diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index df15195557..d1d57fe375 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -146,7 +146,7 @@ // Directional sweep! last_shieldbash = world.time if(!user.UseStaminaBuffer(shieldbash_stamcost, warn = TRUE)) - return FLASE + return FALSE // Since we are in combat mode, we can probably safely use the user's dir instead of getting their mouse pointing cardinal dir. var/bashdir = user.dir do_shieldbash_effect(user, bashdir, harmful) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 1a84b85a1a..8dbdc5ff20 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -166,7 +166,6 @@ if(turned_on) if(baton_stun(M, user, disarming)) user.do_attack_animation(M) - user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT)) else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc. M.visible_message("[user] has prodded [M] with [src]. Luckily it was off.", \ "[user] has prodded you with [src]. Luckily it was off") @@ -194,6 +193,9 @@ return FALSE stunpwr *= round(stuncharge/hitcost, 0.1) + if(!user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE)) + return FALSE + if(!disarming) if(knockdown) L.DefaultCombatKnockdown(50, override_stamdmg = 0) //knockdown diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 790dbfd9a6..a2a3c3af8e 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -206,7 +206,8 @@ to_chat(src, "You set [I] down gently on the ground.") return - adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST)) + if(!UseStaminaBuffer(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST), warn = TRUE)) + return if(thrown_thing) var/power_throw = 0 @@ -594,12 +595,6 @@ /mob/living/carbon/update_stamina() var/total_health = getStaminaLoss() - if(total_health >= STAMINA_SOFTCRIT) - if(!(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)) - ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT) - else - if(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT) - DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT) if(total_health) if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat) to_chat(src, "You're too exhausted to keep going...") @@ -610,7 +605,7 @@ update_mobility() if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_SOFTCRIT) to_chat(src, "You don't feel nearly as exhausted anymore.") - DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT | COMBAT_FLAG_SOFT_STAMCRIT) + DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT) filters -= CIT_FILTER_STAMINACRIT update_mobility() update_health_hud()