reverts forensics components. If I can't figure it out, MURDER IT

This commit is contained in:
Poojawa
2019-05-22 04:10:29 -05:00
parent f6f4c946e6
commit 971ddef989
58 changed files with 551 additions and 623 deletions
@@ -82,7 +82,8 @@
add_blood = bloodiness
bloodiness -= add_blood
S.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,S.blood_smear[blood_state]+add_blood)
S.add_blood_DNA(return_blood_DNA())
if(blood_DNA && blood_DNA.len)
S.add_blood(blood_DNA)
S.blood_state = blood_state
S.blood_color = blood_color
update_icon()
@@ -97,7 +98,8 @@
bloodiness -= add_blood
H.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,H.blood_smear[blood_state]+add_blood)
H.bloodiness = add_blood
H.add_blood_DNA(return_blood_DNA())
if(blood_DNA && blood_DNA.len)
H.add_blood(blood_DNA)
H.blood_state = blood_state
H.blood_color = blood_color
update_icon()
@@ -4,10 +4,7 @@
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xeno/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
blood_DNA = list("UNKNOWN DNA" = "X*")
/obj/effect/decal/cleanable/blood/splatter/xeno
color = BLOOD_COLOR_XENO
@@ -64,6 +61,10 @@
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xeno/tracks/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "tracks"
random_icon_states = null
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
add_blood(list("UNKNOWN DNA" = "X*"))
. = ..()
@@ -48,6 +48,7 @@
diseases = infective.diseases
var/obj/effect/decal/cleanable/blood/gibs/gibbers = src
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
splat.transfer_blood_dna(blood_DNA)
splat.color = gibbers.blood_color
splat.blood_color = gibbers.blood_color
@@ -87,7 +88,7 @@
. = ..()
setDir(pick(1,2,4,8))
icon_state += "-old"
add_blood_DNA(list("Non-human DNA" = "A+"))
add_blood(list("Non-human DNA" = "A+"))
/obj/effect/decal/cleanable/blood/drip
name = "drips of blood"
@@ -4,40 +4,28 @@
icon = 'icons/effects/blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_DNA = list()
blood_state = BLOOD_STATE_BLOOD
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
bloodiness = BLOOD_AMOUNT_PER_DECAL
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if(bloodiness)
if(C.bloodiness < MAX_SHOE_BLOODINESS)
C.bloodiness += bloodiness
if (C.blood_DNA)
blood_DNA |= C.blood_DNA.Copy()
update_icon()
return ..()
..()
/obj/effect/decal/cleanable/blood/add_blood_DNA(list/blood_dna)
return TRUE
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
..()
update_icon()
/obj/effect/decal/cleanable/blood/transfer_mob_blood_dna()
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/update_icon()
if(!blood_color)
if(reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data["blood_type"])
blood_color = bloodtype_to_color(R.data["blood_type"])
else if(istype(R, /datum/reagent/liquidgibs))
if(R.data["blood_type"])
blood_color = bloodtype_to_color(R.data["blood_type"])
else
return
else
color = blood_color
color = blood_DNA_to_color()
//obj/effect/decal/cleanable/blood/update_color()
// if(SEND_SIGNAL(COMSIG_BLOOD_COLOR) & COMPONENT_BLOCK_UPDATE_COLOR)
@@ -50,8 +38,9 @@
color = "#3a0505"
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
. = ..()
add_blood_DNA(list("blood_type"= "A+"))
..()
icon_state += "-old"
add_blood(list("Non-human DNA" = "A+"))
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
@@ -66,10 +55,7 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
/obj/effect/decal/cleanable/trail_holder/update_icon()
GET_COMPONENT(D, /datum/component/forensics)
if(istype(D) && !blood_color)
blood_color = D.blood_mix_color
color = blood_color
color = blood_DNA_to_color()
/obj/effect/cleanable/trail_holder/Initialize()
. = ..()
@@ -78,6 +64,10 @@
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
return TRUE
/obj/effect/decal/cleanable/trail_holder/transfer_blood_dna()
..()
update_icon()
/obj/effect/decal/cleanable/trail_holder/transfer_mob_blood_dna()
. = ..()
update_icon()
@@ -122,6 +112,8 @@
var/mob/living/carbon/human/H = O
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.blood_smear[blood_state])
if(color != bloodtype_to_color(S.last_bloodtype))//last entry - we check its color
return
S.blood_smear[blood_state] = max(S.blood_smear[blood_state] - BLOOD_LOSS_PER_STEP, 0)
S.blood_color = blood_color
shoe_types |= S.type
@@ -138,6 +130,7 @@
update_icon()
/obj/effect/decal/cleanable/blood/footprints/tracks/update_icon()
..()
cut_overlays()
for(var/Ddir in GLOB.cardinals)
@@ -12,8 +12,6 @@
/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
. = ..()
AddComponent(/datum/component/forensics)
if(gibtypes.len != gibamounts.len)
stack_trace("Gib list amount length mismatch!")
return
@@ -74,7 +72,7 @@
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
gib.add_blood_DNA(dna_to_add)
gib.blood_DNA += dna_to_add
// color them properly, please.
gib.body_colors = body_coloring
gib.update_icon()
@@ -43,7 +43,7 @@
animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration)
/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter
splatter_type = "xsplatter"
color = BLOOD_COLOR_XENO
/obj/effect/temp_visual/dir_setting/speedbike_trail
name = "speedbike trails"