diff --git a/code/modules/mob/mob_transformation_simple.dm b/code/modules/mob/mob_transformation_simple.dm index a50f3c29ba..2c2efee534 100644 --- a/code/modules/mob/mob_transformation_simple.dm +++ b/code/modules/mob/mob_transformation_simple.dm @@ -2,7 +2,7 @@ //This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables. //Returns the new mob //Note that this proc does NOT do MMI related stuff! -/mob/proc/ (new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num) +/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = 0 as num) if(isnewplayer(src)) to_chat(usr, "Cannot convert players who have not entered yet.") diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index faaa1c63ad..d877af7451 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -227,7 +227,7 @@ terminate_effects() . = ..() -/obj/item/organ/eyes/robotic/glow/Remove() +/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M, special = FALSE) terminate_effects() . = ..() diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index aaea914e73..194a10f4c4 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -188,7 +188,7 @@ if(owner) // The special flag is important, because otherwise mobs can die // while undergoing transformation into different mobs. - Remove(owner, special=TRUE) + Remove(owner, TRUE) return ..() /obj/item/organ/attack(mob/living/carbon/M, mob/user)