woopsie
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@@ -38,7 +38,7 @@
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if (CG.vial == null)
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CG.syringes_left--
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return
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CG.vial.reagents.trans_to(BB, 10)
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CG.vial.reagents.trans_to(BB,10)
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BB.name = "chemical dart"
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CG.syringes_left--
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..()
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@@ -48,23 +48,23 @@
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name = "smartdart synthesiser"
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desc = "A high-power spring, linked to an energy-based smartdart synthesiser."
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projectile_type = /obj/item/projectile/bullet/dart/syringe/dart
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firing_effect_type = null
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harmful = FALSE
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/obj/item/ammo_casing/chemgun/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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/obj/item/ammo_casing/chemgun/smart/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if(!BB)
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return
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if(istype(loc, /obj/item/gun/chem))
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var/obj/item/gun/chem/CG = loc
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if(istype(loc, /obj/item/gun/chem/smart))
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var/obj/item/gun/chem/smart/CG = loc
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if(CG.syringes_left <= 0)
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return
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if (CG.vial == null)
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CG.syringes_left--
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return
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CG.vial.reagents.trans_to(BB, 20)
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CG.vial.reagents.trans_to(BB,20)
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BB.name = "smart chemical dart"
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CG.syringes_left--
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..()
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/obj/item/ammo_casing/dnainjector
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name = "rigged syringe gun spring"
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desc = "A high-power spring that throws DNA injectors."
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@@ -110,7 +110,7 @@
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//Smart dart version of the reagent launcher
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/obj/item/gun/chem/smart
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name = "smartdart repeater rifle"
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desc = "An experimental version of the repeater rifle. It synthesizes medicinal smart darts which it fills using an inserted hypovial. It can accommodate both large and small hypovials."
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desc = "An experimental improved version of the smart dart rifle. It synthesizes medicinal smart darts which it fills using an inserted hypovial. It can accommodate both large and small hypovials."
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icon_state = "chemgun"
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item_state = "chemgun"
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