Merge branch 'master' into wounds-part-2

This commit is contained in:
Timothy Teakettle
2020-07-29 15:47:44 +01:00
committed by GitHub
482 changed files with 3887 additions and 2657 deletions
+3 -3
View File
@@ -37,11 +37,11 @@
if(!proximity_flag)
return
else
if(istype(target, /obj/)) //do far more damage to non mobs so we can get through airlocks
if(istype(target, /obj)) //do far more damage to non mobs so we can get through airlocks
var/obj/target_object = target
target_object.take_damage(force * 3, BRUTE, "melee", 0)
else
if(isliving(target) && ishuman(target))
else if(isliving(target))
if(ishuman(target))
try_to_zombie_infect(target)
else
check_feast(target, user)
+2 -1
View File
@@ -93,7 +93,8 @@
playsound(owner.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
owner.do_jitter_animation(living_transformation_time)
owner.Stun(living_transformation_time)
to_chat(owner, "<span class='alertalien'>You are now a zombie!</span>")
to_chat(owner, "<span class='alertalien'>You are now a zombie! You claw and bite, turning your fellow crewmembers into friends that help spread the plague.</span>")
to_chat(owner, "<span class='alertwarning'>You are a zombie. Please act like one. Letting the crew remove the tumor inside your brain is a dick move to whoever infected you. Please do not do it.</span>")
/obj/item/organ/zombie_infection/nodamage
causes_damage = FALSE