Merge branch 'master' into upstream-merge-27534
This commit is contained in:
+18
-17
@@ -136,26 +136,27 @@ GLOBAL_VAR_CONST(access_away_generic4, 208)
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/obj/item/proc/GetID()
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return null
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/obj/proc/text2access(access_text)
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. = list()
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if(!access_text)
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return
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var/list/split = splittext(access_text,";")
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for(var/x in split)
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var/n = text2num(x)
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if(n)
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. += n
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//Call this before using req_access or req_one_access directly
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/obj/proc/gen_access()
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//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
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if(!src.req_access)
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src.req_access = list()
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if(src.req_access_txt)
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var/list/req_access_str = splittext(req_access_txt,";")
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for(var/x in req_access_str)
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var/n = text2num(x)
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if(n)
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req_access += n
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if(!src.req_one_access)
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src.req_one_access = list()
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if(src.req_one_access_txt)
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var/list/req_one_access_str = splittext(req_one_access_txt,";")
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for(var/x in req_one_access_str)
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var/n = text2num(x)
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if(n)
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req_one_access += n
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if(!req_access)
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req_access = list()
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for(var/a in text2access(req_access_txt))
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req_access += a
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if(!req_one_access)
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req_one_access = list()
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for(var/b in text2access(req_one_access_txt))
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req_one_access += b
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/obj/proc/check_access(obj/item/I)
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gen_access()
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@@ -89,7 +89,8 @@ Shaft Miner
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backpack_contents = list(
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/obj/item/weapon/storage/bag/ore=1,\
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/obj/item/weapon/kitchen/knife/combat/survival=1,\
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/obj/item/weapon/mining_voucher=1)
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/obj/item/weapon/mining_voucher=1,\
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/obj/item/stack/marker_beacon/ten=1)
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backpack = /obj/item/weapon/storage/backpack/explorer
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satchel = /obj/item/weapon/storage/backpack/satchel/explorer
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@@ -113,7 +114,8 @@ Shaft Miner
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/obj/item/weapon/kitchen/knife/combat/survival=1,
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/obj/item/weapon/mining_voucher=1,
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/obj/item/device/t_scanner/adv_mining_scanner/lesser=1,
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/obj/item/weapon/gun/energy/kinetic_accelerator=1)
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/obj/item/weapon/gun/energy/kinetic_accelerator=1,\
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/obj/item/stack/marker_beacon/ten=1)
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/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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..()
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+186
-183
@@ -1,183 +1,186 @@
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/datum/job
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//The name of the job
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var/title = "NOPE"
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//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
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var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
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var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
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//Determines who can demote this position
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var/department_head = list()
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//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
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var/list/head_announce = null
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//Bitflags for the job
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var/flag = 0
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var/department_flag = 0
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//Players will be allowed to spawn in as jobs that are set to "Station"
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var/faction = "None"
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//How many players can be this job
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var/total_positions = 0
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//How many players can spawn in as this job
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var/spawn_positions = 0
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//How many players have this job
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var/current_positions = 0
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//Supervisors, who this person answers to directly
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var/supervisors = ""
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//Sellection screen color
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var/selection_color = "#ffffff"
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//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
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var/req_admin_notify
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//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
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var/minimal_player_age = 0
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var/outfit = null
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//Only override this proc
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//H is usually a human unless an /equip override transformed it
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/datum/job/proc/after_spawn(mob/living/H, mob/M)
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//do actions on H but send messages to M as the key may not have been transferred_yet
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/datum/job/proc/announce(mob/living/carbon/human/H)
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if(head_announce)
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announce_head(H, head_announce)
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//Don't override this unless the job transforms into a non-human (Silicons do this for example)
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/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE)
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if(!H)
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return 0
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//Equip the rest of the gear
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H.dna.species.before_equip_job(src, H, visualsOnly)
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if(outfit)
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H.equipOutfit(outfit, visualsOnly)
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H.dna.species.after_equip_job(src, H, visualsOnly)
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if(!visualsOnly && announce)
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announce(H)
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if(config.enforce_human_authority && (title in GLOB.command_positions))
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H.dna.features["tail_human"] = "None"
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H.dna.features["ears"] = "None"
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H.regenerate_icons()
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/datum/job/proc/get_access()
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if(!config) //Needed for robots.
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return src.minimal_access.Copy()
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. = list()
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if(config.jobs_have_minimal_access)
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. = src.minimal_access.Copy()
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else
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. = src.access.Copy()
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if(config.jobs_have_maint_access & EVERYONE_HAS_MAINT_ACCESS) //Config has global maint access set
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. |= list(GLOB.access_maint_tunnels)
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/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
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if(H && GLOB.announcement_systems.len)
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//timer because these should come after the captain announcement
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SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
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//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
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/datum/job/proc/player_old_enough(client/C)
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if(available_in_days(C) == 0)
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return 1 //Available in 0 days = available right now = player is old enough to play.
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return 0
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/datum/job/proc/available_in_days(client/C)
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if(!C)
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return 0
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if(!config.use_age_restriction_for_jobs)
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return 0
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if(!isnum(C.player_age))
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return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
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if(!isnum(minimal_player_age))
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return 0
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return max(0, minimal_player_age - C.player_age)
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/datum/job/proc/config_check()
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return 1
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/datum/job/proc/map_check()
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return TRUE
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/datum/outfit/job
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name = "Standard Gear"
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var/jobtype = null
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uniform = /obj/item/clothing/under/color/grey
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id = /obj/item/weapon/card/id
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ears = /obj/item/device/radio/headset
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belt = /obj/item/device/pda
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back = /obj/item/weapon/storage/backpack
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shoes = /obj/item/clothing/shoes/sneakers/black
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var/backpack = /obj/item/weapon/storage/backpack
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var/satchel = /obj/item/weapon/storage/backpack/satchel
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var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
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var/box = /obj/item/weapon/storage/box/survival
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var/pda_slot = slot_belt
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/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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switch(H.backbag)
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if(GBACKPACK)
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back = /obj/item/weapon/storage/backpack //Grey backpack
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if(GSATCHEL)
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back = /obj/item/weapon/storage/backpack/satchel //Grey satchel
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if(GDUFFLEBAG)
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back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
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if(LSATCHEL)
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back = /obj/item/weapon/storage/backpack/satchel/leather //Leather Satchel
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if(DSATCHEL)
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back = satchel //Department satchel
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if(DDUFFLEBAG)
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back = dufflebag //Department dufflebag
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else
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back = backpack //Department backpack
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if(backpack_contents && box)
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backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
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backpack_contents[box] = 1
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/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(visualsOnly)
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return
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var/datum/job/J = SSjob.GetJobType(jobtype)
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if(!J)
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J = SSjob.GetJob(H.job)
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var/obj/item/weapon/card/id/C = H.wear_id
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if(istype(C))
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C.access = J.get_access()
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C.registered_name = H.real_name
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C.assignment = J.title
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C.update_label()
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H.sec_hud_set_ID()
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var/obj/item/device/pda/PDA = H.get_item_by_slot(pda_slot)
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if(istype(PDA))
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PDA.owner = H.real_name
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PDA.ownjob = J.title
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PDA.update_label()
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/datum/job
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//The name of the job
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var/title = "NOPE"
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//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
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var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
|
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var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
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//Determines who can demote this position
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var/department_head = list()
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//Tells the given channels that the given mob is the new department head. See communications.dm for valid channels.
|
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var/list/head_announce = null
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//Bitflags for the job
|
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var/flag = 0
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var/department_flag = 0
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//Players will be allowed to spawn in as jobs that are set to "Station"
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var/faction = "None"
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//How many players can be this job
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var/total_positions = 0
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//How many players can spawn in as this job
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var/spawn_positions = 0
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//How many players have this job
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var/current_positions = 0
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//Supervisors, who this person answers to directly
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var/supervisors = ""
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|
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//Sellection screen color
|
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var/selection_color = "#ffffff"
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|
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//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
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var/req_admin_notify
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|
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//If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
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var/minimal_player_age = 0
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var/outfit = null
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//Only override this proc
|
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//H is usually a human unless an /equip override transformed it
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/datum/job/proc/after_spawn(mob/living/H, mob/M)
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//do actions on H but send messages to M as the key may not have been transferred_yet
|
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/datum/job/proc/announce(mob/living/carbon/human/H)
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if(head_announce)
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announce_head(H, head_announce)
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|
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//Don't override this unless the job transforms into a non-human (Silicons do this for example)
|
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/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE)
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if(!H)
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return 0
|
||||
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||||
//Equip the rest of the gear
|
||||
H.dna.species.before_equip_job(src, H, visualsOnly)
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|
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if(outfit)
|
||||
H.equipOutfit(outfit, visualsOnly)
|
||||
|
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H.dna.species.after_equip_job(src, H, visualsOnly)
|
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|
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if(!visualsOnly && announce)
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announce(H)
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|
||||
if(config.enforce_human_authority && (title in GLOB.command_positions))
|
||||
H.dna.features["tail_human"] = "None"
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||||
H.dna.features["ears"] = "None"
|
||||
H.regenerate_icons()
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||||
|
||||
/datum/job/proc/get_access()
|
||||
if(!config) //Needed for robots.
|
||||
return src.minimal_access.Copy()
|
||||
|
||||
. = list()
|
||||
|
||||
if(config.jobs_have_minimal_access)
|
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. = src.minimal_access.Copy()
|
||||
else
|
||||
. = src.access.Copy()
|
||||
|
||||
if(config.jobs_have_maint_access & EVERYONE_HAS_MAINT_ACCESS) //Config has global maint access set
|
||||
. |= list(GLOB.access_maint_tunnels)
|
||||
|
||||
/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels.
|
||||
if(H && GLOB.announcement_systems.len)
|
||||
//timer because these should come after the captain announcement
|
||||
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1))
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return 1 //Available in 0 days = available right now = player is old enough to play.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_age_restriction_for_jobs)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
|
||||
/datum/job/proc/config_check()
|
||||
return 1
|
||||
|
||||
/datum/job/proc/map_check()
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/outfit/job
|
||||
name = "Standard Gear"
|
||||
|
||||
var/jobtype = null
|
||||
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
id = /obj/item/weapon/card/id
|
||||
ears = /obj/item/device/radio/headset
|
||||
belt = /obj/item/device/pda
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
var/backpack = /obj/item/weapon/storage/backpack
|
||||
var/satchel = /obj/item/weapon/storage/backpack/satchel
|
||||
var/dufflebag = /obj/item/weapon/storage/backpack/dufflebag
|
||||
var/box = /obj/item/weapon/storage/box/survival
|
||||
|
||||
var/pda_slot = slot_belt
|
||||
|
||||
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
switch(H.backbag)
|
||||
if(GBACKPACK)
|
||||
back = /obj/item/weapon/storage/backpack //Grey backpack
|
||||
if(GSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel //Grey satchel
|
||||
if(GDUFFLEBAG)
|
||||
back = /obj/item/weapon/storage/backpack/dufflebag //Grey Dufflebag
|
||||
if(LSATCHEL)
|
||||
back = /obj/item/weapon/storage/backpack/satchel/leather //Leather Satchel
|
||||
if(DSATCHEL)
|
||||
back = satchel //Department satchel
|
||||
if(DDUFFLEBAG)
|
||||
back = dufflebag //Department dufflebag
|
||||
else
|
||||
back = backpack //Department backpack
|
||||
|
||||
if(box)
|
||||
if(!backpack_contents)
|
||||
backpack_contents = list()
|
||||
|
||||
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
|
||||
backpack_contents[box] = 1
|
||||
|
||||
/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/datum/job/J = SSjob.GetJobType(jobtype)
|
||||
if(!J)
|
||||
J = SSjob.GetJob(H.job)
|
||||
|
||||
var/obj/item/weapon/card/id/C = H.wear_id
|
||||
if(istype(C))
|
||||
C.access = J.get_access()
|
||||
C.registered_name = H.real_name
|
||||
C.assignment = J.title
|
||||
C.update_label()
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
var/obj/item/device/pda/PDA = H.get_item_by_slot(pda_slot)
|
||||
if(istype(PDA))
|
||||
PDA.owner = H.real_name
|
||||
PDA.ownjob = J.title
|
||||
PDA.update_label()
|
||||
|
||||
Reference in New Issue
Block a user