Merge branch 'master' into wound-port
This commit is contained in:
@@ -0,0 +1,74 @@
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/datum/robot_control
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var/mob/living/silicon/ai/owner
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/datum/robot_control/New(mob/living/silicon/ai/new_owner)
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if(!istype(new_owner))
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qdel(src)
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owner = new_owner
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/datum/robot_control/proc/is_interactable(mob/user)
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if(user != owner || owner.incapacitated())
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return FALSE
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if(owner.control_disabled)
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to_chat(user, "<span class='warning'>Wireless control is disabled.</span>")
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return FALSE
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return TRUE
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/datum/robot_control/ui_status(mob/user)
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if(is_interactable(user))
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return ..()
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return UI_CLOSE
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/datum/robot_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "RemoteRobotControl", "Remote Robot Control", 500, 500, master_ui, state)
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ui.open()
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/datum/robot_control/ui_data(mob/user)
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if(!owner || user != owner)
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return
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var/list/data = list()
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var/turf/ai_current_turf = get_turf(owner)
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var/ai_zlevel = ai_current_turf.z
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data["robots"] = list()
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for(var/mob/living/simple_animal/bot/B in GLOB.bots_list)
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if(B.z != ai_zlevel || B.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
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continue
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var/list/robot_data = list(
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name = B.name,
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model = B.model,
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mode = B.get_mode(),
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hacked = B.hacked,
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location = get_area_name(B, TRUE),
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ref = REF(B)
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)
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data["robots"] += list(robot_data)
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return data
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/datum/robot_control/ui_act(action, params)
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if(..())
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return
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if(!is_interactable(usr))
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return
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switch(action)
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if("callbot") //Command a bot to move to a selected location.
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if(owner.call_bot_cooldown > world.time)
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to_chat(usr, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>")
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return
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owner.Bot = locate(params["ref"]) in GLOB.bots_list
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if(!owner.Bot || owner.Bot.remote_disabled || owner.control_disabled)
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return
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owner.waypoint_mode = TRUE
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to_chat(usr, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>")
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. = TRUE
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if("interface") //Remotely connect to a bot!
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owner.Bot = locate(params["ref"]) in GLOB.bots_list
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if(!owner.Bot || owner.Bot.remote_disabled || owner.control_disabled)
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return
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owner.Bot.attack_ai(usr)
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. = TRUE
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@@ -2,7 +2,18 @@
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//as they handle all relevant stuff like adding it to the player's screen and such
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//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
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//This proc has been butchered into a proc that overrides borg item holding for the sake of making grippers work.
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//I'd be immensely thankful if anyone can figure out a less obtuse way of making grippers work without breaking functionality.
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/mob/living/silicon/robot/get_active_held_item()
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var/item = module_active
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if(istype(item, /obj/item/weapon/gripper))
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var/obj/item/weapon/gripper/G = item
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if(G.wrapped)
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if(G.wrapped.loc != G)
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G.wrapped = null
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return module_active
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item = G.wrapped
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return item
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return module_active
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@@ -446,7 +446,7 @@
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/obj/item/t_scanner,
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/obj/item/analyzer,
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/obj/item/storage/part_replacer/cyborg,
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/obj/item/holosign_creator/atmos,
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/obj/item/holosign_creator/combifan,
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/obj/item/weapon/gripper,
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/obj/item/lightreplacer/cyborg,
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/obj/item/geiger_counter/cyborg,
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