reverts forensics components. If I can't figure it out, MURDER IT
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@@ -327,7 +327,7 @@
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var/mob/M = loc
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M.update_inv_hands()
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SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)//blood overlays get weird otherwise, because the sprite changes. (retained from original desword because I have no idea what this is)
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clean_blood()//blood overlays get weird otherwise, because the sprite changes.
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/obj/item/twohanded/hypereutactic/AltClick(mob/living/user)
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if(!in_range(src, user)) //Basic checks to prevent abuse
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