||||
button_icon_state = "pandora_teleport"
|
||||
chosen_message = "<span class='boldwarning'>You will now teleport to your target.</span>"
|
||||
chosen_attack_num = PANDORA_TELEPORT
|
||||
|
||||
|
||||
/datum/action/innate/elite_attack/aoe_squares
|
||||
name = "AOE Blast"
|
||||
button_icon_state = "aoe_squares"
|
||||
chosen_message = "<span class='boldwarning'>Your attacks will spawn an AOE blast at your target location.</span>"
|
||||
chosen_attack_num = AOE_SQUARES
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/OpenFire()
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
@@ -94,7 +94,7 @@
|
||||
pandora_teleport(target)
|
||||
if(AOE_SQUARES)
|
||||
aoe_squares(target)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/Life()
|
||||
. = ..()
|
||||
if(health >= maxHealth * 0.5)
|
||||
@@ -105,28 +105,28 @@
|
||||
return
|
||||
else
|
||||
cooldown_time = 10
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot(target)
|
||||
ranged_cooldown = world.time + (cooldown_time * 0.5)
|
||||
var/dir_to_target = get_dir(get_turf(src), get_turf(target))
|
||||
var/turf/T = get_step(get_turf(src), dir_to_target)
|
||||
singular_shot_line(sing_shot_length, dir_to_target, T)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/singular_shot_line(var/procsleft, var/angleused, var/turf/T)
|
||||
if(procsleft <= 0)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
|
||||
T = get_step(T, angleused)
|
||||
procsleft = procsleft - 1
|
||||
addtimer(CALLBACK(src, .proc/singular_shot_line, procsleft, angleused, T), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/magic_box(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
for(var/t in spiral_range_turfs(3, T))
|
||||
if(get_dist(t, T) > 1)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
@@ -135,45 +135,45 @@
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, src)
|
||||
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
|
||||
addtimer(CALLBACK(src, .proc/pandora_teleport_2, T, source), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_2(var/turf/T, var/turf/source)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, src)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
for(var/t in RANGE_TURFS(1, source))
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
animate(src, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
||||
visible_message("<span class='hierophant_warning'>[src] fades out!</span>")
|
||||
density = FALSE
|
||||
addtimer(CALLBACK(src, .proc/pandora_teleport_3, T), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/pandora_teleport_3(var/turf/T)
|
||||
forceMove(T)
|
||||
animate(src, alpha = 255, time = 2, easing = EASE_IN) //fade IN
|
||||
density = TRUE
|
||||
visible_message("<span class='hierophant_warning'>[src] fades in!</span>")
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares(target)
|
||||
ranged_cooldown = world.time + cooldown_time
|
||||
var/turf/T = get_turf(target)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(T, src, null, null, list(owner))
|
||||
var/max_size = 2
|
||||
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, 0, max_size), 2)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/pandora/proc/aoe_squares_2(var/turf/T, var/ring, var/max_size)
|
||||
if(ring > max_size)
|
||||
return
|
||||
for(var/t in spiral_range_turfs(ring, T))
|
||||
if(get_dist(t, T) == ring)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src)
|
||||
new /obj/effect/temp_visual/hierophant/blast/pandora(t, src, null, null, list(owner))
|
||||
addtimer(CALLBACK(src, .proc/aoe_squares_2, T, (ring + 1), max_size), 2)
|
||||
|
||||
|
||||
//The specific version of hiero's squares pandora uses
|
||||
/obj/effect/temp_visual/hierophant/blast/pandora
|
||||
damage = 20
|
||||
monster_damage_boost = FALSE
|
||||
|
||||
|
||||
//Pandora's loot: Hope
|
||||
/obj/item/clothing/accessory/pandora_hope
|
||||
name = "Hope"
|
||||
@@ -181,7 +181,7 @@
|
||||
icon = 'icons/obj/lavaland/elite_trophies.dmi'
|
||||
icon_state = "hope"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/clothing/accessory/pandora_hope/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
if(L && L.mind)
|
||||
|
||||
@@ -352,7 +352,7 @@
|
||||
clumsy_check = 0
|
||||
|
||||
/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) || (user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return ..()
|
||||
if(process_fire(user, user, FALSE, null, BODY_ZONE_HEAD))
|
||||
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
// A gun with ultra-honk pin is useful for clown and useless for everyone else.
|
||||
/obj/item/firing_pin/clown/ultra/pin_auth(mob/living/user)
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown")))
|
||||
if(user && (!(HAS_TRAIT(user, TRAIT_CLUMSY)) && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -622,7 +622,7 @@
|
||||
M.adjustBruteLoss(-1*REM, 0)
|
||||
M.adjustFireLoss(-1*REM, 0)
|
||||
M.adjustOxyLoss(-1*REM, 0)
|
||||
M.adjustToxLoss(-1*REM, 0)
|
||||
M.adjustToxLoss(-1*REM, 0, TRUE) //heals TOXINLOVERs
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/honey/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
|
||||
@@ -26,12 +26,11 @@ Borg Hypospray
|
||||
var/bypass_protection = 0 //If the hypospray can go through armor or thick material
|
||||
|
||||
var/list/datum/reagents/reagent_list = list()
|
||||
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution")
|
||||
var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "antitoxin", "epinephrine", "spaceacillin", "salglu_solution", "insulin")
|
||||
var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
|
||||
var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
|
||||
//Used as list for input() in shakers.
|
||||
|
||||
|
||||
/obj/item/reagent_containers/borghypo/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -40,12 +39,10 @@ Borg Hypospray
|
||||
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/borghypo/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
|
||||
charge_tick++
|
||||
if(charge_tick >= recharge_time)
|
||||
@@ -162,7 +159,7 @@ Borg Hypospray
|
||||
icon_state = "borghypo_s"
|
||||
charge_cost = 20
|
||||
recharge_time = 2
|
||||
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine")
|
||||
reagent_ids = list("syndicate_nanites", "potass_iodide", "morphine", "insulin")
|
||||
bypass_protection = 1
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
@@ -178,7 +175,6 @@ Borg Shaker
|
||||
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
|
||||
recharge_time = 3
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
reagent_ids = list("beer", "orangejuice", "grenadine", "limejuice", "tomatojuice", "cola", "tonic", "sodawater", "ice", "cream", "whiskey", "vodka", "rum", "gin", "tequila", "vermouth", "wine", "kahlua", "cognac", "ale", "milk", "coffee", "banana", "lemonjuice")
|
||||
|
||||
/obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user)
|
||||
@@ -234,23 +230,21 @@ Borg Shaker
|
||||
charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster.
|
||||
recharge_time = 3
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
reagent_ids = list("fakebeer", "fernet")
|
||||
|
||||
/obj/item/reagent_containers/borghypo/peace
|
||||
name = "Peace Hypospray"
|
||||
|
||||
reagent_ids = list("dizzysolution","tiresolution","synthpax")
|
||||
reagent_ids = list("dizzysolution", "tiresolution", "synthpax", "insulin")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/peace/hacked
|
||||
desc = "Everything's peaceful in death!"
|
||||
icon_state = "borghypo_s"
|
||||
reagent_ids = list("dizzysolution","tiresolution","synthpax","tirizene","sulfonal","sodium_thiopental","cyanide","fentanyl")
|
||||
reagent_ids = list("dizzysolution", "tiresolution", "synthpax", "tirizene", "sulfonal", "sodium_thiopental", "cyanide", "fentanyl")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
/obj/item/reagent_containers/borghypo/epi
|
||||
name = "epinephrine injector"
|
||||
name = "Stabilizer injector"
|
||||
desc = "An advanced chemical synthesizer and injection system, designed to stabilize patients."
|
||||
reagent_ids = list("epinephrine")
|
||||
reagent_ids = list("epinephrine", "insulin")
|
||||
accepts_reagent_upgrades = FALSE
|
||||
|
||||
@@ -49,7 +49,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
else
|
||||
SSshuttle.emergency.modTimer(1.5)
|
||||
GLOB.security_level = SEC_LEVEL_BLUE
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/misc/voybluealert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
FA.update_icon()
|
||||
@@ -66,7 +66,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_CALL || SSshuttle.emergency.mode == SHUTTLE_RECALL)
|
||||
SSshuttle.emergency.modTimer(1.6)
|
||||
GLOB.security_level = SEC_LEVEL_AMBER
|
||||
sound_to_playing_players('sound/effects/alert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/effects/alert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
FA.update_icon()
|
||||
@@ -83,7 +83,7 @@ GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
|
||||
else
|
||||
minor_announce(CONFIG_GET(string/alert_red_downto), "Attention! Code red!")
|
||||
GLOB.security_level = SEC_LEVEL_RED
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg') // Citadel change - Makes alerts play a sound
|
||||
sound_to_playing_players('sound/misc/voyalert.ogg', volume = 50) // Citadel change - Makes alerts play a sound
|
||||
|
||||
for(var/obj/machinery/firealarm/FA in GLOB.machines)
|
||||
if(is_station_level(FA.z))
|
||||
|
||||
@@ -560,7 +560,7 @@
|
||||
else if((findtext(message, honk_words)))
|
||||
cooldown = COOLDOWN_MEME
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 25)
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
C.slip(140 * power_multiplier)
|
||||
cooldown = COOLDOWN_MEME
|
||||
@@ -807,9 +807,8 @@
|
||||
E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
|
||||
else
|
||||
E.enthrallTally += power_multiplier*1.25 //thinking about it, I don't know how this can proc
|
||||
if(L.canbearoused)
|
||||
if(L.client?.prefs.lewdchem)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
|
||||
if(L.canbearoused && E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
|
||||
E.cooldown += 1
|
||||
|
||||
//REWARD mixable works
|
||||
@@ -820,7 +819,7 @@
|
||||
power_multiplier *= distancelist[get_dist(user, V)+1]
|
||||
if(L == user)
|
||||
continue
|
||||
if (L.client?.prefs.lewdchem)
|
||||
if (E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>[E.enthrallGender] has praised me!!</span>"), 5)
|
||||
if(HAS_TRAIT(L, TRAIT_NYMPHO))
|
||||
L.adjustArousalLoss(2*power_multiplier)
|
||||
@@ -832,7 +831,7 @@
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><b><i>I've been praised for doing a good job!</b></i></span>"), 5)
|
||||
E.resistanceTally -= power_multiplier
|
||||
E.enthrallTally += power_multiplier
|
||||
var/descmessage = "<span class='love'><i>[(L.client?.prefs.lewdchem?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
|
||||
var/descmessage = "<span class='love'><i>[(E.lewd?"I feel so happy! I'm a good pet who [E.enthrallGender] loves!":"I did a good job!")]</i></span>"
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "enthrallpraise", /datum/mood_event/enthrallpraise, descmessage)
|
||||
E.cooldown += 1
|
||||
|
||||
@@ -841,10 +840,10 @@
|
||||
for(var/V in listeners)
|
||||
var/mob/living/L = V
|
||||
var/datum/status_effect/chem/enthrall/E = L.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
var/descmessage = "[(L.client?.prefs.lewdchem?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
|
||||
var/descmessage = "[(E.lewd?"I've failed [E.enthrallGender]... What a bad, bad pet!":"I did a bad job...")]"
|
||||
if(L == user)
|
||||
continue
|
||||
if (L.client?.prefs.lewdchem)
|
||||
if (E.lewd)
|
||||
if(HAS_TRAIT(L, TRAIT_MASO))
|
||||
L.adjustArousalLoss(3*power_multiplier)
|
||||
descmessage += "And yet, it feels so good..!</span>" //I don't really understand masco, is this the right sort of thing they like?
|
||||
@@ -871,7 +870,7 @@
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
|
||||
C.silent = 0
|
||||
if(C.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.enthrallGender]"), 5)
|
||||
else
|
||||
addtimer(CALLBACK(C, /atom/movable/proc/say, "[E.master]"), 5)
|
||||
@@ -887,7 +886,7 @@
|
||||
E.phase = 3
|
||||
E.status = null
|
||||
user.emote("snap")
|
||||
if(L.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of your [E.enthrallGender]'s fingers brings you back to your enthralled state, obedient and ready to serve.</b></span>"), 5)
|
||||
else
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='big warning'>The snapping of [E.master]'s fingers brings you back to being under their influence.</b></span>"), 5)
|
||||
@@ -910,11 +909,11 @@
|
||||
addtimer(CALLBACK(H, /atom/movable/proc/say, "I feel happy being with you."), 5)
|
||||
continue
|
||||
if(2)
|
||||
speaktrigger += "[(H.client?.prefs.lewdchem?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
|
||||
speaktrigger += "[(E.lewd?"I think I'm in love with you... ":"I find you really inspirational, ")]" //'
|
||||
if(3)
|
||||
speaktrigger += "[(H.client?.prefs.lewdchem?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
|
||||
speaktrigger += "[(E.lewd?"I'm devoted to being your pet":"I'm commited to following your cause!")]! "
|
||||
if(4)
|
||||
speaktrigger += "[(H.client?.prefs.lewdchem?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
|
||||
speaktrigger += "[(E.lewd?"You are my whole world and all of my being belongs to you, ":"I cannot think of anything else but aiding your cause, ")] "//Redflags!!
|
||||
|
||||
//mood
|
||||
var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
|
||||
@@ -1003,7 +1002,7 @@
|
||||
speaktrigger += "I feel like I'm on the brink of losing my mind, "
|
||||
|
||||
//horny
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem)
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd)
|
||||
switch(H.getArousalLoss())
|
||||
if(40 to 60)
|
||||
speaktrigger += "I'm feeling a little horny, "
|
||||
@@ -1013,10 +1012,10 @@
|
||||
speaktrigger += "I'm really, really horny, "
|
||||
|
||||
//collar
|
||||
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && H.client?.prefs.lewdchem)
|
||||
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && E.lewd)
|
||||
speaktrigger += "I love the collar you gave me, "
|
||||
//End
|
||||
if(H.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
speaktrigger += "[E.enthrallGender]!"
|
||||
else
|
||||
speaktrigger += "[user.first_name()]!"
|
||||
@@ -1044,7 +1043,7 @@
|
||||
REMOVE_TRAIT(C, TRAIT_MUTE, "enthrall")
|
||||
C.silent = 0
|
||||
E.cooldown += 3
|
||||
to_chat(user, "<span class='notice'><i>You [(C.client?.prefs.lewdchem?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
|
||||
to_chat(user, "<span class='notice'><i>You [(E.lewd?"allow [C] to speak again":"encourage [C] to speak again")].</i></span>")
|
||||
|
||||
|
||||
//Antiresist
|
||||
@@ -1074,7 +1073,7 @@
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase == 4)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(C.client?.prefs.lewdchem?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You're unable to forget about [(E.lewd?"the dominating presence of [E.enthrallGender]":"[E.master]")]!</b></span>"), 5)
|
||||
continue
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='warning'>You wake up, forgetting everything that just happened. You must've dozed off..? How embarassing!</b></span>"), 5)
|
||||
C.Sleeping(50)
|
||||
@@ -1086,7 +1085,7 @@
|
||||
if(3)
|
||||
E.phase = 0
|
||||
E.cooldown = 0
|
||||
if(C.client?.prefs.lewdchem)
|
||||
if(E.lewd)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to yourself before being enthralled by your [E.enthrallGender], with no memory of what happened.</b></span>"), 5)
|
||||
else
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='big warning'>You revert to who you were before, with no memory of what happened with [E.master].</b></span>"), 5)
|
||||
@@ -1112,7 +1111,7 @@
|
||||
var/mob/living/carbon/human/H = V
|
||||
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase > 1)
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && H.client?.prefs.lewdchem) // probably a redundant check but for good measure
|
||||
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd) // probably a redundant check but for good measure
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='love'>Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure.</b></span>"), 5)
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
H.SetStun(20)
|
||||
@@ -1168,7 +1167,7 @@
|
||||
for(var/obj/item/W in items)
|
||||
if(W == H.wear_suit)
|
||||
H.dropItemToGround(W, TRUE)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(H.client?.prefs.lewdchem?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(H.client?.prefs.lewdchem?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='[(E.lewd?"love":"warning")]'>Before you can even think about it, you quickly remove your clothes in response to [(E.lewd?"your [E.enthrallGender]'s command'":"[E.master]'s directive'")].</b></span>"), 5)
|
||||
E.cooldown += 10
|
||||
|
||||
//WALK
|
||||
@@ -1206,7 +1205,7 @@
|
||||
if(2 to INFINITY)
|
||||
L.lay_down()
|
||||
E.cooldown += 10
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(L.client?.prefs.lewdchem?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "[(E.lewd?"<span class='love'>You eagerly lie down!":"<span class='notice'>You suddenly lie down!")]</b></span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>You encourage [L] to lie down.</i></span>")
|
||||
|
||||
//KNOCKDOWN
|
||||
@@ -1237,7 +1236,7 @@
|
||||
for (var/trigger in E.customTriggers)
|
||||
speaktrigger += "[trigger], "
|
||||
to_chat(user, "<b>[C]</b> whispers, \"<i>[speaktrigger] are my triggers.</i>\"")//So they don't trigger themselves!
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(C.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(E.lewd?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
|
||||
|
||||
|
||||
//CUSTOM TRIGGERS
|
||||
@@ -1249,7 +1248,7 @@
|
||||
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
|
||||
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new trigger!</b></span>")
|
||||
continue
|
||||
if(!H.client?.prefs.lewdchem)
|
||||
if(!E.lewd)
|
||||
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with triggers.</b></span>")
|
||||
continue
|
||||
else
|
||||
@@ -1272,7 +1271,7 @@
|
||||
E.customTriggers[trigger] = trigger2
|
||||
log_game("FERMICHEM: [H] has been implanted by [user] with [trigger], triggering [trigger2].")
|
||||
E.mental_capacity -= 5
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"your [E.enthrallGender]":"[E.master]")] whispers you a new trigger.</span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>You sucessfully set the trigger word [trigger] in [H]</i></span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Your pet looks at you confused, it seems they don't understand that effect!</b></span>")
|
||||
@@ -1290,7 +1289,7 @@
|
||||
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
|
||||
to_chat(user, "<span class='warning'>You need to be next to your pet to give them a new echophrase!</b></span>")
|
||||
continue
|
||||
if(!H.client?.prefs.lewdchem)
|
||||
if(!E.lewd)
|
||||
to_chat(user, "<span class='warning'>[H] seems incapable of being implanted with an echoing phrase.</b></span>")
|
||||
continue
|
||||
else
|
||||
@@ -1334,7 +1333,7 @@
|
||||
objective = replacetext(lowertext(objective), "suicide", "self-love")
|
||||
message_admins("[H] has been implanted by [user] with the objective [objective].")
|
||||
log_game("FERMICHEM: [H] has been implanted by [user] with the objective [objective] via MKUltra.")
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(H.client?.prefs.lewdchem?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='notice'>[(E.lewd?"Your [E.enthrallGender]":"[E.master]")] whispers you a new objective.</span>"), 5)
|
||||
brainwash(H, objective)
|
||||
E.mental_capacity -= 200
|
||||
to_chat(user, "<span class='notice'><i>You sucessfully give an objective to [H]</i></span>")
|
||||
@@ -1348,7 +1347,7 @@
|
||||
for(var/V in listeners)
|
||||
var/mob/living/carbon/human/H = V
|
||||
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
|
||||
if(E.phase >= 3 && H.client?.prefs.lewdchem)
|
||||
if(E.phase >= 3 && E.lewd)
|
||||
var/instill = stripped_input(user, "Instill an emotion in [H].", MAX_MESSAGE_LEN)
|
||||
to_chat(H, "<i>[instill]</i>")
|
||||
to_chat(user, "<span class='notice'><i>You sucessfully instill a feeling in [H]</i></span>")
|
||||
@@ -1363,7 +1362,7 @@
|
||||
if(E.phase > 1)
|
||||
if(user.ckey == E.enthrallID && user.real_name == E.master.real_name)
|
||||
E.master = user
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(H.client?.prefs.lewdchem?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='nicegreen'>[(E.lewd?"You hear the words of your [E.enthrallGender] again!! They're back!!":"You recognise the voice of [E.master].")]</b></span>"), 5)
|
||||
to_chat(user, "<span class='notice'><i>[H] looks at you with sparkling eyes, recognising you!</i></span>")
|
||||
|
||||
//I dunno how to do state objectives without them revealing they're an antag
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/obj/vehicle/sealed/car/clowncar/auto_assign_occupant_flags(mob/M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind && H.mind.assigned_role == "Clown") //Ensures only clowns can drive the car. (Including more at once)
|
||||
if(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)) //Ensures only clowns can drive the car. (Including more at once)
|
||||
add_control_flags(M, VEHICLE_CONTROL_DRIVE|VEHICLE_CONTROL_PERMISSION)
|
||||
return
|
||||
add_control_flags(M, VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
@@ -70,14 +70,22 @@
|
||||
/obj/item/clothing/under/skirt/red = 3,
|
||||
/obj/item/clothing/under/skirt/purple = 3,
|
||||
/obj/item/clothing/under/sundress = 4,
|
||||
/obj/item/clothing/under/sundresswhite = 4,
|
||||
/obj/item/clothing/under/stripeddress = 3,
|
||||
/obj/item/clothing/under/sailordress = 3,
|
||||
/obj/item/clothing/under/sweptskirt = 3,
|
||||
/obj/item/clothing/under/greendress = 3,
|
||||
/obj/item/clothing/under/pinkdress = 3,
|
||||
/obj/item/clothing/under/redeveninggown = 3,
|
||||
/obj/item/clothing/under/blacktango = 3,
|
||||
/obj/item/clothing/under/westernbustle = 3,
|
||||
/obj/item/clothing/under/flamenco = 3,
|
||||
/obj/item/clothing/under/flowerdress = 3,
|
||||
/obj/item/clothing/under/plaid_skirt = 3,
|
||||
/obj/item/clothing/under/plaid_skirt/blue = 3,
|
||||
/obj/item/clothing/under/plaid_skirt/purple = 3,
|
||||
/obj/item/clothing/under/plaid_skirt/green = 3,
|
||||
/obj/item/clothing/under/croptop = 3,
|
||||
/obj/item/clothing/glasses/regular = 2,
|
||||
/obj/item/clothing/glasses/regular/jamjar = 2,
|
||||
/obj/item/clothing/head/sombrero = 3,
|
||||
|
||||
Reference in New Issue
Block a user