Merge pull request #9107 from deathride58/fixesarest
Fixes handcuffs being impossible to actually resist out of
This commit is contained in:
@@ -636,14 +636,15 @@
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else if(canmove)
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else if(canmove)
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if(on_fire)
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if(on_fire)
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resist_fire() //stop, drop, and roll
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resist_fire() //stop, drop, and roll
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else if(resting) //cit change - allows resisting out of resting
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return
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if(resting) //cit change - allows resisting out of resting
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resist_a_rest() // ditto
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resist_a_rest() // ditto
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else if(iscarbon(src)) //Citadel Change for embedded removal memes
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return
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var/mob/living/carbon/C = src
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if(resist_embedded()) //Citadel Change for embedded removal memes
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if(!C.handcuffed && !C.legcuffed)
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return
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return TRUE
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if(last_special <= world.time)
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else if(last_special <= world.time)
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resist_restraints() //trying to remove cuffs.
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resist_restraints() //trying to remove cuffs.
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return
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/mob/proc/resist_grab(moving_resist)
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/mob/proc/resist_grab(moving_resist)
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@@ -13,18 +13,19 @@
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/mob/living/carbon/human/species/xeno
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/mob/living/carbon/human/species/xeno
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race = /datum/species/xeno
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race = /datum/species/xeno
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/mob/living/carbon/human/resist()
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/mob/living/proc/resist_embedded()
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. = ..()
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return
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if(wear_suit && wear_suit.breakouttime)//added in human cuff breakout proc
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/mob/living/carbon/human/resist_embedded()
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if(handcuffed || legcuffed || (wear_suit && wear_suit.breakouttime))
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return
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return
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if(.)
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if(canmove && !on_fire)
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if(canmove && !on_fire)
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for(var/obj/item/bodypart/L in bodyparts)
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for(var/obj/item/bodypart/L in bodyparts)
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if(istype(L) && L.embedded_objects.len)
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if(istype(L) && L.embedded_objects.len)
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for(var/obj/item/I in L.embedded_objects)
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for(var/obj/item/I in L.embedded_objects)
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if(istype(I) && I.w_class >= WEIGHT_CLASS_NORMAL) //minimum weight class to insta-ripout via resist
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if(istype(I) && I.w_class >= WEIGHT_CLASS_NORMAL) //minimum weight class to insta-ripout via resist
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remove_embedded_unsafe(L, I, src, 1.5) //forcefully call the remove embedded unsafe proc but with extra pain multiplier. if you want to remove it less painfully, examine and remove it carefully.
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remove_embedded_unsafe(L, I, src, 1.5) //forcefully call the remove embedded unsafe proc but with extra pain multiplier. if you want to remove it less painfully, examine and remove it carefully.
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return TRUE //Hands are occupied
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return FALSE //Hands are occupied
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return
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return
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/mob/living/carbon/human/proc/remove_embedded_unsafe(obj/item/bodypart/L, obj/item/I, mob/user, painmul = 1)
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/mob/living/carbon/human/proc/remove_embedded_unsafe(obj/item/bodypart/L, obj/item/I, mob/user, painmul = 1)
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