Merge branch 'master' into wounds-part-2
This commit is contained in:
+9
-1
@@ -70,6 +70,9 @@
|
||||
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
|
||||
var/chat_color_darkened
|
||||
|
||||
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
|
||||
var/list/targeted_by
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||||
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||||
/atom/New(loc, ...)
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||||
//atom creation method that preloads variables at creation
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||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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||||
@@ -144,6 +147,11 @@
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||||
LAZYCLEARLIST(overlays)
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||||
LAZYCLEARLIST(priority_overlays)
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||||
|
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for(var/i in targeted_by)
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var/mob/M = i
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LAZYREMOVE(M.do_afters, src)
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||||
targeted_by = null
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||||
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||||
QDEL_NULL(light)
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||||
return ..()
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||||
@@ -219,7 +227,7 @@
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||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
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if(does_attack_animation)
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||||
user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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||||
log_combat(user, src, "punched", "hulk powers")
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user.do_attack_animation(src, ATTACK_EFFECT_SMASH)
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||||
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||||
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||||
@@ -58,6 +58,7 @@
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||||
if(visualsOnly)
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return
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||||
H.dna.add_mutation(SMILE)
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H.faction |= "clown"
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||||
/datum/outfit/syndicate/clownop/leader
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name = "Clown Operative Leader - Basic"
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||||
|
||||
@@ -149,7 +149,7 @@
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||||
add_fingerprint(user)
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return ..()
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||||
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||||
/obj/machinery/dominator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
/obj/machinery/dominator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
if(operating || (stat & BROKEN))
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||||
examine(user)
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return
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||||
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||||
@@ -94,6 +94,11 @@
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targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
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difficulty = 5
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/datum/objective_item/steal/blackbox
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name = "the black box from the onboard blackbox recording device. Take care to wear the proper safety equipment when extracting the black box as the telecommunications array is likely to be under inhospitable conditions."
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targetitem = /obj/item/blackbox //steal the forbidden ssblackbox
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difficulty = 10
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/datum/objective_item/steal/nuke_core
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name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
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targetitem = /obj/item/nuke_core
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@@ -7,7 +7,7 @@
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/obj/structure/door_assembly
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var/datum/airlock_maker/maker = null
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||||
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/obj/structure/door_assembly/attack_hand()
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/obj/structure/door_assembly/on_attack_hand()
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||||
. = ..()
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||||
if(.)
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||||
return
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||||
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||||
@@ -107,10 +107,7 @@
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||||
stat |= BROKEN
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update_icon()
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||||
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||||
/obj/machinery/pdapainter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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||||
return
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/obj/machinery/pdapainter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(!storedpda)
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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|
||||
@@ -313,7 +313,7 @@ Class Procs:
|
||||
if(user.a_intent != INTENT_HARM)
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||||
return attack_hand(user)
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else
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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user.visible_message("<span class='danger'>[user.name] smashes against \the [src.name] with its paws.</span>", null, null, COMBAT_MESSAGE_RANGE)
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||||
take_damage(4, BRUTE, "melee", 1)
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||||
|
||||
@@ -122,10 +122,7 @@
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||||
else
|
||||
icon_state = "airlock_sensor_off"
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||||
|
||||
/obj/machinery/airlock_sensor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
. = ..()
|
||||
if(.)
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||||
return
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||||
/obj/machinery/airlock_sensor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
var/datum/signal/signal = new(list(
|
||||
"tag" = master_tag,
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"command" = "cycle"
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||||
|
||||
@@ -100,10 +100,7 @@
|
||||
stat |= BROKEN
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||||
update_icon()
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||||
|
||||
/obj/machinery/aug_manipulator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
. = ..()
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||||
if(.)
|
||||
return
|
||||
/obj/machinery/aug_manipulator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
add_fingerprint(user)
|
||||
|
||||
if(storedpart)
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||||
|
||||
@@ -138,7 +138,7 @@
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||||
var/obj/item/assembly/control/A = device
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||||
A.id = "[idnum][id]"
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||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
/obj/machinery/button/on_attack_hand(mob/user)
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||||
. = ..()
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||||
if(.)
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||||
return
|
||||
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||||
@@ -235,7 +235,7 @@
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||||
itemname = P.name
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info = P.notehtml
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to_chat(U, "<span class='notice'>You hold \the [itemname] up to the camera...</span>")
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U.changeNext_move(CLICK_CD_MELEE)
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U.DelayNextAction(CLICK_CD_MELEE)
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for(var/mob/O in GLOB.player_list)
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||||
if(isAI(O))
|
||||
var/mob/living/silicon/ai/AI = O
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||||
|
||||
@@ -79,10 +79,7 @@
|
||||
charging = null
|
||||
update_icon()
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||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/cell_charger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
if(!charging)
|
||||
return
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/amputation
|
||||
|
||||
/obj/machinery/computer/arcade/amputation/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!iscarbon(user))
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||||
return
|
||||
var/mob/living/carbon/c_user = user
|
||||
|
||||
@@ -103,10 +103,7 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/computer/camera_advanced/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(current_user)
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||||
to_chat(user, "The console is already in use!")
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||||
return
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
return defib.get_cell()
|
||||
|
||||
//defib interaction
|
||||
/obj/machinery/defibrillator_mount/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/defibrillator_mount/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!defib)
|
||||
to_chat(user, "<span class='warning'>There's no defibrillator unit loaded!</span>")
|
||||
return
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(user.Adjacent(src))
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||||
. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
|
||||
|
||||
/obj/machinery/dish_drive/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/dish_drive/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!contents.len)
|
||||
to_chat(user, "<span class='warning'>There's nothing in [src]!</span>")
|
||||
return
|
||||
|
||||
@@ -70,8 +70,6 @@
|
||||
if(!locked)
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||||
open_machine()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='hear'>You hear a metallic creaking from [src].</span>")
|
||||
|
||||
@@ -763,10 +763,7 @@
|
||||
/obj/machinery/door/airlock/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/door/airlock/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!(issilicon(user) || IsAdminGhost(user)))
|
||||
if(src.isElectrified())
|
||||
if(src.shock(user, 100))
|
||||
@@ -783,6 +780,8 @@
|
||||
H.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
|
||||
else
|
||||
visible_message("<span class='danger'>[user] headbutts the airlock. Good thing [user.p_theyre()] wearing a helmet.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/attempt_wire_interaction(mob/user)
|
||||
if(security_level)
|
||||
|
||||
@@ -140,10 +140,7 @@
|
||||
do_animate("deny")
|
||||
return
|
||||
|
||||
/obj/machinery/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
return try_to_activate_door(user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user)
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
air_tight = TRUE
|
||||
attack_hand_is_action = TRUE
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
var/emergency_close_timer = 0
|
||||
var/nextstate = null
|
||||
var/boltslocked = TRUE
|
||||
@@ -80,7 +82,6 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
@@ -88,11 +89,7 @@
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/door/firedoor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
/obj/machinery/door/firedoor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
|
||||
add_fingerprint(user)
|
||||
if(density)
|
||||
@@ -103,7 +100,6 @@
|
||||
return TRUE
|
||||
if(operating || !density)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
user.visible_message("[user] bangs on \the [src].",
|
||||
"You bang on \the [src].")
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
if(user)
|
||||
log_game("[user] reset a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/firealarm/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -101,8 +101,6 @@ The console is located at computer/gulag_teleporter.dm
|
||||
if(!locked)
|
||||
open_machine()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
harvesting = FALSE
|
||||
warming_up = FALSE
|
||||
|
||||
/obj/machinery/harvester/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/harvester/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else if(!harvesting)
|
||||
|
||||
@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
new_disk.forceMove(src)
|
||||
disk = new_disk
|
||||
|
||||
/obj/machinery/holopad/tutorial/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/holopad/tutorial/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated() || !is_operational())
|
||||
|
||||
@@ -178,8 +178,6 @@
|
||||
icon_state += "_occupied"
|
||||
|
||||
/obj/machinery/hypnochair/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(600)].)</span>", \
|
||||
"<span class='hear'>You hear a metallic creaking from [src].</span>")
|
||||
|
||||
@@ -26,10 +26,7 @@
|
||||
on = TRUE
|
||||
icon_state = "igniter1"
|
||||
|
||||
/obj/machinery/igniter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/igniter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
|
||||
use_power(50)
|
||||
|
||||
@@ -158,10 +158,7 @@
|
||||
attached.transfer_blood_to(beaker, amount)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/iv_drip/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(attached)
|
||||
visible_message("[attached] is detached from [src]")
|
||||
attached = null
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
|
||||
req_access = list(ACCESS_SEC_DOORS)
|
||||
power_channel = EQUIP //drains power from the EQUIPMENT channel
|
||||
speed_process = TRUE
|
||||
|
||||
var/base_icon_state = "standard"
|
||||
var/scan_range = 7
|
||||
@@ -53,7 +54,7 @@
|
||||
|
||||
var/last_fired = 0 //world.time the turret last fired
|
||||
var/shot_delay = 15 //ticks until next shot (1.5 ?)
|
||||
|
||||
var/shot_stagger = 0 // sleep() shots to stagger attacks
|
||||
|
||||
var/check_records = 1 //checks if it can use the security records
|
||||
var/criminals = 1 //checks if it can shoot people on arrest
|
||||
@@ -436,6 +437,9 @@
|
||||
else if(!always_up)
|
||||
popDown() // no valid targets, close the cover
|
||||
|
||||
/obj/machinery/porta_turret/proc/randomize_shot_stagger()
|
||||
shot_stagger = rand(0, min(2 SECONDS, round(shot_delay/3, world.tick_lag)))
|
||||
|
||||
/obj/machinery/porta_turret/proc/tryToShootAt(list/atom/movable/targets)
|
||||
while(targets.len > 0)
|
||||
var/atom/movable/M = pick(targets)
|
||||
@@ -443,7 +447,6 @@
|
||||
if(target(M))
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/popUp() //pops the turret up
|
||||
if(!anchored)
|
||||
return
|
||||
@@ -525,11 +528,14 @@
|
||||
if(target)
|
||||
popUp() //pop the turret up if it's not already up.
|
||||
setDir(get_dir(base, target))//even if you can't shoot, follow the target
|
||||
shootAt(target)
|
||||
INVOKE_ASYNC(src, .proc/shootAt, target)
|
||||
return 1
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target)
|
||||
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE)
|
||||
if(stagger_enabled)
|
||||
randomize_shot_stagger()
|
||||
sleep(shot_stagger)
|
||||
if(!raised) //the turret has to be raised in order to fire - makes sense, right?
|
||||
return
|
||||
|
||||
|
||||
@@ -79,6 +79,9 @@
|
||||
if(PTURRET_INTERNAL_ARMOUR_ON)
|
||||
if(istype(I, /obj/item/gun/energy)) //the gun installation part
|
||||
var/obj/item/gun/energy/E = I
|
||||
if(!E.can_turret)
|
||||
to_chat(user, "<span class='warning'>[src] can't be fit into turrets.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(E, src))
|
||||
return
|
||||
installed_gun = E
|
||||
@@ -168,10 +171,7 @@
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/porta_turret_construct/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/porta_turret_construct/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
switch(build_step)
|
||||
if(PTURRET_GUN_EQUIPPED)
|
||||
build_step = PTURRET_INTERNAL_ARMOUR_ON
|
||||
|
||||
@@ -31,10 +31,7 @@
|
||||
return parent_turret.attack_ai(user)
|
||||
|
||||
|
||||
/obj/machinery/porta_turret_cover/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/porta_turret_cover/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
return parent_turret.attack_hand(user)
|
||||
|
||||
|
||||
@@ -108,10 +108,7 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recharger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/recharger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
add_fingerprint(user)
|
||||
if(charging)
|
||||
|
||||
@@ -301,8 +301,6 @@
|
||||
open_machine()
|
||||
dump_contents()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
|
||||
"<span class='notice'>You start kicking against the doors... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [src].</span>")
|
||||
|
||||
@@ -68,10 +68,7 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
|
||||
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/power/singularity_beacon/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(anchored)
|
||||
return active ? Deactivate(user) : Activate(user)
|
||||
else
|
||||
|
||||
@@ -5,16 +5,73 @@
|
||||
require the message server.
|
||||
*/
|
||||
|
||||
// A decorational representation of SSblackbox, usually placed alongside the message server.
|
||||
// A decorational representation of SSblackbox, usually placed alongside the message server. Also contains a traitor theft item.
|
||||
/obj/machinery/blackbox_recorder
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackbox"
|
||||
name = "Blackbox Recorder"
|
||||
name = "blackbox recorder"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
|
||||
var/obj/item/stored
|
||||
|
||||
/obj/machinery/blackbox_recorder/Initialize()
|
||||
. = ..()
|
||||
stored = new /obj/item/blackbox(src)
|
||||
|
||||
/obj/machinery/blackbox_recorder/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(stored)
|
||||
to_chat(user, "<span class='notice'>You start struggling to pry the [stored] from the [src]...</span>")
|
||||
if(!do_after(user, 30 SECONDS, TRUE, src))
|
||||
to_chat(user, "<span class='warning'>Your fingers slip as you fail to pry the [stored] from the [src], clicking it right back into the slot!</span>")
|
||||
return
|
||||
if(user.put_in_hands(stored))
|
||||
stored.forceMove(user.drop_location())
|
||||
stored = null
|
||||
to_chat(user, "<span class='warning'>You successfully pry the [stored] from the [src], and send its overwhelming weight tumbling onto the ground! The tapes on the [src] stop spinning...</span>")
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It seems that the blackbox is missing...</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/blackbox_recorder/attackby(obj/item/I, mob/living/user, params)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/blackbox))
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] clicks the [I] into the [src]!</span>", \
|
||||
"<span class='notice'>You press [I] into [src], and it clicks into place. The tapes on the [src] begin spinning again...</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
stored = I
|
||||
update_icon()
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/blackbox_recorder/Destroy()
|
||||
if(stored)
|
||||
stored.forceMove(loc)
|
||||
new /obj/effect/decal/cleanable/oil(loc)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/blackbox_recorder/update_icon()
|
||||
. = ..()
|
||||
if(!stored)
|
||||
icon_state = "blackbox_b"
|
||||
else
|
||||
icon_state = "blackbox"
|
||||
|
||||
/obj/item/blackbox
|
||||
name = "the blackbox"
|
||||
desc = "A strange relic, capable of recording data on extradimensional vertices. It lives inside the blackbox recorder for safe keeping."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackcube"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
// The message server itself.
|
||||
@@ -140,9 +197,9 @@
|
||||
..()
|
||||
if(href_list["photo"])
|
||||
var/mob/M = usr
|
||||
|
||||
M << browse_rsc(picture.picture_image, "pda_photo.png")
|
||||
|
||||
|
||||
M << browse_rsc(picture.picture_image, "pda_photo.png")
|
||||
|
||||
var/dat = "<div style='overflow: hidden; margin :0; text-align: center'>"
|
||||
dat += "<img src='pda_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />"
|
||||
dat += "</div>"
|
||||
|
||||
@@ -297,10 +297,7 @@ GLOBAL_LIST_INIT(dye_registry, list(
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/washing_machine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/washing_machine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] is busy.</span>")
|
||||
return
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/charges = 1
|
||||
var/insisting = 0
|
||||
|
||||
/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
|
||||
/obj/machinery/wish_granter/on_attack_hand(mob/living/carbon/user)
|
||||
if(charges <= 0)
|
||||
to_chat(user, "The Wish Granter lies silent.")
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
user.dna.add_mutation(XRAY)
|
||||
user.dna.add_mutation(SPACEMUT)
|
||||
user.dna.add_mutation(TK)
|
||||
user.next_move_modifier *= 0.5 //half the delay between attacks!
|
||||
user.action_cooldown_mod *= 0.5
|
||||
to_chat(user, "Things around you feel slower!")
|
||||
charges--
|
||||
insisting = FALSE
|
||||
@@ -101,7 +101,7 @@
|
||||
to_chat(user, "[killreward] materializes into your hands!")
|
||||
else
|
||||
to_chat(user, "[killreward] materializes onto the floor.")
|
||||
user.next_move_modifier *= 0.8 //20% less delay between attacks!
|
||||
user.action_cooldown_mod *= 0.8
|
||||
to_chat(user, "Things around you feel slightly slower!")
|
||||
var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
|
||||
killwish.maxHealth = 1500
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
infra_luminosity = 15 //byond implementation is bugged.
|
||||
force = 5
|
||||
flags_1 = HEAR_1|BLOCK_FACE_ATOM_1
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
var/can_move = 0 //time of next allowed movement
|
||||
var/mob/living/occupant = null
|
||||
var/step_in = 10 //make a step in step_in/10 sec.
|
||||
|
||||
@@ -54,11 +54,7 @@
|
||||
. *= booster_damage_modifier
|
||||
|
||||
|
||||
/obj/mecha/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code.
|
||||
/obj/mecha/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] hits [name]. Nothing happens</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -255,7 +251,7 @@
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(W.use_tool(src, user, 0, volume=50, amount=1))
|
||||
if (internal_damage & MECHA_INT_TANK_BREACH)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/buckle_prevents_pull = FALSE
|
||||
|
||||
//Interaction
|
||||
/atom/movable/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/atom/movable/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -145,3 +145,13 @@
|
||||
var/mob/living/L = M.pulledby
|
||||
L.set_pull_offsets(M, L.grab_state)
|
||||
return M
|
||||
|
||||
/atom/movable/proc/precise_user_unbuckle_mob(mob/user)
|
||||
if(!buckled_mobs)
|
||||
return
|
||||
else if(length(buckled_mobs) == 1)
|
||||
return user_unbuckle_mob(buckled_mobs[1], user)
|
||||
else
|
||||
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
|
||||
return user_unbuckle_mob(unbuckled, user)
|
||||
|
||||
|
||||
@@ -101,10 +101,7 @@
|
||||
to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
|
||||
roll_and_drop(user.loc)
|
||||
|
||||
/obj/structure/sign/poster/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/sign/poster/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(ruined)
|
||||
return
|
||||
visible_message("[user] rips [src] in a single, decisive motion!" )
|
||||
|
||||
@@ -137,10 +137,7 @@
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
beauty = -150
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
|
||||
@@ -268,6 +268,8 @@
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
@@ -284,11 +286,7 @@
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
/obj/structure/foamedmetal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
@@ -60,10 +60,7 @@
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/effect/portal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(get_turf(user) == get_turf(src))
|
||||
teleport(user)
|
||||
if(Adjacent(user))
|
||||
|
||||
@@ -120,6 +120,8 @@
|
||||
var/poison_type = "toxin"
|
||||
var/poison_per_bite = 5
|
||||
var/list/faction = list("spiders")
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/obj/structure/spider/spiderling/Destroy()
|
||||
new/obj/item/reagent_containers/food/snacks/spiderling(get_turf(src))
|
||||
@@ -153,10 +155,9 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/spider/spiderling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/spider/spiderling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
|
||||
playsound(loc, 'sound/effects/snap.ogg', 25)
|
||||
@@ -253,8 +254,6 @@
|
||||
|
||||
/obj/structure/spider/cocoon/container_resist(mob/living/user)
|
||||
var/breakout_time = 600
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
|
||||
visible_message("You see something struggling and writhing in \the [src]!")
|
||||
if(do_after(user,(breakout_time), target = src))
|
||||
@@ -262,8 +261,6 @@
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/spider/cocoon/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
|
||||
|
||||
@@ -11,6 +11,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
attack_hand_speed = 0
|
||||
attack_hand_is_action = FALSE
|
||||
attack_hand_unwieldlyness = 0
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
@@ -58,15 +62,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
|
||||
var/stagger_force
|
||||
|
||||
/**
|
||||
* Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
|
||||
* Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
|
||||
* and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
|
||||
*/
|
||||
var/attack_delay_done = FALSE
|
||||
///next_move click/attack delay of this item.
|
||||
var/click_delay = CLICK_CD_MELEE
|
||||
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
var/current_equipped_slot
|
||||
pass_flags = PASSTABLE
|
||||
@@ -313,10 +308,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
add_fingerprint(usr)
|
||||
return ..()
|
||||
|
||||
/obj/item/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!user)
|
||||
return
|
||||
if(anchored)
|
||||
@@ -473,6 +465,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
usr.UnarmedAttack(src, TRUE)
|
||||
if(usr.get_active_held_item() == src)
|
||||
melee_attack_chain(usr, over)
|
||||
usr.FlushCurrentAction()
|
||||
return TRUE //returning TRUE as a "is this overridden?" flag
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr))
|
||||
return // should stop you from dragging through windows
|
||||
|
||||
@@ -71,8 +71,6 @@
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
|
||||
to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
|
||||
if(!do_after(user, 200, target = src))
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon_state = "cutout_basic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = FLAMMABLE
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
|
||||
var/static/list/possible_appearances
|
||||
/// If the cutout is pushed over and has to be righted
|
||||
@@ -43,8 +45,7 @@
|
||||
"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
|
||||
))
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/cardboard_cutout/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/cardboard_cutout/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.a_intent == INTENT_HELP || pushed_over)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] pushes over [src]!</span>", "<span class='danger'>You push over [src]!</span>")
|
||||
@@ -81,7 +82,6 @@
|
||||
else if(I.hitsound)
|
||||
playsound(loc, I.hitsound, get_clamped_volume(), 1, -1)
|
||||
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
if(I.force)
|
||||
|
||||
@@ -188,4 +188,4 @@
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -32,6 +32,6 @@
|
||||
if(istype(I, /obj/item/gavelhammer))
|
||||
playsound(loc, 'sound/items/gavel.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] strikes [src] with [I].</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -273,7 +273,9 @@
|
||||
. = ..()
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
draw_on(target, user, proximity, params)
|
||||
|
||||
/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
|
||||
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
|
||||
|
||||
var/cost = 1
|
||||
@@ -568,9 +570,9 @@
|
||||
dye_color = DYE_RAINBOW
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
|
||||
/obj/item/toy/crayon/rainbow/draw_on(atom/target, mob/user, proximity, params)
|
||||
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Crayon Box
|
||||
@@ -693,7 +695,7 @@
|
||||
. += "It is empty."
|
||||
. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
|
||||
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
|
||||
/obj/item/toy/crayon/spraycan/draw_on(atom/target, mob/user, proximity, params)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
@@ -766,7 +768,7 @@
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
|
||||
/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
|
||||
var/diff = ..()
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='notice'>How did you get this?</span>")
|
||||
|
||||
@@ -77,8 +77,7 @@
|
||||
/obj/item/defibrillator/ui_action_click()
|
||||
toggle_paddles()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/defibrillator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/defibrillator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
if(slot_flags == ITEM_SLOT_BACK)
|
||||
if(user.get_item_by_slot(SLOT_BACK) == src)
|
||||
|
||||
@@ -132,8 +132,7 @@
|
||||
/obj/effect/dummy/chameleon/attackby()
|
||||
master.disrupt()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/dummy/chameleon/attack_hand()
|
||||
/obj/effect/dummy/chameleon/on_attack_hand()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_animal()
|
||||
|
||||
@@ -116,8 +116,6 @@
|
||||
if(!hound)
|
||||
go_out(user)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
return
|
||||
var/voracious = TRUE
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
user.visible_message("<span class='warning'>[user] projects a forcefield!</span>","<span class='notice'>You project a forcefield.</span>")
|
||||
var/obj/structure/projected_forcefield/F = new(T, src)
|
||||
current_fields += F
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/forcefield_projector/attack_self(mob/user)
|
||||
if(LAZYLEN(current_fields))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
|
||||
to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
|
||||
|
||||
/obj/item/stack/circuit_stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/circuit_stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!user.get_inactive_held_item() == src)
|
||||
return ..()
|
||||
|
||||
@@ -97,10 +97,7 @@ GLOBAL_LIST_EMPTY(power_sinks)
|
||||
/obj/item/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/powersink/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
switch(mode)
|
||||
if(DISCONNECTED)
|
||||
..()
|
||||
|
||||
@@ -31,8 +31,7 @@
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/electropack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
@@ -162,7 +161,7 @@
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/obj/item/electropack/shockcollar/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/electropack/shockcollar/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.get_item_by_slot(SLOT_NECK))
|
||||
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
|
||||
return
|
||||
|
||||
@@ -86,10 +86,7 @@
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/radio/intercom/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
to_chat(loc, "<span class='userdanger'>*ding*</span>")
|
||||
addtimer(CALLBACK(src, .proc/snap), 2)
|
||||
|
||||
/obj/item/reverse_bear_trap/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_HEAD) == src)
|
||||
|
||||
@@ -624,54 +624,13 @@ GENETICS SCANNER
|
||||
if (user.stat || user.eye_blind)
|
||||
return
|
||||
|
||||
var/turf/location = user.loc
|
||||
//Functionality moved down to proc/scan_turf()
|
||||
var/turf/location = get_turf(user)
|
||||
if(!istype(location))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
|
||||
to_chat(user, "<span class='info'><B>Results:</B></span>")
|
||||
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
||||
to_chat(user, "<span class='info'>Pressure: [round(pressure, 0.01)] kPa</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Pressure: [round(pressure, 0.01)] kPa</span>")
|
||||
if(total_moles)
|
||||
|
||||
var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
|
||||
var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
|
||||
var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
|
||||
var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
|
||||
|
||||
if(abs(n2_concentration - N2STANDARD) < 20)
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
|
||||
|
||||
if(abs(o2_concentration - O2STANDARD) < 2)
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
|
||||
|
||||
if(co2_concentration > 0.01)
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
|
||||
|
||||
if(plasma_concentration > 0.005)
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
|
||||
|
||||
for(var/id in environment.get_gases())
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
var/gas_concentration = environment.get_moles(id)/total_moles
|
||||
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)</span>")
|
||||
|
||||
|
||||
scan_turf(user, location)
|
||||
|
||||
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
. = ..()
|
||||
|
||||
@@ -749,7 +708,7 @@ GENETICS SCANNER
|
||||
|
||||
var/total_moles = air_contents.total_moles()
|
||||
var/pressure = air_contents.return_pressure()
|
||||
var/volume = air_contents.return_volume()
|
||||
var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
|
||||
var/temperature = air_contents.return_temperature()
|
||||
var/cached_scan_results = air_contents.analyzer_results
|
||||
|
||||
@@ -776,6 +735,73 @@ GENETICS SCANNER
|
||||
to_chat(user, "<span class='notice'>Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.</span>")
|
||||
return
|
||||
|
||||
/obj/item/analyzer/proc/scan_turf(mob/user, turf/location)
|
||||
|
||||
var/datum/gas_mixture/environment = location.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
var/cached_scan_results = environment.analyzer_results
|
||||
|
||||
to_chat(user, "<span class='info'><B>Results:</B></span>")
|
||||
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
||||
to_chat(user, "<span class='info'>Pressure: [round(pressure, 0.01)] kPa</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Pressure: [round(pressure, 0.01)] kPa</span>")
|
||||
if(total_moles)
|
||||
|
||||
var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
|
||||
var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
|
||||
var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
|
||||
var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
|
||||
|
||||
if(abs(n2_concentration - N2STANDARD) < 20)
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
|
||||
|
||||
if(abs(o2_concentration - O2STANDARD) < 2)
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
|
||||
|
||||
if(co2_concentration > 0.01)
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
|
||||
|
||||
if(plasma_concentration > 0.005)
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
|
||||
|
||||
for(var/id in environment.get_gases())
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
var/gas_concentration = environment.get_moles(id)/total_moles
|
||||
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)</span>")
|
||||
|
||||
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
|
||||
var/fusion_power = round(cached_scan_results["fusion"], 0.01)
|
||||
var/tier = fusionpower2text(fusion_power)
|
||||
to_chat(user, "<span class='boldnotice'>Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.</span>")
|
||||
to_chat(user, "<span class='notice'>Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.</span>")
|
||||
|
||||
/obj/item/analyzer/ranged
|
||||
desc = "A hand-held scanner which uses advanced spectroscopy and infrared readings to analyze gases as a distance. Alt-Click to use the built in barometer function."
|
||||
name = "long-range analyzer"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "ranged_analyzer"
|
||||
|
||||
/obj/item/analyzer/ranged/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
if(target.tool_act(user, src, tool_behaviour))
|
||||
return
|
||||
// Tool act didn't scan it, so let's get it's turf.
|
||||
var/turf/location = get_turf(target)
|
||||
scan_turf(user, location)
|
||||
|
||||
//slime scanner
|
||||
|
||||
/obj/item/slime_scanner
|
||||
@@ -966,4 +992,4 @@ GENETICS SCANNER
|
||||
#undef SCANMODE_CHEMICAL
|
||||
#undef SCANMODE_WOUND
|
||||
#undef SCANNER_CONDENSED
|
||||
#undef SCANNER_VERBOSE
|
||||
#undef SCANNER_VERBOSE
|
||||
@@ -54,8 +54,7 @@
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/taperecorder/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
/obj/item/transfer_valve/on_attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -229,4 +229,4 @@
|
||||
else
|
||||
votes[selected_answer] += 1
|
||||
voted[user.ckey] = selected_answer
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
attack_verb = list("struck", "beaten", "thwacked", "pulped")
|
||||
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
|
||||
block_parry_data = /datum/block_parry_data/electrostaff
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
|
||||
var/on = FALSE
|
||||
var/can_block_projectiles = FALSE //can't block guns
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
. += "The safety is [safety ? "on" : "off"]."
|
||||
|
||||
if(reagents.total_volume)
|
||||
. += "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>"
|
||||
. += "<span class='notice'>Alt-click to empty it.</span>"
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, tanktype) && target.Adjacent(user))
|
||||
@@ -230,7 +230,7 @@
|
||||
repetition++
|
||||
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_chair, B, movementdirection, repetition), timer_seconds)
|
||||
|
||||
/obj/item/extinguisher/screwdriver_act(mob/user, obj/item/tool)
|
||||
/obj/item/extinguisher/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
EmptyExtinguisher(user)
|
||||
@@ -244,7 +244,7 @@
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by loosing the release valve's screws.</span>")
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by using its release valve.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
|
||||
@@ -131,6 +131,7 @@
|
||||
/obj/item/flamethrower/analyzer_act(mob/living/user, obj/item/I)
|
||||
if(ptank)
|
||||
ptank.analyzer_act(user, I)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/flamethrower/attack_self(mob/user)
|
||||
|
||||
@@ -124,9 +124,11 @@
|
||||
/obj/item/grenade/primer/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(!user.CheckActionCooldown())
|
||||
return
|
||||
user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
rots++
|
||||
user.changeNext_move(CLICK_CD_RAPID)
|
||||
user.DelayNextAction(CLICK_CD_RAPID)
|
||||
|
||||
/obj/item/grenade/primer/prime(mob/living/lanced_by)
|
||||
shrapnel_radius = round(rots / rots_per_mag)
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
do_sparks(1, TRUE, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
Crossed(user) //honk
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -121,8 +121,6 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
@@ -191,4 +189,4 @@
|
||||
brainwash(C, objective)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name(user)] brainwashed [key_name(C)] with objective '[objective]'.")
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -147,6 +147,12 @@
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
. = ..()
|
||||
if(parry_efficiency >= 80) // perfect parry
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
|
||||
. |= BLOCK_SHOULD_REDIRECT
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
sword_color = "red"
|
||||
light_color = "#ff0000"
|
||||
|
||||
@@ -375,6 +375,7 @@
|
||||
var/wait_desc = get_wait_description()
|
||||
if(wait_desc)
|
||||
to_chat(user, wait_desc)
|
||||
return DISCARD_LAST_ACTION
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic
|
||||
name = "telescopic baton"
|
||||
@@ -626,7 +627,7 @@
|
||||
to_chat(user, "<span class='warning'>[target] doesn't seem to want to get on [src]!</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/roastingstick/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/melee/roastingstick/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
..()
|
||||
if (held_sausage)
|
||||
user.put_in_hands(held_sausage)
|
||||
|
||||
@@ -84,4 +84,4 @@
|
||||
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
|
||||
user.take_bodypart_damage(5,5)
|
||||
user.take_bodypart_damage(5,5)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(T)
|
||||
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
|
||||
clean(T)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(T, used_item = src)
|
||||
if(istype(L))
|
||||
L.adjustStaminaLossBuffered(stamusage)
|
||||
@@ -128,4 +128,4 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/mop/advanced/cyborg
|
||||
insertable = FALSE
|
||||
insertable = FALSE
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
|
||||
var/entrance_name = "door" //name of the entrance to the item
|
||||
var/escape_time = 200 //how long it takes for mobs above small sizes to escape (for small sizes, its randomly 1.5 to 2x this)
|
||||
var/alternate_escape_time = 0 //how long it takes for mobs to escape when the entrance is open
|
||||
var/load_time = 30 //how long it takes for mobs to be loaded into the pet carrier
|
||||
var/has_lock_sprites = TRUE //whether to load the lock overlays or not
|
||||
var/allows_hostiles = FALSE //does the pet carrier allow hostile entities to be held within it?
|
||||
@@ -106,8 +107,9 @@
|
||||
if(user == target)
|
||||
to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
|
||||
return
|
||||
if(ishostile(target) && (!allows_hostiles || istype(target, /mob/living/simple_animal/hostile/carp/cayenne)) || target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
|
||||
if((ishostile(target) && (!allows_hostiles || !istype(target, /mob/living/simple_animal/hostile/carp/cayenne))) || target.move_resist >= MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
|
||||
to_chat(user, "<span class='warning'>You have a feeling you shouldn't keep this as a pet.</span>")
|
||||
return
|
||||
load_occupant(user, target)
|
||||
|
||||
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
|
||||
@@ -128,13 +130,18 @@
|
||||
/obj/item/pet_carrier/container_resist(mob/living/user)
|
||||
//don't do the whole resist timer thing if it's open!
|
||||
if(open)
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
if(alternate_escape_time > 0)
|
||||
loc.visible_message("<span class='notice'>The [src] begins to shake!</span>")
|
||||
if(do_after(user, alternate_escape_time, target = user))
|
||||
loc.visible_message("<span class='notice'>[user] jumps out of [src]</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
else //instant escape, different message
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.mob_size <= MOB_SIZE_SMALL)
|
||||
to_chat(user, "<span class='notice'>You begin to try escaping the [src] and start fumbling for the lock switch... (This will take some time.)</span>")
|
||||
to_chat(loc, "<span class='warning'>You see [user] attempting to unlock the [src]!</span>")
|
||||
@@ -147,7 +154,7 @@
|
||||
update_icon()
|
||||
else
|
||||
loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the [entrance_name]!</span>", null, null, null, user)
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about [escape_time/10] seconds.)</span>")
|
||||
if(!do_after(user, escape_time, target = user) || open || !locked || !(user in occupants))
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", null, null, null, user)
|
||||
@@ -180,21 +187,22 @@
|
||||
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
|
||||
if(pet_carrier_full(src))
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
return FALSE
|
||||
user.visible_message("<span class='notice'>[user] starts loading [target] into [src].</span>", \
|
||||
"<span class='notice'>You start loading [target] into [src]...</span>", null, null, target)
|
||||
to_chat(target, "<span class='userdanger'>[user] starts loading you into [user.p_their()] [name]!</span>")
|
||||
if(!do_mob(user, target, load_time))
|
||||
return
|
||||
return FALSE
|
||||
if(target in occupants)
|
||||
return
|
||||
return FALSE
|
||||
if(pet_carrier_full(src)) //Run the checks again, just in case
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
return FALSE
|
||||
user.visible_message("<span class='notice'>[user] loads [target] into [src]!</span>", \
|
||||
"<span class='notice'>You load [target] into [src].</span>", null, null, target)
|
||||
to_chat(target, "<span class='userdanger'>[user] loads you into [user.p_their()] [name]!</span>")
|
||||
add_occupant(target)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
|
||||
if(occupant in occupants || !istype(occupant))
|
||||
@@ -230,7 +238,8 @@
|
||||
allows_hostiles = TRUE //can fit hostile creatures, with the move resist restrictions in place, this means they still cannot take things like legions/goliaths/etc regardless
|
||||
has_lock_sprites = FALSE //jar doesn't show the regular lock overlay
|
||||
custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
|
||||
escape_time = 10 //half the time of a bluespace bodybag
|
||||
escape_time = 200 //equal to the time of a bluespace bodybag
|
||||
alternate_escape_time = 100
|
||||
var/datum/gas_mixture/occupant_gas_supply
|
||||
|
||||
/obj/item/pet_carrier/bluespace/update_icon_state()
|
||||
@@ -271,10 +280,15 @@
|
||||
REMOVE_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
|
||||
REMOVE_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure")
|
||||
REMOVE_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure")
|
||||
name = initial(name)
|
||||
|
||||
/obj/item/pet_carrier/bluespace/return_air()
|
||||
if(!occupant_gas_supply)
|
||||
occupant_gas_supply = new
|
||||
return occupant_gas_supply
|
||||
|
||||
/obj/item/pet_carrier/bluespace/load_occupant(mob/living/user, mob/living/target)
|
||||
if(..())
|
||||
name = "[initial(name)] ([target])"
|
||||
|
||||
#undef pet_carrier_full
|
||||
|
||||
@@ -14,12 +14,11 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
click_delay = CLICK_CD_MELEE * 1.5
|
||||
attack_speed = CLICK_CD_MELEE * 1.5
|
||||
var/fisto_setting = 1
|
||||
var/gasperfist = 3
|
||||
var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
|
||||
|
||||
|
||||
/obj/item/melee/powerfist/examine(mob/user)
|
||||
. = ..()
|
||||
if(!in_range(user, src))
|
||||
|
||||
@@ -241,9 +241,9 @@
|
||||
for(var/obj/item/mop/cyborg/M in R.module.modules)
|
||||
R.module.remove_module(M, TRUE)
|
||||
|
||||
var/obj/item/mop/advanced/cyborg/A = new /obj/item/mop/advanced/cyborg(R.module)
|
||||
R.module.basic_modules += A
|
||||
R.module.add_module(A, FALSE, TRUE)
|
||||
var/obj/item/mop/advanced/cyborg/A = new /obj/item/mop/advanced/cyborg(R.module)
|
||||
R.module.basic_modules += A
|
||||
R.module.add_module(A, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/amop/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
|
||||
@@ -31,10 +31,7 @@
|
||||
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/target/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/target/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.removeTarget(user)
|
||||
|
||||
|
||||
@@ -40,4 +40,3 @@
|
||||
user.visible_message("<span class='warning'>[user] waves around \the \"[label]\" sign.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] waves around blank sign.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
@@ -74,8 +74,7 @@
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
|
||||
to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/sheet/bluespace_crystal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
|
||||
@@ -359,7 +359,7 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!is_open & user.get_inactive_held_item() == src)
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
|
||||
@@ -184,13 +184,13 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood/fake, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs/fake, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd/fake, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
@@ -247,6 +247,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
new/datum/stack_recipe("training bokken", /obj/item/melee/bokken, 10, time = 15),\
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
return
|
||||
T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
O = new R.result_type(usr.drop_location())
|
||||
O = new R.result_type(get_turf(usr))
|
||||
if(O)
|
||||
O.setDir(usr.dir)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
@@ -398,8 +398,7 @@
|
||||
merge(AM)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
|
||||
new /obj/item/extinguisher/mini(src)
|
||||
new /obj/item/analyzer(src)
|
||||
new /obj/item/analyzer/ranged(src)
|
||||
//much roomier now that we've managed to remove two tools
|
||||
|
||||
/obj/item/storage/belt/utility/full/PopulateContents()
|
||||
@@ -446,10 +446,11 @@
|
||||
|
||||
/obj/item/storage/belt/durathread
|
||||
name = "durathread toolbelt"
|
||||
desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
|
||||
desc = "A toolbelt made out of durathread, it seems robust enough to hold bigger tools like RCDs or RPDs, with enough pouches to hold more gear than a normal belt."
|
||||
icon_state = "webbing-durathread"
|
||||
item_state = "webbing-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //If normal belts get this, the upgraded version should too
|
||||
|
||||
/obj/item/storage/belt/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -469,7 +470,7 @@
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/analyzer,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/extinguisher,
|
||||
/obj/item/radio,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/holosign_creator,
|
||||
@@ -490,7 +491,8 @@
|
||||
desc = "A belt for holding grenades."
|
||||
icon_state = "grenadebeltnew"
|
||||
item_state = "security"
|
||||
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/grenade/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
|
||||
@@ -104,7 +104,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
|
||||
return 1
|
||||
|
||||
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
|
||||
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
|
||||
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
@@ -238,11 +238,10 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
var/ownername = H.real_name
|
||||
desc += "<span class='warning'>The name [ownername] is written in blood inside the cover.</span>"
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
|
||||
if (user.a_intent == INTENT_HELP)
|
||||
return ..()
|
||||
else
|
||||
return ..(M,user,heal_mode = FALSE)
|
||||
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
heal_mode = FALSE //args pass over
|
||||
return ..() // to ..()
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
@@ -726,9 +726,9 @@ obj/item/storage/box/stingbangs
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/storage/box/hug/attack_self(mob/user)
|
||||
..()
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
. = ..()
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
playsound(src, "rustle", 50, 1, -5)
|
||||
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
|
||||
|
||||
@@ -1423,4 +1423,4 @@ obj/item/storage/box/stingbangs
|
||||
|
||||
/obj/item/storage/box/strange_seeds_5pack/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/seeds/random(src)
|
||||
new /obj/item/seeds/random(src)
|
||||
|
||||
@@ -47,6 +47,6 @@
|
||||
if(INTENT_HARM)
|
||||
user.visible_message("<span class='danger'>[user] punches the [name]!</span>")
|
||||
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
////////////////////////////
|
||||
|
||||
@@ -168,13 +168,19 @@
|
||||
. += "<span class='notice'>There's a coupon on the back of the pack! You can tear it off once it's empty.</span>"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
var/obj/item/lighter/L = locate() in contents
|
||||
if(L)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, L, user)
|
||||
user.put_in_hands(L)
|
||||
to_chat(user, "<span class='notice'>You take \a [L] out of the pack.</span>")
|
||||
return TRUE
|
||||
var/obj/item/clothing/mask/cigarette/W = locate() in contents
|
||||
if(W && contents.len > 0)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
|
||||
user.put_in_hands(W)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
|
||||
@@ -205,10 +205,7 @@
|
||||
new /obj/item/paper(src)
|
||||
new /obj/item/pen(src)
|
||||
|
||||
/obj/item/storage/secure/safe/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/storage/secure/safe/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/storage/secure/safe/HoS
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("beaten")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
|
||||
var/stamforce = 35
|
||||
var/turned_on = FALSE
|
||||
@@ -144,8 +145,9 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
//return TRUE to interrupt attack chain.
|
||||
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
|
||||
@@ -156,6 +158,7 @@
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
|
||||
return TRUE
|
||||
user.DelayNextAction()
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
if(check_martial_counter(L, user))
|
||||
|
||||
@@ -123,6 +123,7 @@
|
||||
|
||||
/obj/item/tank/analyzer_act(mob/living/user, obj/item/I)
|
||||
atmosanalyzer_scan(air_contents, user, src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/tank/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
QDEL_NULL(noz)
|
||||
return ..()
|
||||
|
||||
/obj/item/watertank/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/watertank/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if (user.get_item_by_slot(user.getBackSlot()) == src)
|
||||
toggle_mister(user)
|
||||
else
|
||||
|
||||
@@ -93,6 +93,7 @@
|
||||
/obj/item/crowbar/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power(drop_location())
|
||||
cutjaws.name = name
|
||||
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(cutjaws)
|
||||
|
||||
@@ -117,6 +117,7 @@
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
|
||||
pryjaws.name = name
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
|
||||
@@ -574,10 +574,7 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/toy/prize/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/toy/prize/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
attack_self(user)
|
||||
|
||||
@@ -811,9 +808,8 @@
|
||||
cards += "Ace of Clubs"
|
||||
cards += "Ace of Diamonds"
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
//ATTACK HAND NOT CALLING PARENT
|
||||
/obj/item/toy/cards/deck/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/toy/cards/deck/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
draw_card(user)
|
||||
|
||||
/obj/item/toy/cards/deck/proc/draw_card(mob/user)
|
||||
|
||||
@@ -249,6 +249,121 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
playsound(src, 'sound/weapons/bladeslice.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/melee/bokken // parrying stick
|
||||
name = "bokken"
|
||||
desc = "A space-Japanese training sword made of wood and shaped like a katana."
|
||||
icon_state = "bokken"
|
||||
item_state = "bokken"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 9
|
||||
throwforce = 10
|
||||
damtype = STAMINA
|
||||
attack_verb = list("whacked", "smacked", "struck")
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg' // no good wood thunk sounds
|
||||
var/harm = FALSE // TRUE = brute, FALSE = stam
|
||||
var/reinforced = FALSE
|
||||
var/burnt = FALSE
|
||||
var/burned_in // text you burned in (with a welder)
|
||||
var/quick_parry = FALSE // false = default parry, true = really small parry window
|
||||
item_flags = ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/bokken
|
||||
bare_wound_bonus = 0
|
||||
wound_bonus = 0
|
||||
|
||||
/datum/block_parry_data/bokken // fucked up parry data, emphasizing quicker, shorter parries
|
||||
parry_stamina_cost = 8 // be wise about when you parry, though, else you won't be able to fight enough to make it count
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 10 // small parry window
|
||||
parry_time_spindown = 0
|
||||
// parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // bokken users can no longer strike while parrying
|
||||
parry_time_perfect = 1.5
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 7.5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 65 // VERY generous
|
||||
parry_efficiency_perfect = 120
|
||||
parry_efficiency_perfect_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 30,
|
||||
)
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
|
||||
|
||||
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
|
||||
parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
|
||||
parry_time_active = 5 // REALLY small parry window
|
||||
parry_time_perfect = 2.5 // however...
|
||||
parry_time_perfect_leeway = 2.5 // the entire time, the parry is perfect
|
||||
parry_failed_stagger_duration = 1 SECONDS
|
||||
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
|
||||
// still, don't fucking miss your parries or you're down stamina and staggered to shit
|
||||
|
||||
/obj/item/melee/bokken/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/bokken/attack_self(mob/user)
|
||||
harm = !harm
|
||||
if(harm)
|
||||
force -= 2
|
||||
damtype = BRUTE
|
||||
attack_verb = list("bashed", "smashed", "attacked")
|
||||
bare_wound_bonus = 15 // having your leg smacked by a wooden stick is probably not great for it if it's naked
|
||||
wound_bonus = 0
|
||||
else
|
||||
force += 2
|
||||
damtype = STAMINA
|
||||
attack_verb = list("whacked", "smacked", "struck")
|
||||
bare_wound_bonus = 0
|
||||
wound_bonus = 0
|
||||
to_chat(user, "<span class='notice'>[src] is now [harm ? "harmful" : "not quite as harmful"].</span>")
|
||||
|
||||
/obj/item/melee/bokken/AltClick(mob/user)
|
||||
. = ..()
|
||||
quick_parry = !quick_parry
|
||||
if(quick_parry)
|
||||
block_parry_data = /datum/block_parry_data/bokken/quick_parry
|
||||
else
|
||||
block_parry_data = /datum/block_parry_data/bokken
|
||||
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
|
||||
|
||||
/obj/item/melee/bokken/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/pen))
|
||||
var/new_name = stripped_input(user, "What do you wish to name [src]?", "New Name", "bokken", 30)
|
||||
if(new_name)
|
||||
name = new_name
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
var/new_burn = stripped_input(user, "What do you wish to burn into [src]?", "Burnt Inscription","", 140)
|
||||
if(new_burn)
|
||||
burned_in = new_burn
|
||||
if(!burnt)
|
||||
icon_state += "_burnt"
|
||||
item_state += "_burnt"
|
||||
burnt = TRUE
|
||||
update_icon()
|
||||
update_icon_state()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if(!reinforced)
|
||||
if(R.use(1))
|
||||
force++
|
||||
reinforced = TRUE
|
||||
to_chat(user, "<span class='notice'>You slide a metal rod into [src]\'s hilt. It feels a little heftier in your hands.")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] already has a weight slid into the hilt.")
|
||||
|
||||
/obj/item/melee/bokken/examine(mob/user)
|
||||
. = ..()
|
||||
if(quick_parry)
|
||||
. += " [src] is gripped in a way to emphasize quicker parries."
|
||||
if(reinforced)
|
||||
. += " There's a metal rod shoved into the base."
|
||||
if(burnt)
|
||||
. += " Burned into the \"blade\" is [burned_in]."
|
||||
|
||||
/obj/item/wirerod
|
||||
name = "wired rod"
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
|
||||
@@ -105,15 +105,19 @@
|
||||
/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
|
||||
if(SEND_SIGNAL(src, COMSIG_OBJ_ATTACK_GENERIC, user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration) & COMPONENT_STOP_GENERIC_ATTACK)
|
||||
return FALSE
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.do_attack_animation(src)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
|
||||
. = take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
|
||||
user.DelayNextAction()
|
||||
|
||||
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
|
||||
if(attack_generic(user, 60, BRUTE, "melee", 0))
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
|
||||
/obj/attack_animal(mob/living/simple_animal/M)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
if(!M.melee_damage_upper && !M.obj_damage)
|
||||
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
|
||||
return 0
|
||||
|
||||
@@ -28,12 +28,10 @@
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(structureclimber && structureclimber != user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
structureclimber.DefaultCombatKnockdown(40)
|
||||
structureclimber.visible_message("<span class='warning'>[structureclimber] has been knocked off [src].", "You're knocked off [src]!", "You see [structureclimber] get knocked off [src].</span>")
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/alien/egg/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/alien/egg/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -269,8 +269,7 @@
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It feels slimy.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
/obj/structure/alien/egg/proc/Grow()
|
||||
status = GROWN
|
||||
|
||||
@@ -52,10 +52,7 @@
|
||||
/obj/structure/sign/barsign/attack_ai(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/sign/barsign/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/sign/barsign/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!allowed(user))
|
||||
to_chat(user, "<span class='info'>Access denied.</span>")
|
||||
return
|
||||
|
||||
@@ -311,10 +311,7 @@ LINEN BINS
|
||||
/obj/structure/bedsheetbin/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/bedsheetbin/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/bedsheetbin/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(amount >= 1)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user