diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index f6261c7b80..bb8cad4fbc 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -310,7 +310,7 @@ /obj/structure/foamedmetal/resin/Initialize() . = ..() neutralize_air() - addtimer(CALLBACK(src, .proc/neuralize_air), 5) // yeah this sucks, maybe when auxmos is out + addtimer(CALLBACK(src, .proc/neutralize_air), 5) // yeah this sucks, maybe when auxmos is out /obj/structure/foamedmetal/resin/proc/neutralize_air() if(isopenturf(loc))