diff --git a/code/datums/wounds/slash.dm b/code/datums/wounds/slash.dm index 5fef49653f..9044835272 100644 --- a/code/datums/wounds/slash.dm +++ b/code/datums/wounds/slash.dm @@ -253,8 +253,8 @@ occur_text = "is cut open, slowly leaking blood" sound_effect = 'sound/effects/wounds/blood1.ogg' severity = WOUND_SEVERITY_MODERATE - initial_flow = 2 - minimum_flow = 0.5 + initial_flow = 1.5 + minimum_flow = 0.375 max_per_type = 3 clot_rate = 0.12 threshold_minimum = 30 @@ -270,8 +270,8 @@ occur_text = "is ripped open, veins spurting blood" sound_effect = 'sound/effects/wounds/blood2.ogg' severity = WOUND_SEVERITY_SEVERE - initial_flow = 3.25 - minimum_flow = 2.75 + initial_flow = 2.4375 + minimum_flow = 2.0625 clot_rate = 0.07 max_per_type = 4 threshold_minimum = 60 @@ -288,8 +288,8 @@ occur_text = "is torn open, spraying blood wildly" sound_effect = 'sound/effects/wounds/blood3.ogg' severity = WOUND_SEVERITY_CRITICAL - initial_flow = 4.25 - minimum_flow = 4 + initial_flow = 3.1875 + minimum_flow = 3 clot_rate = -0.05 // critical cuts actively get worse instead of better max_per_type = 5 threshold_minimum = 90 diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 7ef8d6017c..cf1a158fc5 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -62,11 +62,6 @@ //Effects of bloodloss var/word = pick("dizzy","woozy","faint") switch(blood_volume) - if(BLOOD_VOLUME_EXCESS to BLOOD_VOLUME_MAX_LETHAL) - if(prob(15)) - to_chat(src, "Blood starts to tear your skin apart. You're going to burst!") - adjustBruteLoss(15) - bleed(20) if(BLOOD_VOLUME_MAXIMUM to BLOOD_VOLUME_EXCESS) if(prob(10)) to_chat(src, "You feel terribly bloated.")