diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 72a6457b96..65c8cb347e 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -52,7 +52,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset) // Forced threat level, setting this to zero or higher forces the roundstart threat to the value. GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) -GLOBAL_VAR_INIT(dynamic_storyteller, /datum/dynamic_storyteller/classic) +GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) /datum/game_mode/dynamic name = "dynamic mode" @@ -62,6 +62,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller, /datum/dynamic_storyteller/classic) announce_text = "Dynamic mode!" // This needs to be changed maybe reroll_friendly = FALSE; + // Current storyteller + var/datum/dynamic_storyteller/storyteller = null // Threat logging vars /// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations var/threat_level = 0