the last bit
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@@ -190,7 +190,7 @@
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/obj/item/melee/transforming/energy/sword/saber
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possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
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unique_reskin = list("Sword" = "sword0", "Sabre" = "esabre0")
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unique_reskin = list("Sword" = "sword0", "saber" = "esaber0")
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var/hacked = FALSE
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var/saber = FALSE
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@@ -200,22 +200,22 @@
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if(active)
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if(sword_color)
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if(saber)
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icon_state = "esabre[sword_color]"
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icon_state = "esaber[sword_color]"
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else
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icon_state = "sword[sword_color]"
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START_PROCESSING(SSobj, src)
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set_light(brightness_on)
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else
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STOP_PROCESSING(SSobj, src)
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set_light(0)
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if(saber)
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icon_state = "esaber0"
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else
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icon_state = "sword0"
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/obj/item/melee/transforming/energy/sword/saber/reskin_obj(mob/M)
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. = ..()
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if(icon_state == "sabre0")
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if(icon_state == "esaber0")
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saber = TRUE
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if(active)
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if(saber)
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icon_state = "esabre[sword_color]"
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icon_state = "esaber[sword_color]"
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else
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icon_state = "sword[sword_color]"
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+29
-11
@@ -304,18 +304,36 @@
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/obj/proc/reskin_obj(mob/M)
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if(!LAZYLEN(unique_reskin))
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return
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var/list/skins = list()
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for(var/S in unique_reskin)
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skins[S] = image(icon = icon, icon_state = unique_reskin[S])
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var/choice = show_radial_menu(M, src, skins, custom_check = CALLBACK(src, .proc/check_skinnable, M), radius = 40, require_near = TRUE)
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if(!choice)
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return FALSE
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icon_state = unique_reskin[choice]
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current_skin = choice
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return
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/obj/proc/check_skinnable(/mob/M)
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if(current_skin || !always_reskinnable)
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var/list/items = list()
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for(var/reskin_option in unique_reskin)
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var/image/item_image = image(icon = src.icon, icon_state = unique_reskin[reskin_option])
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items += list("[reskin_option]" = item_image)
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sortList(items)
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var/pick = show_radial_menu(M, src, items, custom_check = CALLBACK(src, .proc/check_reskin_menu, M), radius = 38, require_near = TRUE)
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if(!pick)
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return
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if(!unique_reskin[pick])
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return
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current_skin = pick
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icon_state = unique_reskin[pick]
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to_chat(M, "[src] is now skinned as '[pick].'")
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/**
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* Checks if we are allowed to interact with a radial menu for reskins
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*
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* Arguments:
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* * user The mob interacting with the menu
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*/
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/obj/proc/check_reskin_menu(mob/user)
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if(QDELETED(src))
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return FALSE
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if(current_skin)
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return FALSE
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if(!istype(user))
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return FALSE
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if(user.incapacitated())
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return FALSE
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return TRUE
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