Hotfixes for March 3, 2017 (#260)
* fixes sterile mask box * fixes admin map templates https://github.com/tgstation/tgstation/pull/24581 * syndicate beacon refactor https://github.com/tgstation/tgstation/pull/24612 * singularity tracking https://github.com/tgstation/tgstation/pull/24609 * puddle description https://github.com/tgstation/tgstation/pull/24601 * aux base landing fix https://github.com/tgstation/tgstation/pull/24594 * comms console cooldown https://github.com/tgstation/tgstation/pull/24579 * cult fixes + pronouns https://github.com/tgstation/tgstation/pull/24590 * minebots now check for pressure https://github.com/tgstation/tgstation/pull/24604 * fixes a very annoying spawn https://github.com/tgstation/tgstation/pull/24588 * fixes false positive AI cheat check https://github.com/tgstation/tgstation/pull/24558 mso is bae * Fixes abductor surgery designs https://github.com/tgstation/tgstation/pull/24593 * Allows transit space shuttle repairs https://github.com/tgstation/tgstation/pull/24582 * fixes indentation error
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@@ -119,7 +119,7 @@
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name = "Alien Scalpel"
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desc = "An advanced scalpel obtained through Abductor technology."
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id = "alien_scalpel"
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req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
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req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
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build_path = /obj/item/weapon/scalpel/alien
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
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@@ -129,7 +129,7 @@
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name = "Alien Hemostat"
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desc = "An advanced hemostat obtained through Abductor technology."
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id = "alien_hemostat"
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req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
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req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
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build_path = /obj/item/weapon/hemostat/alien
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
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@@ -139,7 +139,7 @@
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name = "Alien Retractor"
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desc = "An advanced retractor obtained through Abductor technology."
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id = "alien_retractor"
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req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
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req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
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build_path = /obj/item/weapon/retractor/alien
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
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@@ -149,7 +149,7 @@
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name = "Alien Circular Saw"
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desc = "An advanced surgical saw obtained through Abductor technology."
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id = "alien_saw"
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req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
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req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
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build_path = /obj/item/weapon/circular_saw/alien
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
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@@ -159,7 +159,7 @@
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name = "Alien Drill"
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desc = "An advanced drill obtained through Abductor technology."
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id = "alien_drill"
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req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
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req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
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build_path = /obj/item/weapon/surgicaldrill/alien
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
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@@ -169,7 +169,7 @@
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name = "Alien Cautery"
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desc = "An advanced cautery obtained through Abductor technology."
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id = "alien_cautery"
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req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
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req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
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build_path = /obj/item/weapon/cautery/alien
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
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