diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm
index 63e3a63968..ab85a1b59b 100644
--- a/code/modules/clothing/under/_under.dm
+++ b/code/modules/clothing/under/_under.dm
@@ -12,6 +12,7 @@
var/can_adjust = TRUE
var/adjusted = NORMAL_STYLE
var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
+ var/dummy_thick = FALSE // is able to hold accessories on its item
var/obj/item/clothing/accessory/attached_accessory
var/mutable_appearance/accessory_overlay
mutantrace_variation = STYLE_DIGITIGRADE
@@ -82,6 +83,10 @@
if(user)
to_chat(user, "[src] already has an accessory.")
return
+ if(dummy_thick)
+ if(user)
+ to_chat(user, "[src] is too bulky and cannot have accessories attached to it!")
+ return
else
if(user && !user.temporarilyRemoveItemFromInventory(I))
return
diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm
index f64d26a291..d6279a4550 100644
--- a/code/modules/clothing/under/syndicate.dm
+++ b/code/modules/clothing/under/syndicate.dm
@@ -25,7 +25,7 @@
icon_state = "bloodred_pajamas"
item_state = "bl_suit"
item_color = "bloodred_pajamas"
- has_sensor = NO_SENSORS
+ dummy_thick = TRUE
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
resistance_flags = FIRE_PROOF | ACID_PROOF
can_adjust = FALSE