Merge branch 'master' into tg-Organ-port

This commit is contained in:
Fermi
2019-09-21 14:01:52 +01:00
96 changed files with 463 additions and 1217 deletions
@@ -0,0 +1,72 @@
/datum/surgery/advanced/bioware/experimental_dissection
name = "Experimental Dissection"
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/dissection,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_DISSECTION
/datum/surgery/advanced/bioware/experimental_dissection/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(iscyborg(user))
return FALSE //robots cannot be creative
//(also this surgery shouldn't be consistently successful, and cyborgs have a 100% success rate on surgery)
if(target.stat != DEAD)
return FALSE
/datum/surgery_step/dissection
name = "dissection"
implements = list(/obj/item/scalpel = 60, /obj/item/kitchen/knife = 30, /obj/item/shard = 15)
time = 125
/datum/surgery_step/dissection/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start dissecting [target].</span>",
"[user] starts dissecting [target].",
"[user] starts dissecting [target].")
/datum/surgery_step/dissection/proc/check_value(mob/living/carbon/target)
if(isalienroyal(target))
return 10000
else if(isalienadult(target))
return 5000
else if(ismonkey(target))
return 1000
else if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.dna && H.dna.species)
if(isabductor(H))
return 8000
if(isgolem(H) || iszombie(H))
return 4000
if(isjellyperson(H) || ispodperson(H))
return 3000
return 2000
/datum/surgery_step/dissection/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You dissect [target], and add your discoveries to the research database!</span>",
"[user] dissects [target], adding [user.p_their()] discoveries to the research database!",
"[user] dissects [target]!")
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = check_value(target)))
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
target.apply_damage(80, BRUTE, L)
new /datum/bioware/dissected(target)
return TRUE
/datum/surgery_step/dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You dissect [target], but do not find anything particularly interesting.</span>",
"[user] dissects [target], however it seems [user.p_they()] didn't find anything useful.",
"[user] dissects [target], but looks a little dissapointed.")
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = (check_value(target) * 0.2)))
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
target.apply_damage(80, BRUTE, L)
new /datum/bioware/dissected(target)
return TRUE
/datum/bioware/dissected
name = "Dissected"
desc = "This body has been dissected and analyzed. It is no longer worth experimenting on."
mod_type = BIOWARE_DISSECTION
@@ -0,0 +1,45 @@
/datum/surgery/advanced/bioware/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
However this weakens the connection, making them easier to detach as well."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/reshape_ligaments,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_LIGAMENTS
/datum/surgery_step/reshape_ligaments
name = "reshape ligaments"
accept_hand = TRUE
time = 125
/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reshaping [target]'s ligaments into a hook-like shape.</span>",
"[user] starts reshaping [target]'s ligaments into a hook-like shape.",
"[user] starts manipulating [target]'s ligaments.")
/datum/surgery_step/reshape_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You finish reshaping [target]'s ligaments into a connective hook!</span>",
"[user] finishes reshaping [target]'s ligaments into a connective hook!",
"[user] finishes manipulating [target]'s ligaments!")
new /datum/bioware/hooked_ligaments(target)
return TRUE
/datum/bioware/hooked_ligaments
name = "Hooked Ligaments"
desc = "The ligaments and nerve endings that connect the torso to the limbs are formed into a hook-like shape, so limbs can be attached without requiring surgery, but are easier to sever."
mod_type = BIOWARE_LIGAMENTS
/datum/bioware/hooked_ligaments/on_gain()
..()
ADD_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
ADD_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
/datum/bioware/hooked_ligaments/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
REMOVE_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
@@ -0,0 +1,45 @@
/datum/surgery/advanced/bioware/ligament_reinforcement
name = "Ligament Reinforcement"
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/reinforce_ligaments,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_LIGAMENTS
/datum/surgery_step/reinforce_ligaments
name = "reinforce ligaments"
accept_hand = TRUE
time = 125
/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
"[user] starts reinforcing [target]'s ligaments.",
"[user] starts manipulating [target]'s ligaments.")
/datum/surgery_step/reinforce_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You finish reinforcing [target]'s ligaments!</span>",
"[user] finishes reinforcing [target]'s ligaments!",
"[user] finishes manipulating [target]'s ligaments!")
new /datum/bioware/reinforced_ligaments(target)
return TRUE
/datum/bioware/reinforced_ligaments
name = "Reinforced Ligaments"
desc = "The ligaments and nerve endings that connect the torso to the limbs are protected by a mix of bone and tissues, and are much harder to separate from the body, but are also easier to disable."
mod_type = BIOWARE_LIGAMENTS
/datum/bioware/reinforced_ligaments/on_gain()
..()
ADD_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
ADD_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
/datum/bioware/reinforced_ligaments/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
REMOVE_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
+1 -1
View File
@@ -231,7 +231,7 @@
return BODYPART_DISABLED_PARALYSIS
if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER))
. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
if((get_damage(TRUE) >= max_damage))
if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
return BODYPART_DISABLED_DAMAGE
if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
return BODYPART_NOT_DISABLED
@@ -99,6 +99,9 @@
/obj/item/autosurgeon/reviver
starting_organ = /obj/item/organ/cyberimp/chest/reviver
/obj/item/autosurgeon/anti_drop
starting_organ = /obj/item/organ/cyberimp/brain/anti_drop
/obj/item/autosurgeon/penis
desc = "A single use autosurgeon that contains a penis. A screwdriver can be used to remove it, but implants can't be placed back in."
uses = 1