Merge branch 'master' into wounds-part-2
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@@ -21,7 +21,11 @@
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/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity, act_intent, unarmed_attack_flags)
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if(proximity && (act_intent == INTENT_HARM)) //no telekinetic hulk attack
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return target.attack_hulk(owner)
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if(!owner.CheckActionCooldown(CLICK_CD_MELEE))
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return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
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owner.DelayNextAction()
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target.attack_hulk(owner)
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return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
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/**
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*Checks damage of a hulk's arm and applies bone wounds as necessary.
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