diff --git a/code/datums/wounds/slash.dm b/code/datums/wounds/slash.dm
index 5fef49653f..9044835272 100644
--- a/code/datums/wounds/slash.dm
+++ b/code/datums/wounds/slash.dm
@@ -253,8 +253,8 @@
occur_text = "is cut open, slowly leaking blood"
sound_effect = 'sound/effects/wounds/blood1.ogg'
severity = WOUND_SEVERITY_MODERATE
- initial_flow = 2
- minimum_flow = 0.5
+ initial_flow = 1.5
+ minimum_flow = 0.375
max_per_type = 3
clot_rate = 0.12
threshold_minimum = 30
@@ -270,8 +270,8 @@
occur_text = "is ripped open, veins spurting blood"
sound_effect = 'sound/effects/wounds/blood2.ogg'
severity = WOUND_SEVERITY_SEVERE
- initial_flow = 3.25
- minimum_flow = 2.75
+ initial_flow = 2.4375
+ minimum_flow = 2.0625
clot_rate = 0.07
max_per_type = 4
threshold_minimum = 60
@@ -288,8 +288,8 @@
occur_text = "is torn open, spraying blood wildly"
sound_effect = 'sound/effects/wounds/blood3.ogg'
severity = WOUND_SEVERITY_CRITICAL
- initial_flow = 4.25
- minimum_flow = 4
+ initial_flow = 3.1875
+ minimum_flow = 3
clot_rate = -0.05 // critical cuts actively get worse instead of better
max_per_type = 5
threshold_minimum = 90
diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm
index 7ef8d6017c..cf1a158fc5 100644
--- a/code/modules/mob/living/blood.dm
+++ b/code/modules/mob/living/blood.dm
@@ -62,11 +62,6 @@
//Effects of bloodloss
var/word = pick("dizzy","woozy","faint")
switch(blood_volume)
- if(BLOOD_VOLUME_EXCESS to BLOOD_VOLUME_MAX_LETHAL)
- if(prob(15))
- to_chat(src, "Blood starts to tear your skin apart. You're going to burst!")
- adjustBruteLoss(15)
- bleed(20)
if(BLOOD_VOLUME_MAXIMUM to BLOOD_VOLUME_EXCESS)
if(prob(10))
to_chat(src, "You feel terribly bloated.")