Merge branch 'master' into wounds-part-2
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@@ -144,7 +144,6 @@
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id = "tased"
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alert_type = null
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var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
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var/nextmove_modifier = 1
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var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
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var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
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@@ -173,13 +172,9 @@
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C.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
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last_tick = world.time
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/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
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return nextmove_modifier
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/datum/status_effect/electrode/no_combat_mode
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id = "tased_strong"
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movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode
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nextmove_modifier = 2
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blocks_combatmode = TRUE
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stamdmg_per_ds = 1
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@@ -90,13 +90,12 @@
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return
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duration = world.time + original_duration
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//clickdelay/nextmove modifiers!
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/datum/status_effect/proc/nextmove_modifier()
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/**
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* Multiplied to clickdelays
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*/
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/datum/status_effect/proc/action_cooldown_mod()
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return 1
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/datum/status_effect/proc/nextmove_adjust()
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return 0
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////////////////
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// ALERT HOOK //
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////////////////
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@@ -150,7 +150,7 @@
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return 1
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/datum/status_effect/wound/blunt/nextmove_modifier()
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/datum/status_effect/wound/blunt/action_cooldown_mod()
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var/mob/living/carbon/C = owner
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if(C.get_active_hand() == linked_limb)
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