Merge branch 'master' into wound-port

This commit is contained in:
Timothy Teakettle
2020-07-18 21:45:24 +01:00
committed by GitHub
993 changed files with 34775 additions and 40981 deletions
@@ -75,4 +75,9 @@
/obj/item/ammo_casing/energy/shrink
projectile_type = /obj/item/projectile/beam/shrink
select_name = "shrink ray"
e_cost = 200
e_cost = 200
/obj/item/ammo_casing/energy/pickle //ammo for an adminspawn gun
projectile_type = /obj/item/projectile/energy/pickle
select_name = "pickle ray"
e_cost = 0
+1 -1
View File
@@ -290,7 +290,7 @@
/obj/item/gun/energy/vv_edit_var(var_name, var_value)
switch(var_name)
if("selfcharge")
if(NAMEOF(src, selfcharge))
if(var_value)
START_PROCESSING(SSobj, src)
else
@@ -329,3 +329,11 @@
add_overlay("emitter_carbine_empty")
else
add_overlay("emitter_carbine")
//the pickle ray
/obj/item/gun/energy/pickle_gun
name = "pickle ray"
desc = "funniest shit i've ever seen"
icon_state = "decloner"
no_pin_required = TRUE
ammo_type = list(/obj/item/ammo_casing/energy/pickle)
+2 -2
View File
@@ -83,6 +83,6 @@
/obj/item/gun/magic/vv_edit_var(var_name, var_value)
. = ..()
switch (var_name)
if ("charges")
switch(var_name)
if(NAMEOF(src, charges))
recharge_newshot()
@@ -13,3 +13,13 @@
damage_type = TOX
knockdown = 100
range = 7
/obj/item/projectile/energy/pickle //projectile for adminspawn only gun
name = "pickle-izing beam"
icon_state = "declone"
/obj/item/projectile/energy/pickle/on_hit(atom/target)
//we don't care if they blocked it, they're turning into a pickle
if(isliving(target))
var/mob/living/living_target = target
living_target.turn_into_pickle() //yes this is a real proc
+2 -1
View File
@@ -207,7 +207,8 @@
/mob/living/simple_animal/pet/fox,
/mob/living/simple_animal/butterfly,
/mob/living/simple_animal/pet/cat/cak,
/mob/living/simple_animal/chick)
/mob/living/simple_animal/chick,
/mob/living/simple_animal/pickle)
new_mob = new path(M.loc)
if("humanoid")