diff --git a/code/modules/surgery/advanced/lobotomy.dm b/code/modules/surgery/advanced/lobotomy.dm index fdc5e9b522..67123c97d9 100644 --- a/code/modules/surgery/advanced/lobotomy.dm +++ b/code/modules/surgery/advanced/lobotomy.dm @@ -23,7 +23,7 @@ /datum/surgery_step/lobotomize name = "perform lobotomy" - implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35, + implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35, /obj/item/shard = 25, /obj/item = 20) time = 100 preop_sound = 'sound/surgery/scalpel1.ogg' @@ -47,6 +47,7 @@ target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY) if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed)) target.mind.remove_antag_datum(/datum/antagonist/brainwashed) +/* GS13 EDIT START if(prob(50)) switch(rand(1,3))//Now let's see what hopefully-not-important part of the brain we cut off if(1) @@ -58,6 +59,15 @@ // you're cutting off a part of the brain.w var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) B.applyOrganDamage(50, 100) +*/ + switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off + if(1) + target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY) + if(2) + target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_SURGERY) + if(3) + target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_SURGERY) + //GS13 EDIT END return TRUE /datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)