reverts forensics components. If I can't figure it out, MURDER IT
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@@ -317,7 +317,7 @@
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/obj/machinery/shower/proc/wash_obj(obj/O)
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. = SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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. = O.clean_blood()
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O.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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if(isitem(O))
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var/obj/item/I = O
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@@ -328,7 +328,7 @@
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/obj/machinery/shower/proc/wash_turf()
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if(isturf(loc))
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var/turf/tile = loc
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SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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tile.clean_blood()
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tile.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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for(var/obj/effect/E in tile)
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if(is_cleanable(E))
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@@ -336,7 +336,7 @@
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/obj/machinery/shower/proc/wash_mob(mob/living/L)
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SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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L.clean_blood()
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L.wash_cream()
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L.ExtinguishMob()
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L.adjust_fire_stacks(-20) //Douse ourselves with water to avoid fire more easily
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@@ -381,7 +381,7 @@
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else if(H.w_uniform && wash_obj(H.w_uniform))
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H.update_inv_w_uniform()
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if(washgloves)
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SEND_SIGNAL(H, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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H.clean_blood()
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if(H.shoes && washshoes && wash_obj(H.shoes))
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H.update_inv_shoes()
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if(H.wear_mask && washmask && wash_obj(H.wear_mask))
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@@ -398,9 +398,9 @@
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else
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if(M.wear_mask && wash_obj(M.wear_mask))
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M.update_inv_wear_mask(0)
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SEND_SIGNAL(M, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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M.clean_blood()
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else
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SEND_SIGNAL(L, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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L.clean_blood()
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/obj/machinery/shower/proc/contamination_cleanse(atom/movable/thing)
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var/datum/component/radioactive/healthy_green_glow = thing.GetComponent(/datum/component/radioactive)
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@@ -498,7 +498,7 @@
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H.regenerate_icons()
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user.drowsyness = max(user.drowsyness - rand(2,3), 0) //Washing your face wakes you up if you're falling asleep
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else
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SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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user.clean_blood()
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/obj/structure/sink/attackby(obj/item/O, mob/living/user, params)
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if(busy)
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@@ -554,7 +554,7 @@
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busy = FALSE
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return 1
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busy = FALSE
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SEND_SIGNAL(O, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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O.clean_blood()
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O.acid_level = 0
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create_reagents(5)
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reagents.add_reagent(dispensedreagent, 5)
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