Combat mode component. (#12338)
* Combat mode component. * Whoops. * test. * Oh * refs begone, and documentation.
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@@ -97,9 +97,6 @@
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if(current) // remove ourself from our old body's mind variable
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current.mind = null
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SStgui.on_transfer(current, new_character)
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if(iscarbon(current))
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var/mob/living/carbon/C = current
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C.disable_intentional_combat_mode(TRUE)
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if(key)
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if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
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