Combat mode component. (#12338)
* Combat mode component. * Whoops. * test. * Oh * refs begone, and documentation.
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@@ -22,12 +22,8 @@
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full_name = "Toggle combat mode"
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description = "Toggles whether or not you're in combat mode."
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/datum/keybinding/living/toggle_combat_mode/can_use(client/user)
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return iscarbon(user.mob) // for now, only carbons should be using combat mode, although all livings have combat mode implemented.
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/datum/keybinding/living/toggle_combat_mode/down(client/user)
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var/mob/living/carbon/C = user.mob
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C.user_toggle_intentional_combat_mode()
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SEND_SIGNAL(user.mob, COMSIG_TOGGLE_COMBAT_MODE)
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return TRUE
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/datum/keybinding/living/toggle_resting
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