Hotfixes for March 3, 2017 (#260)

* fixes sterile mask box

* fixes admin map templates

https://github.com/tgstation/tgstation/pull/24581

* syndicate beacon refactor

https://github.com/tgstation/tgstation/pull/24612

* singularity tracking

https://github.com/tgstation/tgstation/pull/24609

* puddle description

https://github.com/tgstation/tgstation/pull/24601

* aux base landing fix

https://github.com/tgstation/tgstation/pull/24594

* comms console cooldown

https://github.com/tgstation/tgstation/pull/24579

* cult fixes + pronouns

https://github.com/tgstation/tgstation/pull/24590

* minebots now check for pressure

https://github.com/tgstation/tgstation/pull/24604

* fixes a very annoying spawn

https://github.com/tgstation/tgstation/pull/24588

* fixes false positive AI cheat check

https://github.com/tgstation/tgstation/pull/24558
mso is bae

* Fixes abductor surgery designs

https://github.com/tgstation/tgstation/pull/24593

* Allows transit space shuttle repairs

https://github.com/tgstation/tgstation/pull/24582

* fixes indentation error
This commit is contained in:
TalkingCactus
2017-03-03 15:15:42 -05:00
committed by GitHub
parent 8abcb9859b
commit 97327d2beb
18 changed files with 79 additions and 59 deletions
@@ -35,7 +35,7 @@
usr << "Bad map file: [map]"
return
var/datum/map_template/M = new(map=map, rename="[map]")
var/datum/map_template/M = new(map, "[map]")
if(M.preload_size(map))
usr << "Map template '[map]' ready to place ([M.width]x[M.height])"
SSmapping.map_templates[M.name] = M
+12 -8
View File
@@ -302,19 +302,16 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove()
if(!Mport)
user << "<span class='warning'>This station is not equipped with an approprite mining shuttle. Please contact Nanotrasen Support.</span>"
return
var/search_radius = max(Mport.width, Mport.height)*0.5
var/list/landing_areas = get_areas_in_range(search_radius, landing_spot)
for(var/area/shuttle/auxillary_base/AB in landing_areas) //You land NEAR the base, not IN it.
user << "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>"
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
var/obj/docking_port/mobile/mining_shuttle
var/list/landing_turfs = list() //List of turfs where the mining shuttle may land.
for(var/S in SSshuttle.mobile)
var/obj/docking_port/mobile/MS = S
if(MS.id != "mining")
continue
mining_shuttle = MS
landing_turfs = mining_shuttle.return_ordered_turfs(x,y,z,dir)
break
if(!mining_shuttle) //Not having a mining shuttle is a map issue
user << "<span class='warning'>No mining shuttle signal detected. Please contact Nanotrasen Support.</span>"
@@ -322,6 +319,13 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove()
qdel(Mport)
return
for(var/L in landing_turfs) //You land NEAR the base, not IN it.
if(istype(get_area(L), /area/shuttle/auxillary_base))
user << "<span class='warning'>The mining shuttle must not land within the mining base itself.</span>"
SSshuttle.stationary.Remove(Mport)
qdel(Mport)
return
if(!mining_shuttle.canDock(Mport))
user << "<span class='warning'>Unable to secure a valid docking zone. Please try again in an open area near, but not within the aux. mining base.</span>"
SSshuttle.stationary.Remove(Mport)
@@ -331,7 +335,7 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove()
aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock.
user << "<span class='notice'>Mining shuttle calibration successful! Shuttle interface available at base console.</span>"
anchored = 1 //Locks in place to mark the landing zone.
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
/obj/structure/mining_shuttle_beacon/proc/clear_cooldown()
anti_spam_cd = 0
@@ -319,7 +319,7 @@ field_generator power level display
//I want to avoid using global variables.
spawn(1)
var/temp = 1 //stops spam
for(var/obj/singularity/O in world)
for(var/obj/singularity/O in singularities)
if(O.last_warning && temp)
if((world.time - O.last_warning) > 50) //to stop message-spam
temp = 0
@@ -36,6 +36,7 @@
..()
START_PROCESSING(SSobj, src)
poi_list |= src
singularities |= src
for(var/obj/machinery/power/singularity_beacon/singubeacon in machines)
if(singubeacon.active)
target = singubeacon
@@ -45,6 +46,7 @@
/obj/singularity/Destroy()
STOP_PROCESSING(SSobj, src)
poi_list.Remove(src)
singularities.Remove(src)
return ..()
/obj/singularity/Move(atom/newloc, direct)
@@ -138,7 +138,6 @@
iconF = "flight_on"
add_overlay(image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset))
//Casing
/obj/item/ammo_casing/energy/kinetic
projectile_type = /obj/item/projectile/kinetic
@@ -152,17 +151,6 @@
var/obj/item/weapon/gun/energy/kinetic_accelerator/KA = loc
KA.modify_projectile(BB)
var/turf/proj_turf = get_turf(BB)
if(!isturf(proj_turf))
return
var/datum/gas_mixture/environment = proj_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure > 50)
BB.name = "weakened [BB.name]"
var/obj/item/projectile/kinetic/K = BB
K.damage *= K.pressure_decrease
//Projectiles
/obj/item/projectile/kinetic
name = "kinetic force"
@@ -178,6 +166,17 @@
var/mob_aoe = 0
var/list/hit_overlays = list()
/obj/item/projectile/kinetic/prehit(atom/target)
var/turf/target_turf = get_turf(target)
if(!isturf(target_turf))
return
var/datum/gas_mixture/environment = target_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure > 50)
name = "weakened [name]"
damage = damage * pressure_decrease
. = ..()
/obj/item/projectile/kinetic/on_range()
strike_thing()
..()
@@ -119,7 +119,7 @@
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
@@ -129,7 +129,7 @@
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
@@ -139,7 +139,7 @@
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
@@ -149,7 +149,7 @@
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
@@ -159,7 +159,7 @@
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
@@ -169,7 +169,7 @@
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)