More fixes. Urgh
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@@ -110,7 +110,7 @@
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE)
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if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
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if(prob(33))
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I.add_mob_blood(src)
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var/turf/location = get_turf(src)
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@@ -163,4 +163,3 @@
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/obj/item/proc/getweight()
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return total_mass || w_class * 1.25
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