Polychromic element.
This commit is contained in:
@@ -255,6 +255,7 @@
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#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
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#define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args)
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#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable)
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#define COMSIG_ITEM_WORN_OVERLAYS "item_worn_overlays" //from base of obj/item/worn_overlays(): (isinhands, icon_file, style_flags, list/overlays)
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// /obj/item/clothing signals
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#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
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@@ -550,6 +550,27 @@
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for(var/thing in flat_list)
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.[thing] = TRUE
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/proc/deep_list2params(list/deep_list)
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var/list/L = list()
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for(var/i in deep_list)
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var/key = i
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if(isnum(key))
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key = "[key]"
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continue
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if(islist(key))
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key = deep_list2params(key)
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else if(!istext(key))
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key = "[REF(key)]"
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L += "[key]"
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var/value = deep_list[key]
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if(!isnull(value))
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if(islist(value))
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value = deep_list2params(value)
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else if(!(istext(key) || isnum(key)))
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value = "[REF(value)]"
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L["[key]"] = "[value]"
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return list2params(L)
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//Picks from the list, with some safeties, and returns the "default" arg if it fails
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#define DEFAULTPICK(L, default) ((islist(L) && length(L)) ? pick(L) : default)
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@@ -16,7 +16,10 @@ PROCESSING_SUBSYSTEM_DEF(dcs)
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if(istext(argument) || isnum(argument))
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fullid += "[argument]"
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else
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fullid += "[REF(argument)]"
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if(islist(argument))
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fullid += deep_list2params(argument)
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else
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fullid += "[REF(argument)]"
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element_id = fullid.Join("&")
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. = elements_by_type[element_id]
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+24
-25
@@ -6,13 +6,15 @@
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/datum/action
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var/name = "Generic Action"
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var/desc = null
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var/obj/target = null
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var/atom/target = null
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var/check_flags = 0
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var/required_mobility_flags = MOBILITY_USE
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var/processing = FALSE
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var/obj/screen/movable/action_button/button = null
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var/buttontooltipstyle = ""
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var/transparent_when_unavailable = TRUE
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var/use_target_appearance = FALSE
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var/list/target_appearance_matrix //if set, will be used to transform the target button appearance as an arglist.
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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@@ -88,7 +90,7 @@
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, target) & COMPONENT_ACTION_BLOCK_TRIGGER)
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return FALSE
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return TRUE
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@@ -116,7 +118,9 @@
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return TRUE
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/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
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if(button)
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if(!button)
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return
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if(button_icon && button_icon_state)
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if(!status_only)
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button.name = name
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button.desc = desc
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@@ -134,11 +138,22 @@
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ApplyIcon(button, force)
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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else if(use_target_appearance && target && button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/mutable_appearance/M = new(target)
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M.layer = FLOAT_LAYER
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M.plane = FLOAT_PLANE
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if(target_appearance_matrix)
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var/list/L = target_appearance_matrix
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M.transform = matrix(L[1], L[2], L[3], L[4], L[5], L[6])
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button.cut_overlays()
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button.add_overlay(M)
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button.appearance_cache = target.appearance
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
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if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
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@@ -165,6 +180,7 @@
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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button_icon_state = null
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use_target_appearance = TRUE
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// If you want to override the normal icon being the item
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// then change this to an icon state
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@@ -188,23 +204,6 @@
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I.ui_action_click(owner, src)
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
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if(button_icon && button_icon_state)
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = FLOAT_LAYER //AAAH
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I.plane = FLOAT_PLANE //^ what that guy said
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current_button.cut_overlays()
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current_button.add_overlay(I)
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I.layer = old_layer
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I.plane = old_plane
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current_button.appearance_cache = I.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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@@ -790,7 +790,7 @@
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user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
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return TRUE
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/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
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/datum/component/storage/proc/action_trigger(datum/action/source, obj/target)
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gather_mode_switch(source.owner)
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return COMPONENT_ACTION_BLOCK_TRIGGER
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@@ -174,7 +174,7 @@
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/**
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*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
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*/
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/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
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/datum/component/virtual_reality/proc/action_trigger(datum/action/source, obj/target)
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quit()
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return COMPONENT_ACTION_BLOCK_TRIGGER
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@@ -0,0 +1,127 @@
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#define POLYCHROMIC_ALTCLICK (1<<0)
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#define POLYCHROMIC_ACTION (1<<1)
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#define POLYCHROMIC_NO_HELD (1<<2)
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#define POLYCHROMIC_NO_WORN (1<<3)
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/datum/element/polychromic
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element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
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id_arg_index = 3
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var/list/overlays_by_atom = list()
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var/list/overlays_states //also used for worn/held overlsays
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var/icon_file
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var/list/overlays_names //wrap numbers into text strings please.
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var/list/actions_by_atom = list()
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var/poly_flags
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//item variables
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var/worn_file //used for boths held and worn overlays if present.
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/datum/element/polychromic/Attach(datum/target, list/colors, list/states, _icon, _flags = POLYCHROMIC_ALTCLICK|POLYCHROMIC_NO_HELD, _worn, list/names = list("Primary", "Secondary", "Tertiary", "Quaternary", "Quinary", "Senary"))
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. = ..()
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var/states_len = length(overlays_states)
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var/names_len = length(names)
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if(!states_len || names_len || !isatom(target))
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return ELEMENT_INCOMPATIBLE
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var/atom/A = target
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overlays_states = states
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icon_file = _icon
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worn_file = _worn
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poly_flags = _flags
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var/mut_icon = icon_file || A.icon
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var/list/L = list()
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for(var/I in overlays_states)
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var/col = popleft(colors) || "#FFFFFF"
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L += mutable_appearance(mut_icon, I, color = col)
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A.add_overlay(L)
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overlays_by_atom[A] = L
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if(_flags & POLYCHROMIC_ALTCLICK)
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RegisterSignal(A, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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RegisterSignal(A, COMSIG_CLICK_ALT, .proc/set_color)
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if(!overlays_names && names)
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overlays_names = names
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var/diff = states_len - names_len
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if(diff > 0) //It will be ugly, but still functional.
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for(var/i in 1 to diff)
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overlays_names += "[names_len + i]"
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else if(diff < 0)
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overlays_names.len += diff
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if(isitem(A))
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if(_flags & POLYCHROMIC_ACTION)
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RegisterSignal(src, COMSIG_ITEM_EQUIPPED, .proc/grant_user_action)
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RegisterSignal(src, COMSIG_ITEM_DROPPED, .proc/remove_user_action)
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AddElement(A, /datum/element/update_icon_updates_onmob) //Since we can change the overall aspect of the item.
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RegisterSignal(A, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays)
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else if(_flags & POLYCHROMIC_ACTION && ismob(A)) //Not safe until mob icon updating procs are standarized and stop using cut_overlays()
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var/datum/action/polychromic/P = new(A)
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RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
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actions_by_atom[A] = P
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P.Grant(A)
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/datum/element/polychromic/Detach(atom/A)
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. = ..()
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A.cut_overlay(overlays_by_atom[A])
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overlays_by_atom -= A
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var/datum/action/polychromic/P = actions_by_atom[A]
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if(P)
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qdel(P)
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actions_by_atom -= A
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if(poly_flags & POLYCHROMIC_ALTCLICK)
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UnregisterSignal(A, list(COMSIG_PARENT_EXAMINE, COMSIG_CLICK_ALT))
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/datum/element/polychromic/proc/apply_worn_overlays(obj/item/source, isinhands, icon_file, style_flags, list/overlays)
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if(poly_flags & (isinhands ? POLYCHROMIC_NO_HELD : POLYCHROMIC_NO_WORN))
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return
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var/f_icon = worn_file || icon_file
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var/list/L = overlays_by_atom[source]
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for(var/I in 1 to length(overlays_states))
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var/mutable_appearance/M = L[I]
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overlays += mutable_appearance(f_icon, overlays_states[I], color = M.color)
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/datum/element/polychromic/proc/set_color(atom/source, mob/user)
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var/choice = input(user,"Polychromic options", "Recolor [source]") as null|anything in overlays_names
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if(!choice || QDELETED(source) || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
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return
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choice = overlays_names.Find(choice)
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var/ncolor = input(user, "Polychromic options", "Choose [choice] Color") as color|null
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if(!ncolor || QDELETED(source) || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
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return
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var/list/L = overlays_by_atom[source]
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if(!L) // Ummmmmh.
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return
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var/mutable_appearance/M = L[choice]
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M.color = sanitize_hexcolor(ncolor, 6, TRUE, M.color)
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source.update_icon()
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return TRUE
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/datum/element/polychromic/proc/grant_user_action(atom/source, mob/user, slot)
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if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED || slot == SLOT_HANDCUFFED || slot == SLOT_GENERC_DEXTROUS_STORAGE)
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return
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var/datum/action/polychromic/P = actions_by_atom[source]
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if(!P)
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P = new (source)
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actions_by_atom[source] = P
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P.check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action)
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P.Grant(user)
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/datum/element/polychromic/proc/remove_user_action(atom/source, mob/user)
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var/datum/action/polychromic/P = actions_by_atom[source]
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P?.Remove(user)
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/datum/element/polychromic/proc/activate_action(datum/action/source, atom/target)
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set_color(target, source.owner)
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/datum/element/polychromic/proc/on_examine(atom/source, mob/user, list/examine_list)
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examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
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/datum/action/polychromic
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name = "Modify Polychromic Colors"
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background_icon_state = "bg_polychromic"
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use_target_appearance = TRUE
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button_icon_state = null
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target_appearance_matrix = list(0.7,0,0,0,0.7,0)
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@@ -5,7 +5,7 @@
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. = ..()
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if(!istype(target, /obj/item))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob)
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RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob, override = TRUE)
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/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
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if(ismob(target.loc))
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@@ -425,6 +425,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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item_flags |= IN_INVENTORY
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user.update_equipment_speed_mods()
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//Overlays for the worn overlay so you can overlay while you overlay
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//eg: ammo counters, primed grenade flashing, etc.
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//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
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/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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SEND_SIGNAL(src, COMSIG_ITEM_WORN_OVERLAYS, isinhands, icon_file, style_flags, .)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
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@@ -195,15 +195,6 @@
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/mob/living/carbon/proc/update_hud_back(obj/item/I)
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return
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//Overlays for the worn overlay so you can overlay while you overlay
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//eg: ammo counters, primed grenade flashing, etc.
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//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
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/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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. = list()
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/mob/living/carbon/update_body()
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update_body_parts()
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Reference in New Issue
Block a user