Merge pull request #6451 from Citadel-Station-13/upstream-merge-37218
[MIRROR] Couple of fixes for situations involving mechas and the clock cult gamemode
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@@ -54,8 +54,14 @@
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/obj/effect/clockwork/city_of_cogs_rift/proc/beckon(atom/movable/AM)
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var/turf/T = get_turf(pick(GLOB.city_of_cogs_spawns))
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if(is_servant_of_ratvar(AM))
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if(ismob(AM) && is_servant_of_ratvar(AM))
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T = GLOB.ark_of_the_clockwork_justiciar ? get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH) : get_turf(pick(GLOB.servant_spawns))
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else // Handle mechas and such
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var/list/target_contents = AM.GetAllContents() + AM
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for(var/mob/living/L in target_contents)
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if(is_servant_of_ratvar(L) && L.stat != DEAD) // Having a living cultist in your inventory sends you to the cultist spawn
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T = GLOB.ark_of_the_clockwork_justiciar ? get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH) : get_turf(pick(GLOB.servant_spawns))
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break
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AM.visible_message("<span class='danger'>[AM] passes through [src]!</span>", null, null, null, AM)
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AM.forceMove(T)
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AM.visible_message("<span class='danger'>[AM] materializes from the air!</span>", \
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@@ -42,3 +42,6 @@
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/obj/effect/clockwork/servant_blocker/ex_act(severity, target)
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return
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/obj/effect/clockwork/servant_blocker/safe_throw_at()
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return
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