This commit is contained in:
Ghommie
2019-07-24 17:35:29 +02:00
106 changed files with 1345 additions and 458 deletions
@@ -91,7 +91,7 @@
else
return initial(pixel_x)
/mob/living/carbon/alien/humanoid/get_permeability_protection()
/mob/living/carbon/alien/humanoid/get_permeability_protection(list/target_zones)
return 0.8
/mob/living/carbon/alien/humanoid/alien_evolve(mob/living/carbon/alien/humanoid/new_xeno)
+12
View File
@@ -634,6 +634,18 @@
else
. += INFINITY
/mob/living/carbon/get_permeability_protection(list/target_zones = list(HANDS,CHEST,GROIN,LEGS,FEET,ARMS,HEAD))
var/list/tally = list()
for(var/obj/item/I in get_equipped_items())
for(var/zone in target_zones)
if(I.body_parts_covered & zone)
tally["[zone]"] = max(1 - I.permeability_coefficient, target_zones["[zone]"])
var/protection = 0
for(var/key in tally)
protection += tally[key]
protection *= INVERSE(target_zones.len)
return protection
//this handles hud updates
/mob/living/carbon/update_damage_hud()
@@ -27,7 +27,7 @@
for(var/bp in body_parts)
if(!bp)
continue
if(bp && istype(bp , /obj/item/clothing))
if(istype(bp, /obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & def_zone.body_part)
protection += C.armor.getRating(d_type)
@@ -654,6 +654,7 @@
if(health >= 0)
if(src == M)
var/to_send = ""
visible_message("[src] examines [p_them()]self.", \
"<span class='notice'>You check yourself for injuries.</span>")
@@ -700,53 +701,55 @@
var/no_damage
if(status == "OK" || status == "no damage")
no_damage = TRUE
to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>")
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
if(bleed_rate)
to_chat(src, "<span class='danger'>You are bleeding!</span>")
to_send += "<span class='danger'>You are bleeding!</span>\n"
if(getStaminaLoss())
if(getStaminaLoss() > 30)
to_chat(src, "<span class='info'>You're completely exhausted.</span>")
to_send += "<span class='info'>You're completely exhausted.</span>\n"
else
to_chat(src, "<span class='info'>You feel fatigued.</span>")
to_send += "<span class='info'>You feel fatigued.</span>\n"
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
if(toxloss)
if(toxloss > 10)
to_chat(src, "<span class='danger'>You feel sick.</span>")
to_send += "<span class='danger'>You feel sick.</span>\n"
else if(toxloss > 20)
to_chat(src, "<span class='danger'>You feel nauseated.</span>")
to_send += "<span class='danger'>You feel nauseated.</span>\n"
else if(toxloss > 40)
to_chat(src, "<span class='danger'>You feel very unwell!</span>")
to_send += "<span class='danger'>You feel very unwell!</span>\n"
if(oxyloss)
if(oxyloss > 10)
to_chat(src, "<span class='danger'>You feel lightheaded.</span>")
to_send += "<span class='danger'>You feel lightheaded.</span>\n"
else if(oxyloss > 20)
to_chat(src, "<span class='danger'>Your thinking is clouded and distant.</span>")
to_send += "<span class='danger'>Your thinking is clouded and distant.</span>\n"
else if(oxyloss > 30)
to_chat(src, "<span class='danger'>You're choking!</span>")
to_send += "<span class='danger'>You're choking!</span>\n"
switch(nutrition)
if(NUTRITION_LEVEL_FULL to INFINITY)
to_chat(src, "<span class='info'>You're completely stuffed!</span>")
to_send += "<span class='info'>You're completely stuffed!</span>\n"
if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
to_chat(src, "<span class='info'>You're well fed!</span>")
to_send += "<span class='info'>You're well fed!</span>\n"
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
to_chat(src, "<span class='info'>You're not hungry.</span>")
to_send += "<span class='info'>You're not hungry.</span>\n"
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
to_chat(src, "<span class='info'>You could use a bite to eat.</span>")
to_send += "<span class='info'>You could use a bite to eat.</span>\n"
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
to_chat(src, "<span class='info'>You feel quite hungry.</span>")
to_send += "<span class='info'>You feel quite hungry.</span>\n"
if(0 to NUTRITION_LEVEL_STARVING)
to_chat(src, "<span class='danger'>You're starving!</span>")
to_send += "<span class='danger'>You're starving!</span>\n"
if(roundstart_quirks.len)
to_chat(src, "<span class='notice'>You have these quirks: [get_trait_string()].</span>")
to_send += "<span class='notice'>You have these quirks: [get_trait_string()].</span>\n"
to_chat(src, to_send)
else
if(wear_suit)
wear_suit.add_fingerprint(M)
@@ -111,26 +111,6 @@
return ..()
/mob/living/carbon/human/get_permeability_protection()
var/list/prot = list("hands"=0, "chest"=0, "groin"=0, "legs"=0, "feet"=0, "arms"=0, "head"=0)
for(var/obj/item/I in get_equipped_items())
if(I.body_parts_covered & HANDS)
prot["hands"] = max(1 - I.permeability_coefficient, prot["hands"])
if(I.body_parts_covered & CHEST)
prot["chest"] = max(1 - I.permeability_coefficient, prot["chest"])
if(I.body_parts_covered & GROIN)
prot["groin"] = max(1 - I.permeability_coefficient, prot["groin"])
if(I.body_parts_covered & LEGS)
prot["legs"] = max(1 - I.permeability_coefficient, prot["legs"])
if(I.body_parts_covered & FEET)
prot["feet"] = max(1 - I.permeability_coefficient, prot["feet"])
if(I.body_parts_covered & ARMS)
prot["arms"] = max(1 - I.permeability_coefficient, prot["arms"])
if(I.body_parts_covered & HEAD)
prot["head"] = max(1 - I.permeability_coefficient, prot["head"])
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
return protection
/mob/living/carbon/human/can_use_guns(obj/item/G)
. = ..()
@@ -167,9 +167,9 @@
dropItemToGround(r_store, TRUE) //Again, makes sense for pockets to drop.
if(l_store)
dropItemToGround(l_store, TRUE)
if(wear_id)
if(wear_id && !CHECK_BITFIELD(wear_id.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(wear_id)
if(belt)
if(belt && !CHECK_BITFIELD(belt.item_flags, NO_UNIFORM_REQUIRED))
dropItemToGround(belt)
w_uniform = null
update_suit_sensors()
+12 -13
View File
@@ -1019,13 +1019,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_BELT)
if(H.belt)
return FALSE
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!(I.slot_flags & ITEM_SLOT_BELT))
return
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -1062,12 +1061,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(SLOT_WEAR_ID)
if(H.wear_id)
return FALSE
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
if(!disable_warning)
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
return FALSE
if( !(I.slot_flags & ITEM_SLOT_ID) )
return FALSE
return equip_delay_self_check(I, H, bypass_equip_delay_self)
@@ -3,7 +3,7 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
amount = dna.species.spec_stun(src,amount)
return ..()
@@ -377,13 +377,16 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
var/no_taur_thanks = FALSE
if(!istype(S))
no_taur_thanks = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
if(S.mutantrace_variation) //Just make sure we've got this checked too
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
@@ -404,7 +407,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
if(S.center)
if(!no_taur_thanks && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
@@ -152,15 +152,6 @@
return threatcount
/mob/living/carbon/monkey/get_permeability_protection()
var/protection = 0
if(head)
protection = 1 - head.permeability_coefficient
if(wear_mask)
protection = max(1 - wear_mask.permeability_coefficient, protection)
protection = protection/7 //the rest of the body isn't covered.
return protection
/mob/living/carbon/monkey/IsVocal()
if(!getorganslot(ORGAN_SLOT_LUNGS))
return 0
+1 -1
View File
@@ -813,7 +813,7 @@
return 1
//used in datum/reagents/reaction() proc
/mob/living/proc/get_permeability_protection()
/mob/living/proc/get_permeability_protection(list/target_zones)
return 0
/mob/living/proc/harvest(mob/living/user) //used for extra objects etc. in butchering
@@ -222,7 +222,7 @@
if(.)
update_icons()
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
/mob/living/simple_animal/drone/cogscarab/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
. = ..()
if(.)
update_icons()
@@ -38,3 +38,13 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
/mob/living/simple_animal/hostile/retaliate/bat/secbat
name = "Security Bat"
icon_state = "secbat"
icon_living = "secbat"
icon_dead = "secbat_dead"
icon_gib = "secbat_dead"
desc = "A fruit bat with a tiny little security hat who is ready to inject cuteness into any security operation."
emote_see = list("is ready to law down the law.", "flaps about with an air of authority.")
response_help = "respects the authority of"
gold_core_spawnable = FRIENDLY_SPAWN
+5 -5
View File
@@ -62,15 +62,15 @@
return K.duration - world.time
return 0
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Can't go below remaining duration
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(absorb_stun(amount, ignore_canknockdown))
if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
if(K)
K.duration = max(world.time + amount, K.duration)
else if(amount > 0)
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
K.duration = max(world.time + (isnull(override_hardstun)? amount : override_hardstun), K.duration)
else if((amount || override_hardstun) > 0)
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating, override_hardstun, override_stamdmg)
return K
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE) //Sets remaining duration
+1
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@@ -65,6 +65,7 @@
var/active_hand_index = 1
var/list/held_items = list() //len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand and 1 empty hand.
//held_items[active_hand_index] is the actively held item, but please use get_active_held_item() instead, because OOP
var/bloody_hands = 0
var/datum/component/storage/active_storage = null//Carbon