diff --git a/code/_rendering/parallax/parallax_holder.dm b/code/_rendering/parallax/parallax_holder.dm index cbe095c02b..1f7d84ae11 100644 --- a/code/_rendering/parallax/parallax_holder.dm +++ b/code/_rendering/parallax/parallax_holder.dm @@ -248,7 +248,7 @@ if(P.absolute) continue var/matrix/translate_matrix = matrix() - translate_matrix.Translate(cos(turn) * 480, sin(turn) * 480) + translate_matrix.Translate(sin(turn) * 480, cos(turn) * 480) var/matrix/target_matrix = matrix() var/move_speed = speed * P.speed // do the first segment by shifting down one screen @@ -282,7 +282,7 @@ continue P.CancelAnimation() var/matrix/translate_matrix = matrix() - translate_matrix.Translate(cos(turn) * 480, sin(turn) * 480) + translate_matrix.Translate(sin(turn) * 480, cos(turn) * 480) P.transform = translate_matrix animate(P, transform = matrix(), time = time, easing = QUAD_EASING | EASE_OUT)