Polychromic element.
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+24
-25
@@ -6,13 +6,15 @@
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/datum/action
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var/name = "Generic Action"
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var/desc = null
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var/obj/target = null
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var/atom/target = null
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var/check_flags = 0
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var/required_mobility_flags = MOBILITY_USE
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var/processing = FALSE
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var/obj/screen/movable/action_button/button = null
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var/buttontooltipstyle = ""
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var/transparent_when_unavailable = TRUE
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var/use_target_appearance = FALSE
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var/list/target_appearance_matrix //if set, will be used to transform the target button appearance as an arglist.
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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@@ -88,7 +90,7 @@
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return FALSE
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, src) & COMPONENT_ACTION_BLOCK_TRIGGER)
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if(SEND_SIGNAL(src, COMSIG_ACTION_TRIGGER, target) & COMPONENT_ACTION_BLOCK_TRIGGER)
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return FALSE
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return TRUE
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@@ -116,7 +118,9 @@
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return TRUE
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/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
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if(button)
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if(!button)
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return
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if(button_icon && button_icon_state)
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if(!status_only)
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button.name = name
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button.desc = desc
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@@ -134,11 +138,22 @@
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ApplyIcon(button, force)
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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else if(use_target_appearance && target && button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/mutable_appearance/M = new(target)
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M.layer = FLOAT_LAYER
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M.plane = FLOAT_PLANE
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if(target_appearance_matrix)
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var/list/L = target_appearance_matrix
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M.transform = matrix(L[1], L[2], L[3], L[4], L[5], L[6])
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button.cut_overlays()
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button.add_overlay(M)
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button.appearance_cache = target.appearance
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if(!IsAvailable())
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button.color = transparent_when_unavailable ? rgb(128,0,0,128) : rgb(128,0,0)
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else
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button.color = rgb(255,255,255,255)
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return 1
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/datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE)
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if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force))
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@@ -165,6 +180,7 @@
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/datum/action/item_action
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check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_LYING|AB_CHECK_CONSCIOUS
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button_icon_state = null
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use_target_appearance = TRUE
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// If you want to override the normal icon being the item
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// then change this to an icon state
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@@ -188,23 +204,6 @@
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I.ui_action_click(owner, src)
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return 1
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/datum/action/item_action/ApplyIcon(obj/screen/movable/action_button/current_button, force)
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if(button_icon && button_icon_state)
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// If set, use the custom icon that we set instead
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// of the item appearence
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..()
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else if(target && current_button.appearance_cache != target.appearance) //replace with /ref comparison if this is not valid.
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var/obj/item/I = target
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var/old_layer = I.layer
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var/old_plane = I.plane
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I.layer = FLOAT_LAYER //AAAH
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I.plane = FLOAT_PLANE //^ what that guy said
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current_button.cut_overlays()
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current_button.add_overlay(I)
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I.layer = old_layer
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I.plane = old_plane
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current_button.appearance_cache = I.appearance
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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