Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit151
This commit is contained in:
@@ -91,7 +91,7 @@
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else
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return initial(pixel_x)
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/mob/living/carbon/alien/humanoid/get_permeability_protection()
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/mob/living/carbon/alien/humanoid/get_permeability_protection(list/target_zones)
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return 0.8
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/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
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@@ -634,6 +634,18 @@
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else
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. += INFINITY
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/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
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var/list/tally = list()
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for(var/obj/item/I in get_equipped_items())
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for(var/zone in target_zones)
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if(I.body_parts_covered & zone)
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tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
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var/protection = 0
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for(var/key in tally)
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protection += tally[key]
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protection *= INVERSE(target_zones.len)
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return protection
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//this handles hud updates
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/mob/living/carbon/update_damage_hud()
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@@ -27,7 +27,7 @@
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for(var/bp in body_parts)
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if(!bp)
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continue
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if(bp && istype(bp , /obj/item/clothing))
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if(istype(bp, /obj/item/clothing))
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var/obj/item/clothing/C = bp
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if(C.body_parts_covered & def_zone.body_part)
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protection += C.armor.getRating(d_type)
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@@ -654,6 +654,7 @@
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if(health >= 0)
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if(src == M)
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var/to_send = ""
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visible_message("[src] examines [p_them()]self.", \
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"<span class='notice'>You check yourself for injuries.</span>")
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@@ -700,53 +701,55 @@
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var/no_damage
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if(status == "OK" || status == "no damage")
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no_damage = TRUE
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to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>")
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to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
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for(var/obj/item/I in LB.embedded_objects)
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to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
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to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
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for(var/t in missing)
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to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
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to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
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if(bleed_rate)
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to_chat(src, "<span class='danger'>You are bleeding!</span>")
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to_send += "<span class='danger'>You are bleeding!</span>\n"
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if(getStaminaLoss())
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if(getStaminaLoss() > 30)
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to_chat(src, "<span class='info'>You're completely exhausted.</span>")
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to_send += "<span class='info'>You're completely exhausted.</span>\n"
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else
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to_chat(src, "<span class='info'>You feel fatigued.</span>")
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to_send += "<span class='info'>You feel fatigued.</span>\n"
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if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
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if(toxloss)
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if(toxloss > 10)
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to_chat(src, "<span class='danger'>You feel sick.</span>")
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to_send += "<span class='danger'>You feel sick.</span>\n"
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else if(toxloss > 20)
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to_chat(src, "<span class='danger'>You feel nauseated.</span>")
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to_send += "<span class='danger'>You feel nauseated.</span>\n"
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else if(toxloss > 40)
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to_chat(src, "<span class='danger'>You feel very unwell!</span>")
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to_send += "<span class='danger'>You feel very unwell!</span>\n"
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if(oxyloss)
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if(oxyloss > 10)
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to_chat(src, "<span class='danger'>You feel lightheaded.</span>")
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to_send += "<span class='danger'>You feel lightheaded.</span>\n"
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else if(oxyloss > 20)
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to_chat(src, "<span class='danger'>Your thinking is clouded and distant.</span>")
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to_send += "<span class='danger'>Your thinking is clouded and distant.</span>\n"
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else if(oxyloss > 30)
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to_chat(src, "<span class='danger'>You're choking!</span>")
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to_send += "<span class='danger'>You're choking!</span>\n"
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switch(nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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to_chat(src, "<span class='info'>You're completely stuffed!</span>")
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to_send += "<span class='info'>You're completely stuffed!</span>\n"
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if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
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to_chat(src, "<span class='info'>You're well fed!</span>")
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to_send += "<span class='info'>You're well fed!</span>\n"
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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to_chat(src, "<span class='info'>You're not hungry.</span>")
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to_send += "<span class='info'>You're not hungry.</span>\n"
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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to_chat(src, "<span class='info'>You could use a bite to eat.</span>")
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to_send += "<span class='info'>You could use a bite to eat.</span>\n"
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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to_chat(src, "<span class='info'>You feel quite hungry.</span>")
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to_send += "<span class='info'>You feel quite hungry.</span>\n"
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if(0 to NUTRITION_LEVEL_STARVING)
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to_chat(src, "<span class='danger'>You're starving!</span>")
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to_send += "<span class='danger'>You're starving!</span>\n"
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if(roundstart_quirks.len)
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to_chat(src, "<span class='notice'>You have these quirks: [get_trait_string()].</span>")
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to_send += "<span class='notice'>You have these quirks: [get_trait_string()].</span>\n"
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to_chat(src, to_send)
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else
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if(wear_suit)
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wear_suit.add_fingerprint(M)
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@@ -111,26 +111,6 @@
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return ..()
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/mob/living/carbon/human/get_permeability_protection()
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var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
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for(var/obj/item/I in get_equipped_items())
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if(I.body_parts_covered & HANDS)
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prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
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if(I.body_parts_covered & CHEST)
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prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
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if(I.body_parts_covered & GROIN)
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prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
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if(I.body_parts_covered & LEGS)
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prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
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if(I.body_parts_covered & FEET)
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prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
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if(I.body_parts_covered & ARMS)
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prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
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if(I.body_parts_covered & HEAD)
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prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
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var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
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return protection
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/mob/living/carbon/human/can_use_guns(obj/item/G)
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. = ..()
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@@ -167,9 +167,9 @@
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dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
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if(l_store)
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dropItemToGround(l_store, TRUE)
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if(wear_id)
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if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
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dropItemToGround(wear_id)
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if(belt)
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if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
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dropItemToGround(belt)
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w_uniform = null
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update_suit_sensors()
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@@ -1019,13 +1019,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(SLOT_BELT)
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if(H.belt)
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return FALSE
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!disable_warning)
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to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
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return FALSE
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if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!disable_warning)
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to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
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return FALSE
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if(!(I.slot_flags & ITEM_SLOT_BELT))
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return
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return equip_delay_self_check(I, H, bypass_equip_delay_self)
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@@ -1062,12 +1061,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(SLOT_WEAR_ID)
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if(H.wear_id)
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return FALSE
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!disable_warning)
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to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
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return FALSE
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if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!disable_warning)
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to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
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return FALSE
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if( !(I.slot_flags & ITEM_SLOT_ID) )
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return FALSE
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return equip_delay_self_check(I, H, bypass_equip_delay_self)
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@@ -3,7 +3,7 @@
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amount = dna.species.spec_stun(src,amount)
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return ..()
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/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
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/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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amount = dna.species.spec_stun(src,amount)
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return ..()
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@@ -377,13 +377,16 @@ There are several things that need to be remembered:
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if(wear_suit)
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var/obj/item/clothing/suit/S = wear_suit
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var/no_taur_thanks = FALSE
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if(!istype(S))
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no_taur_thanks = TRUE
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wear_suit.screen_loc = ui_oclothing
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if(client && hud_used && hud_used.hud_shown)
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if(hud_used.inventory_shown)
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client.screen += wear_suit
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update_observer_view(wear_suit,1)
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if(S.mutantrace_variation) //Just make sure we've got this checked too
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if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
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if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
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S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
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else
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@@ -404,7 +407,7 @@ There are several things that need to be remembered:
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if(OFFSET_SUIT in dna.species.offset_features)
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suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
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suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
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if(S.center)
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if(!no_taur_thanks && S.center)
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suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
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overlays_standing[SUIT_LAYER] = suit_overlay
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update_hair()
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@@ -152,15 +152,6 @@
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return threatcount
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/mob/living/carbon/monkey/get_permeability_protection()
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var/protection = 0
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if(head)
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protection = 1 - head.permeability_coefficient
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if(wear_mask)
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protection = max(1 - wear_mask.permeability_coefficient, protection)
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protection = protection/7 //the rest of the body isn't covered.
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return protection
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/mob/living/carbon/monkey/IsVocal()
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if(!getorganslot(ORGAN_SLOT_LUNGS))
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return 0
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@@ -813,7 +813,7 @@
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return 1
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//used in datum/reagents/reaction() proc
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/mob/living/proc/get_permeability_protection()
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/mob/living/proc/get_permeability_protection(list/target_zones)
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return 0
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/mob/living/proc/harvest(mob/living/user) //used for extra objects etc. in butchering
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@@ -222,7 +222,7 @@
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if(.)
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update_icons()
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/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
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/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
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. = ..()
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if(.)
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update_icons()
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@@ -38,3 +38,13 @@
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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/mob/living/simple_animal/hostile/retaliate/bat/secbat
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name = "Security Bat"
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icon_state = "secbat"
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icon_living = "secbat"
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icon_dead = "secbat_dead"
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icon_gib = "secbat_dead"
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desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
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emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
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response_help = "respects the authority of"
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gold_core_spawnable = FRIENDLY_SPAWN
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@@ -62,15 +62,15 @@
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return K.duration - world.time
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return 0
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/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
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/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
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if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
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if(absorb_stun(amount, ignore_canknockdown))
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if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
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return
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var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
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if(K)
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K.duration = max(world.time + amount, K.duration)
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else if(amount > 0)
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K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
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K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
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else if((amount || override_hardstun) > 0)
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K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
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return K
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/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
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@@ -65,6 +65,7 @@
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var/active_hand_index = 1
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var/list/held_items = list() //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
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//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
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var/bloody_hands = 0
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var/datum/component/storage/active_storage = null//Carbon
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Reference in New Issue
Block a user