Hotfixes for March 3, 2017 (#260)

* fixes sterile mask box

* fixes admin map templates

https://github.com/tgstation/tgstation/pull/24581

* syndicate beacon refactor

https://github.com/tgstation/tgstation/pull/24612

* singularity tracking

https://github.com/tgstation/tgstation/pull/24609

* puddle description

https://github.com/tgstation/tgstation/pull/24601

* aux base landing fix

https://github.com/tgstation/tgstation/pull/24594

* comms console cooldown

https://github.com/tgstation/tgstation/pull/24579

* cult fixes + pronouns

https://github.com/tgstation/tgstation/pull/24590

* minebots now check for pressure

https://github.com/tgstation/tgstation/pull/24604

* fixes a very annoying spawn

https://github.com/tgstation/tgstation/pull/24588

* fixes false positive AI cheat check

https://github.com/tgstation/tgstation/pull/24558
mso is bae

* Fixes abductor surgery designs

https://github.com/tgstation/tgstation/pull/24593

* Allows transit space shuttle repairs

https://github.com/tgstation/tgstation/pull/24582

* fixes indentation error
This commit is contained in:
TalkingCactus
2017-03-03 15:15:42 -05:00
committed by GitHub
parent 8abcb9859b
commit 97327d2beb
18 changed files with 79 additions and 59 deletions
@@ -119,7 +119,7 @@
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
@@ -129,7 +129,7 @@
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
@@ -139,7 +139,7 @@
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
@@ -149,7 +149,7 @@
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
@@ -159,7 +159,7 @@
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
@@ -169,7 +169,7 @@
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
req_tech = list("bio" = 4, "materials" = 4, "abductor" = 3)
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)