reverts forensics components. If I can't figure it out, MURDER IT
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@@ -11,15 +11,6 @@
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strip_delay = 20
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equip_delay_other = 40
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/obj/item/clothing/gloves/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
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/obj/item/clothing/gloves/proc/clean_blood(datum/source, strength)
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if(strength < CLEAN_STRENGTH_BLOOD)
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return
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transfer_blood = 0
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/obj/item/clothing/gloves/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>\the [src] are forcing [user]'s hands around [user.p_their()] neck! It looks like the gloves are possessed!</span>")
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return OXYLOSS
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@@ -29,9 +20,8 @@
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
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IF_HAS_BLOOD_DNA(src)
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GET_COMPONENT(D, /datum/component/forensics)
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. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = D.blood_mix_color)
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
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/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
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..()
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