Merge branch 'master' into tg-Organ-port
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@@ -16,5 +16,5 @@
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blacklisted = 1
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use_skintones = 0
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species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
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sexes = 0
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@@ -4,7 +4,7 @@
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say_mod = "beep boops" //inherited from a user's real species
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sexes = 0
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species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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dangerous_existence = 1
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blacklisted = 1
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@@ -12,7 +12,7 @@
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damage_overlay_type = "synth"
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limbs_id = "synth"
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var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
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var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
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var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
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@@ -497,7 +497,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
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/mob/living/carbon/handle_status_effects()
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..()
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if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
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adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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if(!recoveringstam && incomingstammult != 1)
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incomingstammult = max(0.01, incomingstammult)
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@@ -189,7 +189,7 @@
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var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
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legcuffs.color = legcuffed.color
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overlays_standing[HANDCUFF_LAYER] = legcuffs
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overlays_standing[LEGCUFF_LAYER] = legcuffs
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apply_overlay(LEGCUFF_LAYER)
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throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
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