Moved can_trigger_gun to item/weapon parent

This commit is contained in:
CitadelStationBot
2017-08-14 16:05:43 -05:00
parent 0553cf121f
commit 97243fca3a
8 changed files with 19 additions and 22 deletions
+5 -7
View File
@@ -27,7 +27,7 @@
var/recoil = 0 //boom boom shake the room
var/clumsy_check = 1
var/obj/item/ammo_casing/chambered = null
var/trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
var/sawn_desc = null //description change if weapon is sawn-off
var/sawn_state = SAWN_INTACT
var/burst_size = 1 //how large a burst is
@@ -188,12 +188,10 @@
/obj/item/weapon/gun/proc/can_trigger_gun(var/mob/living/user)
if(!handle_pins(user) || !user.can_use_guns(src))
return 0
return 1
/obj/item/weapon/gun/can_trigger_gun(mob/living/user)
. = ..()
if(!handle_pins(user))
return FALSE
/obj/item/weapon/gun/proc/handle_pins(mob/living/user)
if(pin)