Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods
This commit is contained in:
@@ -630,3 +630,27 @@
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/obj/item/stamp/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/clothing/neck/cloak/chameleon
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name = "black tie"
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desc = "A neosilk clip-on tie."
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icon_state = "blacktie"
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item_color = "blacktie"
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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/obj/item/clothing/neck/cloak/chameleon
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/neck/cloak/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/neck
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chameleon_action.chameleon_name = "Cloak"
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chameleon_action.initialize_disguises()
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/obj/item/clothing/neck/cloak/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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@@ -74,4 +74,13 @@
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icon_state = "beaniestripedgreen"
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item_color = "beaniestripedgreen"
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/obj/item/clothing/head/beanie/durathread
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name = "durathread beanie"
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desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beaniedurathread"
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item_color = null
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
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@@ -336,3 +336,11 @@
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/durathread
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name = "makeshift helmet"
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desc = "A hardhat with strips of leather and durathread for additional blunt protection."
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icon_state = "durathread"
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item_state = "durathread"
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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@@ -279,6 +279,13 @@
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desc = "This headwear shows off your Cargonian leadership"
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icon_state = "qmberet"
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/obj/item/clothing/head/beret/durathread
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name = "durathread beret"
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desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beretdurathread"
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item_color = null
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armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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#undef DRILL_YELLING
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@@ -313,3 +313,9 @@
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message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
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message = replacetextEx(message,regex(key,"g"), "[value]")
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speech_args[SPEECH_MESSAGE] = trim(message)
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/obj/item/clothing/mask/bandana/durathread
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name = "durathread bandana"
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desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
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icon_state = "banddurathread"
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@@ -163,6 +163,34 @@
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/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
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/obj/item/construction/rcd/combat=1)
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/datum/outfit/ert/greybois
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name = "Emergency Assistant"
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uniform = /obj/item/clothing/under/color/grey/glorf
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shoes = /obj/item/clothing/shoes/sneakers/black
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gloves = /obj/item/clothing/gloves/color/fyellow
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ears = /obj/item/radio/headset
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head = /obj/item/clothing/head/soft/grey
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belt = /obj/item/storage/belt/utility/full
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back = /obj/item/storage/backpack
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mask = /obj/item/clothing/mask/gas
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l_pocket = /obj/item/tank/internals/emergency_oxygen
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l_hand = /obj/item/storage/toolbox/emergency/old
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id = /obj/item/card/id
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/datum/outfit/ert/greybois/greygod
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suit = /obj/item/clothing/suit/hazardvest
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l_hand = /obj/item/storage/toolbox/plastitanium
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gloves = /obj/item/clothing/gloves/color/yellow
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/datum/outfit/ert/greybois/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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return
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var/obj/item/card/id/W = H.wear_id
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W.registered_name = H.real_name
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W.assignment = "Assistant"
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W.access = list(ACCESS_MAINT_TUNNELS,ACCESS_CENT_GENERAL)
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W.update_label(W.registered_name, W.assignment)
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/datum/outfit/centcom_official
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name = "CentCom Official"
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@@ -238,3 +238,14 @@
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/obj/item/clothing/suit/armor/riot/knight/red
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/suit/armor/vest/durathread
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name = "makeshift vest"
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desc = "A vest made of durathread with strips of leather acting as trauma plates."
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icon_state = "durathread"
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item_state = "durathread"
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 200
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resistance_flags = FLAMMABLE
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armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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@@ -354,3 +354,28 @@
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item_color = "skull"
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above_suit = TRUE
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armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
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/////////////////////
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//Synda Accessories//
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/////////////////////
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/obj/item/clothing/accessory/padding
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name = "soft padding"
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desc = "Some long sheets of padding to help soften the blows of a physical attacks."
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icon_state = "padding"
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item_color = "nothing"
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armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
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/obj/item/clothing/accessory/kevlar
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name = "kevlar sheets"
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desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
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icon_state = "padding"
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item_color = "nothing"
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armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
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/obj/item/clothing/accessory/plastics
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name = "underling plastic sheet"
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desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons."
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icon_state = "plastics"
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item_color = "nothing"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
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@@ -718,3 +718,12 @@
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icon_state = "gear_harness"
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item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
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body_parts_covered = CHEST|GROIN
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/obj/item/clothing/under/durathread
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name = "durathread jumpsuit"
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desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "durathread"
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item_state = "durathread"
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item_color = "durathread"
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can_adjust = FALSE
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armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
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