diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm
index 4c454aa61a..e35defd485 100644
--- a/code/__DEFINES/antagonists.dm
+++ b/code/__DEFINES/antagonists.dm
@@ -35,3 +35,8 @@
//Overthrow time to update heads obj
#define OBJECTIVE_UPDATING_TIME 300
+
+//Gangshit
+#define NOT_DOMINATING -1
+#define MAX_LEADERS_GANG 3
+#define INITIAL_DOM_ATTEMPTS 3
diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm
index 6773d55e53..b316c003a9 100644
--- a/code/__DEFINES/role_preferences.dm
+++ b/code/__DEFINES/role_preferences.dm
@@ -33,7 +33,8 @@
#define ROLE_DRONE "drone"
#define ROLE_DEATHSQUAD "deathsquad"
#define ROLE_LAVALAND "lavaland"
-#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
+#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
+#define ROLE_GANG "gangster"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
@@ -58,7 +59,8 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
ROLE_OVERTHROW = /datum/game_mode/overthrow,
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
- ROLE_SENTIENCE
+ ROLE_SENTIENCE,
+ ROLE_GANG = /datum/game_mode/gang
))
//Job defines for what happens when you fail to qualify for any job during job selection
diff --git a/code/game/objects/effects/decals/crayon.dm b/code/game/objects/effects/decals/crayon.dm
index 34263ef9a4..0a0348ae39 100644
--- a/code/game/objects/effects/decals/crayon.dm
+++ b/code/game/objects/effects/decals/crayon.dm
@@ -3,6 +3,7 @@
desc = "Graffiti. Damn kids."
icon = 'icons/effects/crayondecal.dmi'
icon_state = "rune1"
+ plane = GAME_PLANE //makes the graffiti visible over a wall.
gender = NEUTER
mergeable_decal = FALSE
var/do_icon_rotate = TRUE
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index 26f8a73cb3..30089f298f 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -68,6 +68,8 @@
var/pre_noise = FALSE
var/post_noise = FALSE
+ var/datum/team/gang/gang //For marking territory.
+ var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
/obj/item/toy/crayon/suicide_act(mob/user)
user.visible_message("[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!")
@@ -288,6 +290,13 @@
else if(drawing in numerals)
temp = "number"
+ // If a gang member is using a gang spraycan, it'll behave differently
+ var/gang_mode = FALSE
+ if(gang && user.mind && user.mind.has_antag_datum(/datum/antagonist/gang)) //Heres a check.
+ gang_mode = TRUE // No more runtimes if a non-gang member sprays a gang can, it just works like normal cans.
+ // discontinue if the area isn't valid for tagging because gang "honour"
+ if(gang_mode && (!can_claim_for_gang(user, target)))
+ return
var/graf_rot
if(drawing in oriented)
@@ -310,20 +319,22 @@
clicky = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
if(!instant)
- to_chat(user, "You start drawing a [temp] on the [target.name]...")
+ to_chat(user, "You start drawing a [temp] on the [target.name]...")
if(pre_noise)
audible_message("You hear spraying.")
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
- var/takes_time = !instant
+ var/takes_time = !instant //For order purposes, since I'm maximum bad.
+ if(gang_mode)
+ takes_time = TRUE
var/wait_time = 50
if(paint_mode == PAINT_LARGE_HORIZONTAL)
wait_time *= 3
- if(takes_time)
- if(!do_after(user, 50, target = target))
+ if(takes_time) //This is what deteremines the time it takes to spray a tag in gang mode. 50 is Default.
+ if(!do_after(user, gang_tag_delay, target = target)) //25 is a good number, but we have gang_tag_delay var now.
return
if(length(text_buffer))
@@ -332,26 +343,34 @@
var/list/turf/affected_turfs = list()
+
if(actually_paints)
- switch(paint_mode)
- if(PAINT_NORMAL)
- var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
- C.add_hiddenprint(user)
- C.pixel_x = clickx
- C.pixel_y = clicky
- affected_turfs += target
- if(PAINT_LARGE_HORIZONTAL)
- var/turf/left = locate(target.x-1,target.y,target.z)
- var/turf/right = locate(target.x+1,target.y,target.z)
- if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
- var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
+ if(gang_mode)
+ // Double check it wasn't tagged in the meanwhile.
+ if(!can_claim_for_gang(user, target))
+ return
+ tag_for_gang(user, target)
+ affected_turfs += target
+ else
+ switch(paint_mode)
+ if(PAINT_NORMAL)
+ var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
C.add_hiddenprint(user)
- affected_turfs += left
- affected_turfs += right
+ C.pixel_x = clickx
+ C.pixel_y = clicky
affected_turfs += target
- else
- to_chat(user, "There isn't enough space to paint!")
- return
+ if(PAINT_LARGE_HORIZONTAL)
+ var/turf/left = locate(target.x-1,target.y,target.z)
+ var/turf/right = locate(target.x+1,target.y,target.z)
+ if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
+ var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
+ C.add_hiddenprint(user)
+ affected_turfs += left
+ affected_turfs += right
+ affected_turfs += target
+ else
+ to_chat(user, "There isn't enough space to paint!")
+ return
if(!instant)
to_chat(user, "You finish drawing \the [temp].")
@@ -373,6 +392,52 @@
reagents.trans_to(t, ., volume_multiplier)
check_empty(user)
+
+//////////////Gang mode stuff/////////////////
+/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
+ // Check area validity.
+ // Reject space, player-created areas, and non-station z-levels.
+ var/area/A = get_area(target)
+ if(!A || (!is_station_level(A.z)) || !A.valid_territory)
+ to_chat(user, "[A] is unsuitable for tagging.")
+ return FALSE
+
+ var/spraying_over = FALSE
+ for(var/G in target)
+ var/obj/effect/decal/cleanable/crayon/gang/gangtag = G
+ if(istype(gangtag))
+ var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
+ if(gangtag.gang != GA.gang)
+ spraying_over = TRUE
+ break
+
+ var/occupying_gang = territory_claimed(A, user)
+ if(occupying_gang && !spraying_over)
+ to_chat(user, "[A] has already been tagged by the [occupying_gang] gang! You must get rid of or spray over the old tag first!")
+ return FALSE
+
+ // If you pass the gauntlet of checks, you're good to proceed
+ return TRUE
+
+/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
+ for(var/datum/team/gang/G in GLOB.gangs)
+ if(territory.type in (G.territories|G.new_territories))
+ . = G.name
+ break
+
+/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target)
+ //Delete any old markings on this tile, including other gang tags
+ for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
+ qdel(old_marking)
+
+ var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
+ var/area/territory = get_area(target)
+
+ new /obj/effect/decal/cleanable/crayon/gang(target,G.gang,"graffiti",0,user) // Heres the gang tag.
+ to_chat(user, "You tagged [territory] for your gang!")
+/////////////////Gang end////////////////////
+
+
/obj/item/toy/crayon/attack(mob/M, mob/user)
if(edible && (M == user))
to_chat(user, "You take a bite of the [src.name]. Delicious!")
@@ -524,6 +589,7 @@
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
+ gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
validSurfaces = list(/turf/open/floor, /turf/closed/wall)
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
@@ -669,6 +735,7 @@
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
+ gang = FALSE
volume_multiplier = 25
charges = 100
@@ -683,6 +750,7 @@
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
+ gang = FALSE
reagent_contents = list("lube" = 1, "banana" = 1)
volume_multiplier = 5
@@ -695,6 +763,7 @@
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
+ gang = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
@@ -703,6 +772,26 @@
post_noise = FALSE
reagent_contents = list("nothing" = 1, "mutetoxin" = 1)
+/obj/item/toy/crayon/spraycan/gang
+ charges = 20 // Charges back to 20, which is the default value for them.
+ gang = TRUE
+ gang_tag_delay = 15 //Its 50% faster than a regular spraycan, for tagging. After-all they did spend points/meet the boss.
+
+ pre_noise = FALSE
+ post_noise = TRUE // Its even more stealthy just a tad.
+
+/obj/item/toy/crayon/spraycan/gang/Initialize(loc, datum/team/gang/G)
+ ..()
+ if(G)
+ gang = G
+ paint_color = G.color
+ update_icon()
+
+/obj/item/toy/crayon/spraycan/gang/examine(mob/user)
+ . = ..()
+ if(user.mind && user.mind.has_antag_datum(/datum/antagonist/gang) || isobserver(user))
+ to_chat(user, "This spraycan has been specially modified with a stage 2 nozzle kit, making it faster.")
+
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_NUMBER
diff --git a/code/game/objects/items/implants/implant_mindshield.dm b/code/game/objects/items/implants/implant_mindshield.dm
index ed930ee480..1982740cc9 100644
--- a/code/game/objects/items/implants/implant_mindshield.dm
+++ b/code/game/objects/items/implants/implant_mindshield.dm
@@ -27,7 +27,7 @@
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
- if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable)
+ if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
if(!silent)
target.visible_message("[target] seems to resist the implant!", "You feel something interfering with your mental conditioning, but you resist it!")
var/obj/item/implanter/I = loc
@@ -38,9 +38,12 @@
I.update_icon()
return FALSE
+ var/datum/antagonist/gang/gang = target.mind.has_antag_datum(/datum/antagonist/gang)
var/datum/antagonist/rev/rev = target.mind.has_antag_datum(/datum/antagonist/rev)
if(rev)
rev.remove_revolutionary(FALSE, user)
+ if(gang)
+ target.mind.remove_antag_datum(/datum/antagonist/gang)
if(!silent)
if(target.mind in SSticker.mode.cult)
to_chat(target, "You feel something interfering with your mental conditioning, but you resist it!")
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 226f2a5456..6fa118ab7f 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -903,6 +903,13 @@
else
dat += "
Alien | "
+ //Gang
+ if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
+ dat += "Gang | "
+ else
+ dat += "Gang | "
+
+
//Other Roles (black)
dat += ""
dat += "| Other Roles |
|---|
"
@@ -974,7 +981,7 @@
if("ghostroles")
joblist += list(ROLE_PAI, ROLE_POSIBRAIN, ROLE_DRONE , ROLE_DEATHSQUAD, ROLE_LAVALAND, ROLE_SENTIENCE)
if("teamantags")
- joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN)
+ joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN, ROLE_GANG)
if("convertantags")
joblist += list(ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ALIEN)
if("otherroles")
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index ff2064c30f..31fff2354a 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1683,8 +1683,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
+ var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
if(rev)
rev.remove_revolutionary(FALSE, user)
+ if(gang)
+ H.mind.remove_antag_datum(/datum/antagonist/gang)
if(bloody) //Apply blood
if(H.wear_mask)
diff --git a/icons/effects/crayondecal.dmi b/icons/effects/crayondecal.dmi
index bb48832025..fcd27698e7 100644
Binary files a/icons/effects/crayondecal.dmi and b/icons/effects/crayondecal.dmi differ
diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi
index 047f080946..10474f94da 100644
Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ
diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi
index becb58568f..55c33e5e83 100644
Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ
diff --git a/modular_citadel/code/game/gamemodes/gangs/dominator.dm b/modular_citadel/code/game/gamemodes/gangs/dominator.dm
new file mode 100644
index 0000000000..0d89c78010
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/dominator.dm
@@ -0,0 +1,243 @@
+#define DOM_BLOCKED_SPAM_CAP 6
+//32 instead of 40 for safety reasons. How many turfs aren't walls around dominator for it to work
+#define DOM_REQUIRED_TURFS 32
+#define DOM_HULK_HITS_REQUIRED 10
+
+/obj/machinery/dominator
+ name = "dominator"
+ desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
+ icon = 'icons/obj/machines/dominator.dmi'
+ icon_state = "dominator"
+ density = TRUE
+ anchored = TRUE
+ layer = HIGH_OBJ_LAYER
+ max_integrity = 300
+ integrity_failure = 100
+ armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70)
+ var/datum/team/gang/gang
+ var/operating = FALSE //false=standby or broken, true=takeover
+ var/warned = FALSE //if this device has set off the warning at <3 minutes yet
+ var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
+ var/datum/effect_system/spark_spread/spark_system
+ var/obj/effect/countdown/dominator/countdown
+
+/obj/machinery/dominator/Initialize()
+ . = ..()
+ set_light(l_range = 2, l_power = 0.75)
+ GLOB.poi_list |= src
+ spark_system = new
+ spark_system.set_up(5, TRUE, src)
+ countdown = new(src)
+ update_icon()
+
+/obj/machinery/dominator/Destroy()
+ if(!(stat & BROKEN))
+ set_broken()
+ GLOB.poi_list.Remove(src)
+ gang = null
+ QDEL_NULL(spark_system)
+ QDEL_NULL(countdown)
+ STOP_PROCESSING(SSmachines, src)
+ return ..()
+
+/obj/machinery/dominator/emp_act(severity)
+ take_damage(100, BURN, "energy", 0)
+ ..()
+
+/obj/machinery/dominator/hulk_damage()
+ return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED
+
+/obj/machinery/dominator/tesla_act()
+ qdel(src)
+
+/obj/machinery/dominator/update_icon()
+ cut_overlays()
+ if(!(stat & BROKEN))
+ icon_state = "dominator-active"
+ if(operating)
+ var/mutable_appearance/dominator_overlay = mutable_appearance('icons/obj/machines/dominator.dmi', "dominator-overlay")
+ if(gang)
+ dominator_overlay.color = gang.color
+ add_overlay(dominator_overlay)
+ else
+ icon_state = "dominator"
+ if(obj_integrity/max_integrity < 0.66)
+ add_overlay("damage")
+ else
+ icon_state = "dominator-broken"
+
+/obj/machinery/dominator/examine(mob/user)
+ ..()
+ if(stat & BROKEN)
+ return
+
+ if(gang && gang.domination_time != NOT_DOMINATING)
+ if(gang.domination_time > world.time)
+ to_chat(user, "Hostile Takeover in progress. Estimated [gang.domination_time_remaining()] seconds remain.")
+ else
+ to_chat(user, "Hostile Takeover of [station_name()] successful. Have a great day.")
+ else
+ to_chat(user, "System on standby.")
+ to_chat(user, "System Integrity: [round((obj_integrity/max_integrity)*100,1)]%")
+
+/obj/machinery/dominator/process()
+ ..()
+ if(gang && gang.domination_time != NOT_DOMINATING)
+ var/time_remaining = gang.domination_time_remaining()
+ if(time_remaining > 0)
+ if(excessive_walls_check())
+ gang.domination_time += 20
+ if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
+ spam_prevention++
+ else
+ playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) // Play sound buzz-two.ogg, not before cause its annoying.
+ gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
+ say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
+ spam_prevention = 0
+ return
+ . = TRUE
+ playsound(loc, 'sound/items/timer.ogg', 10, 0)
+ if(!warned && (time_remaining < 180))
+ warned = TRUE
+ var/area/domloc = get_area(loc)
+ gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!")
+ for(var/G in GLOB.gangs)
+ var/datum/team/gang/tempgang = G
+ if(tempgang != gang)
+ tempgang.message_gangtools("WARNING: [gang.name] Gang takeover imminent. Their dominator at [domloc.map_name] must be destroyed!",1,1)
+ else
+ Cinematic(CINEMATIC_MALF,world) //Here is the gang victory trigger on the dominator ending.
+ gang.winner = TRUE
+ SSticker.force_ending = TRUE
+
+ if(!.)
+ STOP_PROCESSING(SSmachines, src)
+
+/obj/machinery/dominator/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
+ switch(damage_type)
+ if(BRUTE)
+ if(damage_amount)
+ playsound(src, 'sound/effects/bang.ogg', 50, 1)
+ else
+ playsound(loc, 'sound/weapons/tap.ogg', 50, 1)
+ if(BURN)
+ playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
+
+/obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
+ . = ..()
+ if(.)
+ if(obj_integrity/max_integrity > 0.66)
+ if(prob(damage_amount*2))
+ spark_system.start()
+ else if(!(stat & BROKEN))
+ spark_system.start()
+ update_icon()
+
+
+/obj/machinery/dominator/obj_break(damage_flag)
+ if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
+ set_broken()
+
+/obj/machinery/dominator/deconstruct(disassembled = TRUE)
+ if(!(flags_1 & NODECONSTRUCT_1))
+ if(!(stat & BROKEN))
+ set_broken()
+ new /obj/item/stack/sheet/plasteel(src.loc)
+ qdel(src)
+
+/obj/machinery/dominator/attacked_by(obj/item/I, mob/living/user)
+ add_fingerprint(user)
+ ..()
+
+/obj/machinery/dominator/attack_hand(mob/user)
+ if(operating || (stat & BROKEN))
+ examine(user)
+ return
+
+ var/datum/team/gang/tempgang
+
+ var/datum/antagonist/gang/GA = user.mind.has_antag_datum(/datum/antagonist/gang)
+ if(GA)
+ tempgang = GA.gang
+ if(!tempgang)
+ examine(user)
+ return
+
+ if(tempgang.domination_time != NOT_DOMINATING)
+ to_chat(user, "Error: Hostile Takeover is already in progress.")
+ return
+
+ if(!tempgang.dom_attempts)
+ to_chat(user, "Error: Unable to breach station network. Firewall has logged our signature and is blocking all further attempts.")
+ return
+
+ var/time = round(tempgang.determine_domination_time()/60,0.1)
+ if(alert(user,"A takeover will require [time] minutes.\nYour gang will be unable to gain influence while it is active.\nThe entire station will likely be alerted to it once it starts.\nYou have [tempgang.dom_attempts] attempt(s) remaining. Are you ready?","Confirm","Ready","Later") == "Ready")
+ if((tempgang.domination_time != NOT_DOMINATING) || !tempgang.dom_attempts || !in_range(src, user) || !isturf(loc))
+ return 0
+
+ var/area/A = get_area(loc)
+ var/locname = A.map_name
+
+ gang = tempgang
+ gang.dom_attempts --
+ priority_announce("Network breach detected in [locname]. The [gang.name] Gang is attempting to seize control of the station!","Network Alert")
+ gang.domination()
+ SSshuttle.registerHostileEnvironment(src)
+ name = "[gang.name] Gang [name]"
+ operating = TRUE
+ update_icon()
+
+ countdown.start()
+ countdown.color = gang.color
+
+ set_light(l_range = 3, l_power = 0.9)
+ light_color = gang.color
+ START_PROCESSING(SSmachines, src)
+
+ gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
+ for(var/G in GLOB.gangs)
+ var/datum/team/gang/vagos = G
+ if(vagos != gang)
+ vagos.message_gangtools("Enemy takeover attempt detected in [locname]: Estimated [time] minutes until our defeat.",1,1)
+
+/obj/machinery/dominator/proc/excessive_walls_check() // why the fuck was this even a global proc...
+ var/open = 0
+ for(var/turf/T in view(3, src))
+ if(!iswallturf(T)) //Check for /closed/wall, isclosedturf() moves it back to just checking for /closed/ which makes it very finicky.
+ open++
+ //to_chat(world, "THE DOMINATOR SEES [open] OPEN TURFS") uncomment to see what this shitty fucking wallcheck sees
+ if(open < DOM_REQUIRED_TURFS)
+ return TRUE
+ else
+ return FALSE
+/obj/machinery/dominator/proc/set_broken()
+ if(gang)
+ gang.domination_time = NOT_DOMINATING
+
+ var/takeover_in_progress = FALSE
+ for(var/G in GLOB.gangs)
+ var/datum/team/gang/ballas = G
+ if(ballas.domination_time != NOT_DOMINATING)
+ takeover_in_progress = TRUE
+ break
+ if(!takeover_in_progress)
+ var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED
+ if(!was_stranded)
+ priority_announce("All hostile activity within station systems has ceased.","Network Alert")
+
+ if(get_security_level() == "delta")
+ set_security_level("red")
+
+ SSshuttle.clearHostileEnvironment(src)
+ gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
+
+ set_light(0)
+ operating = FALSE
+ stat |= BROKEN
+ update_icon()
+ STOP_PROCESSING(SSmachines, src)
+
+#undef DOM_BLOCKED_SPAM_CAP
+#undef DOM_REQUIRED_TURFS
+#undef DOM_HULK_HITS_REQUIRED
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/dominator_countdown.dm b/modular_citadel/code/game/gamemodes/gangs/dominator_countdown.dm
new file mode 100644
index 0000000000..c6ae610e37
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/dominator_countdown.dm
@@ -0,0 +1,13 @@
+/obj/effect/countdown/dominator
+ name = "dominator countdown"
+ text_size = 1
+ color = "#e5e5e5" // Overwritten when the dominator starts
+
+/obj/effect/countdown/dominator/get_value()
+ var/obj/machinery/dominator/D = attached_to
+ if(!istype(D))
+ return
+ else if(D.gang && D.gang.domination_time != NOT_DOMINATING)
+ return D.gang.domination_time_remaining()
+ else
+ return "OFFLINE"
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang.dm b/modular_citadel/code/game/gamemodes/gangs/gang.dm
new file mode 100644
index 0000000000..00ce3f81a9
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gang.dm
@@ -0,0 +1,476 @@
+/datum/antagonist/gang
+ name = "Gangster"
+ roundend_category = "gangsters"
+ can_coexist_with_others = FALSE
+ job_rank = ROLE_GANG
+ antagpanel_category = "Gang"
+ var/hud_type = "gangster"
+ var/message_name = "Gangster"
+ var/datum/team/gang/gang
+
+/datum/antagonist/gang/can_be_owned(datum/mind/new_owner)
+ . = ..()
+ if(.)
+ if(new_owner.unconvertable)
+ return FALSE
+
+/datum/antagonist/gang/apply_innate_effects(mob/living/mob_override)
+ var/mob/living/M = mob_override || owner.current
+ update_gang_icons_added(M)
+
+/datum/antagonist/gang/remove_innate_effects(mob/living/mob_override)
+ var/mob/living/M = mob_override || owner.current
+ update_gang_icons_removed(M)
+
+/datum/antagonist/gang/get_team()
+ return gang
+
+/datum/antagonist/gang/greet()
+ gang.greet_gangster(owner)
+
+/datum/antagonist/gang/farewell()
+ if(ishuman(owner.current))
+ owner.current.visible_message("[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!", null, null, null, owner.current)
+ to_chat(owner, "You are no longer a gangster!")
+
+/datum/antagonist/gang/on_gain()
+ if(!gang)
+ create_team()
+ ..()
+ var/mob/living/carbon/human/H = owner.current
+ if(istype(H))
+ if(owner.assigned_role == "Clown")
+ to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
+ H.dna.remove_mutation(CLOWNMUT)
+ add_to_gang()
+
+/datum/antagonist/gang/on_removal()
+ remove_from_gang()
+ ..()
+
+/datum/antagonist/gang/create_team(team)
+ if(!gang) // add_antag_datum calls create_team, so we need to avoid generating two gangs in that case
+ if(team)
+ gang = team
+ return
+ var/datum/team/gang/gangteam = pick_n_take(GLOB.possible_gangs)
+ if(gangteam)
+ gang = new gangteam
+
+/datum/antagonist/gang/proc/equip_gang() // Bosses get equipped with their tools
+ return
+
+/datum/antagonist/gang/proc/update_gang_icons_added(mob/living/M)
+ var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
+ if(!ganghud)
+ ganghud = new/datum/atom_hud/antag/gang()
+ gang.hud_entry_num = GLOB.huds.len+1 // this is the index the gang hud will be added at
+ GLOB.huds += ganghud
+ ganghud.color = gang.color
+ ganghud.join_hud(M)
+ set_antag_hud(M,hud_type)
+
+/datum/antagonist/gang/proc/update_gang_icons_removed(mob/living/M)
+ var/datum/atom_hud/antag/gang/ganghud = GLOB.huds[gang.hud_entry_num]
+ if(ganghud)
+ ganghud.leave_hud(M)
+ set_antag_hud(M, null)
+
+/datum/antagonist/gang/proc/can_be_converted(mob/living/candidate)
+ if(!candidate.mind)
+ return FALSE
+ if(!can_be_owned(candidate.mind))
+ return FALSE
+ var/mob/living/carbon/human/H = candidate
+ if(!istype(H)) //Can't nonhumans
+ return FALSE
+ return TRUE
+
+/datum/antagonist/gang/proc/promote() // Bump up to boss
+ var/datum/team/gang/old_gang = gang
+ var/datum/mind/old_owner = owner
+ owner.remove_antag_datum(/datum/antagonist/gang)
+ var/datum/antagonist/gang/boss/lieutenant/new_boss = new
+ new_boss.silent = TRUE
+ old_owner.add_antag_datum(new_boss,old_gang)
+ new_boss.silent = FALSE
+ log_game("[key_name(old_owner)] has been promoted to Lieutenant in the [old_gang.name] Gang")
+ to_chat(old_owner, "You have been promoted to Lieutenant!")
+
+
+// Admin commands
+/datum/antagonist/gang/get_admin_commands()
+ . = ..()
+ .["Promote"] = CALLBACK(src,.proc/admin_promote)
+ .["Set Influence"] = CALLBACK(src, .proc/admin_adjust_influence)
+ if(gang.domination_time != NOT_DOMINATING)
+ .["Set domination time left"] = CALLBACK(src, .proc/set_dom_time_left)
+
+/datum/antagonist/gang/admin_add(datum/mind/new_owner,mob/admin)
+ var/new_or_existing = input(admin, "Which gang do you want to be assigned to the user?", "Gangs") as null|anything in list("New","Existing")
+ if(isnull(new_or_existing))
+ return
+ else if(new_or_existing == "New")
+ var/newgang = input(admin, "Select a gang, or select random to pick a random one.", "New gang") as null|anything in GLOB.possible_gangs + "Random"
+ if(isnull(newgang))
+ return
+ else if(newgang == "Random")
+ var/datum/team/gang/G = pick_n_take(GLOB.possible_gangs)
+ gang = new G
+ else
+ GLOB.possible_gangs -= newgang
+ gang = new newgang
+ else
+ if(!GLOB.gangs.len) // no gangs exist
+ to_chat(admin, "No gangs exist, please create a new one instead.")
+ return
+ var/existinggang = input(admin, "Select a gang, or select random to pick a random one.", "Existing gang") as null|anything in GLOB.gangs + "Random"
+ if(isnull(existinggang))
+ return
+ else if(existinggang == "Random")
+ gang = pick(GLOB.gangs)
+ else
+ gang = existinggang
+ ..()
+ return TRUE
+
+/datum/antagonist/gang/proc/admin_promote(mob/admin)
+ message_admins("[key_name_admin(admin)] has promoted [owner] to gang boss.")
+ log_admin("[key_name(admin)] has promoted [owner] to boss.")
+ promote()
+
+/datum/antagonist/gang/proc/admin_adjust_influence()
+ var/inf = input("Influence for [gang.name]","Gang influence", gang.influence) as null | num
+ if(!isnull(inf))
+ gang.influence = inf
+ message_admins("[key_name_admin(usr)] changed [gang.name]'s influence to [inf].")
+ log_admin("[key_name(usr)] changed [gang.name]'s influence to [inf].")
+
+/datum/antagonist/gang/proc/add_to_gang()
+ gang.add_member(owner)
+ owner.current.log_message("Has been converted to the [gang.name] gang!", INDIVIDUAL_ATTACK_LOG)
+
+/datum/antagonist/gang/proc/remove_from_gang()
+ gang.remove_member(owner)
+ owner.current.log_message("Has been deconverted from the [gang.name] gang!", INDIVIDUAL_ATTACK_LOG)
+
+/datum/antagonist/gang/proc/set_dom_time_left(mob/admin)
+ if(gang.domination_time == NOT_DOMINATING)
+ return // an admin shouldn't need this
+ var/seconds = input(admin, "Set the time left for the gang to win, in seconds", "Domination time left") as null|num
+ if(seconds && seconds > 0)
+ gang.domination_time = world.time + seconds*10
+ gang.message_gangtools("Takeover shortened to [gang.domination_time_remaining()] seconds by your Syndicate benefactors.")
+
+// Boss type. Those can use gang tools to buy items for their gang, in particular the Dominator, used to win the gamemode, along with more gang tools to promote fellow gangsters to boss status.
+/datum/antagonist/gang/boss
+ name = "Gang boss"
+ hud_type = "gang_boss"
+ message_name = "Leader"
+
+/datum/antagonist/gang/boss/on_gain()
+ ..()
+ if(gang)
+ gang.leaders += owner
+
+/datum/antagonist/gang/boss/on_removal()
+ if(gang)
+ gang.leaders -= owner
+ ..()
+
+/datum/antagonist/gang/boss/antag_listing_name()
+ return ..() + "(Boss)"
+
+/datum/antagonist/gang/boss/equip_gang(gangtool = TRUE, pen = TRUE, spraycan = TRUE, hud = TRUE) // usually has to be called separately
+ var/mob/living/carbon/human/H = owner.current
+ if(!istype(H))
+ return
+
+ var/list/slots = list (
+ "backpack" = SLOT_IN_BACKPACK,
+ "left pocket" = SLOT_L_STORE,
+ "right pocket" = SLOT_R_STORE,
+ "hands" = SLOT_HANDS
+ )
+
+ if(gangtool)//Here is where all of the text occurs when a gang boss first spawns in.
+ var/obj/item/device/gangtool/G = new()
+ var/where = H.equip_in_one_of_slots(G, slots)
+ if (!where)
+ to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a Gangtool.")
+ else
+ G.register_device(H)
+ to_chat(H, "The Gangtool in your [where] will allow you to purchase weapons and equipment, send messages to your gang, and recall the emergency shuttle from anywhere on the station.")
+ to_chat(H, "As the gang boss, you can also promote your gang members to lieutenant. Unlike regular gangsters, Lieutenants cannot be deconverted and are able to use gangtools too.")
+
+ if(pen)
+ var/obj/item/pen/gang/T = new()
+ var/where2 = H.equip_in_one_of_slots(T, slots)
+ if (!where2)
+ to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a recruitment pen to start.")
+ else
+ to_chat(H, "The recruitment pen in your [where2] will help you get your gang started. Stab unsuspecting crew members with it to recruit them. All gangsters can use these, distribute them to see your gang grow.")
+
+ if(spraycan)
+ var/obj/item/toy/crayon/spraycan/gang/SC = new(null,gang)
+ var/where3 = H.equip_in_one_of_slots(SC, slots)
+ if (!where3)
+ to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a territory spraycan to start.")
+ else
+ to_chat(H, "The territory spraycan in your [where3] can be used to claim areas of the station for your gang. The more territory your gang controls, the more influence you get. All gangsters can use these, so distribute them to grow your influence faster.")
+
+ if(hud)
+ var/obj/item/clothing/glasses/hud/security/chameleon/C = new(null,gang)
+ var/where4 = H.equip_in_one_of_slots(C, slots)
+ if (!where4)
+ to_chat(H, "Your Syndicate benefactors were unfortunately unable to get you a chameleon security HUD.")
+ else
+ to_chat(H, "The chameleon security HUD in your [where4] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
+
+// Admin commands for bosses
+/datum/antagonist/gang/boss/admin_add(datum/mind/new_owner,mob/admin)
+ if(!new_owner.has_antag_datum(parent_type))
+ ..()
+ to_chat(new_owner.current, "You are a member of the [gang.name] Gang leadership now!")
+ return
+ promote()
+ message_admins("[key_name_admin(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
+ log_admin("[key_name(admin)] has made [new_owner.current] a boss of the [gang.name] gang.")
+ to_chat(new_owner.current, "You are a member of the [gang.name] Gang leadership now!")
+
+/datum/antagonist/gang/boss/get_admin_commands()
+ . = ..()
+ . -= "Promote"
+ .["Take gangtool"] = CALLBACK(src,.proc/admin_take_gangtool)
+ .["Give gangtool"] = CALLBACK(src,.proc/admin_give_gangtool)
+ .["Demote"] = CALLBACK(src,.proc/admin_demote)
+
+/datum/antagonist/gang/boss/proc/demote()
+ var/old_gang = gang
+ var/datum/mind/old_owner = owner
+ silent = TRUE
+ owner.remove_antag_datum(/datum/antagonist/gang/boss)
+ var/datum/antagonist/gang/new_gangster = new /datum/antagonist/gang()
+ new_gangster.silent = TRUE
+ old_owner.add_antag_datum(new_gangster,old_gang)
+ new_gangster.silent = FALSE
+ log_game("[key_name(old_owner)] has been demoted to Gangster in the [gang.name] Gang")
+ to_chat(old_owner, "The gang has been disappointed of your leader traits! You are a regular gangster now!")
+
+/datum/antagonist/gang/boss/proc/admin_take_gangtool(mob/admin)
+ var/list/L = owner.current.get_contents()
+ var/obj/item/device/gangtool/gangtool = locate() in L
+ if (!gangtool)
+ to_chat(admin, "Deleting gangtool failed!")
+ return
+ qdel(gangtool)
+
+/datum/antagonist/gang/boss/proc/admin_give_gangtool(mob/admin)
+ equip_gang(TRUE, FALSE, FALSE, FALSE)
+
+/datum/antagonist/gang/boss/proc/admin_demote(datum/mind/target,mob/user)
+ message_admins("[key_name_admin(user)] has demoted [owner.current] from gang boss.")
+ log_admin("[key_name(user)] has demoted [owner.current] from gang boss.")
+ admin_take_gangtool(user)
+ demote()
+
+/datum/antagonist/gang/boss/lieutenant
+ name = "Gang Lieutenant"
+ message_name = "Lieutenant"
+ hud_type = "gang_lt"
+
+#define MAXIMUM_RECALLS 3
+#define INFLUENCE_INTERVAL 1200 //This handles the interval between each count of influence.
+// Gang team datum. This handles the gang itself.
+/datum/team/gang
+ name = "Gang"
+ member_name = "gangster"
+ var/hud_entry_num // because if you put something other than a number in GLOB.huds, god have mercy on your fucking soul friend
+ var/list/leaders = list() // bosses
+ var/max_leaders = MAX_LEADERS_GANG
+ var/list/territories = list() // territories owned by the gang.
+ var/list/lost_territories = list() // territories lost by the gang.
+ var/list/new_territories = list() // territories captured by the gang.
+ var/list/gangtools = list()
+ var/domination_time = NOT_DOMINATING
+ var/dom_attempts = INITIAL_DOM_ATTEMPTS
+ var/color
+ var/influence = 0 // influence of the gang, based on how many territories they own. Can be used to buy weapons and tools from a gang uplink.
+ var/winner // Once the gang wins with a dominator, this becomes true. For roundend credits purposes.
+ var/list/inner_outfits = list()
+ var/list/outer_outfits = list()
+ var/next_point_time
+ var/recalls = MAXIMUM_RECALLS // Once this reaches 0, this gang cannot force recall the shuttle with their gangtool anymore
+
+/datum/team/gang/New(starting_members)
+ . = ..()
+ GLOB.gangs += src
+ if(starting_members)
+ if(islist(starting_members))
+ for(var/datum/mind/groveboss in starting_members)
+ leaders += groveboss
+ var/datum/antagonist/gang/boss/gb = new
+ groveboss.add_antag_datum(gb, src)
+ gb.equip_gang()
+
+ else
+ var/datum/mind/CJ = starting_members
+ if(istype(CJ))
+ leaders += CJ
+ var/datum/antagonist/gang/boss/bossdatum = new
+ CJ.add_antag_datum(bossdatum, src)
+ bossdatum.equip_gang()
+ next_point_time = world.time + INFLUENCE_INTERVAL
+ addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
+
+/datum/team/gang/Destroy()
+ GLOB.gangs -= src
+ ..()
+
+/datum/team/gang/roundend_report() //roundend report.
+ var/list/report = list()
+ report += ""
+ if(winner)
+ report += "The [name] gang successfully activated the mind dominator!"
+ else
+ report += "The [name] gang has failed!"
+
+ report += "The [name] gang bosses were:"
+ report += printplayerlist(leaders)
+ report += "The [name] [member_name]s were:"
+ report += printplayerlist(members-leaders)
+
+ return "[report.Join("
")]
"
+
+/datum/team/gang/proc/greet_gangster(datum/mind/gangster) //The text a person receives when recruited.
+ to_chat(gangster, "You are now a member of the [name] Gang!")
+ to_chat(gangster, "Help your bosses take over the station by claiming territory with spraycans. Simply spray on any unclaimed area of the station.")
+ to_chat(gangster, "You can also use recruitment pens to recruit more to your cause, If your boss provides you one.")
+ to_chat(gangster, "Their ultimate objective is to take over the station with a Dominator machine.")
+ to_chat(gangster, "You can identify your mates by their large, \[G\] icon.")
+ gangster.store_memory("You are a member of the [name] Gang!")
+
+/datum/team/gang/proc/handle_territories()
+ next_point_time = world.time + INFLUENCE_INTERVAL
+ if(!leaders.len)
+ return
+ var/added_names = ""
+ var/lost_names = ""
+
+ //Re-add territories that were reclaimed, so if they got tagged over, they can still earn income if they tag it back before the next status report
+ var/list/reclaimed_territories = new_territories & lost_territories
+ territories |= reclaimed_territories
+ new_territories -= reclaimed_territories
+ lost_territories -= reclaimed_territories
+
+ //Process lost territories
+ for(var/area in lost_territories)
+ if(lost_names != "")
+ lost_names += ", "
+ lost_names += "[lost_territories[area]]"
+ territories -= area
+
+ //Calculate and report influence growth
+
+ //Process new territories
+ for(var/area in new_territories)
+ if(added_names != "")
+ added_names += ", "
+ added_names += "[new_territories[area]]"
+ territories += area
+
+ //Report territory changes
+ var/message = "[src] Gang Status Report:.
*---------*
"
+ message += "[new_territories.len] new territories:
[added_names]
"
+ message += "[lost_territories.len] territories lost:
[lost_names]
"
+ //Clear the lists
+ new_territories = list()
+ lost_territories = list()
+ var/total_territories = total_claimable_territories()
+ var/control = round((territories.len/total_territories)*100, 1)
+ var/uniformed = check_clothing()
+ message += "Your gang now has [control]% control of the station.
*---------*
"
+ if(domination_time != NOT_DOMINATING)
+ var/new_time = max(world.time, domination_time - (uniformed * 4) - (territories.len * 2))
+ if(new_time < domination_time)
+ message += "Takeover shortened by [(domination_time - new_time)*0.1] seconds for defending [territories.len] territories.
"
+ domination_time = new_time
+ message += "[domination_time_remaining()] seconds remain in hostile takeover.
"
+ else
+ var/new_influence = check_territory_income()
+ if(new_influence != influence)
+ message += "Gang influence has increased by [new_influence - influence] for defending [territories.len] territories and [uniformed] uniformed gangsters.
"
+ influence = new_influence
+ message += "Your gang now has [influence] influence.
"
+ message_gangtools(message)
+ addtimer(CALLBACK(src, .proc/handle_territories), INFLUENCE_INTERVAL)
+
+/datum/team/gang/proc/total_claimable_territories()
+ var/list/valid_territories = list()
+ for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION)) //First, collect all area types on the station zlevel
+ for(var/ar in SSmapping.areas_in_z["[z]"])
+ var/area/A = ar
+ if(!(A.type in valid_territories) && A.valid_territory)
+ valid_territories |= A.type
+ return valid_territories.len
+
+/datum/team/gang/proc/check_territory_income()
+ var/new_influence = min(999,influence + 15 + (check_clothing() * 2) + territories.len)
+ return new_influence
+
+/datum/team/gang/proc/check_clothing()
+ //Count uniformed gangsters
+ var/uniformed = 0
+ for(var/datum/mind/gangmind in members)
+ if(ishuman(gangmind.current))
+ var/mob/living/carbon/human/gangster = gangmind.current
+ //Gangster must be alive and should return 0 not continue if conditions are met.
+ if(!istype(gangster) || gangster.stat == DEAD)
+ return 0
+
+ var/obj/item/clothing/outfit
+ var/obj/item/clothing/gang_outfit
+ if(gangster.w_uniform)
+ outfit = gangster.w_uniform
+ if(outfit.type in inner_outfits)
+ gang_outfit = outfit
+ if(gangster.wear_suit)
+ outfit = gangster.wear_suit
+ if(outfit.type in outer_outfits)
+ gang_outfit = outfit
+
+ if(gang_outfit)
+ uniformed++
+ return uniformed
+
+/datum/team/gang/proc/adjust_influence(value)
+ influence = max(0, influence + value)
+
+/datum/team/gang/proc/message_gangtools(message)
+ if(!gangtools.len || !message)
+ return
+ for(var/i in gangtools)
+ var/obj/item/device/gangtool/tool = i
+ var/mob/living/mob = get(tool.loc, /mob/living)
+ if(mob && mob.mind && mob.stat == CONSCIOUS)
+ var/datum/antagonist/gang/gangster = mob.mind.has_antag_datum(/datum/antagonist/gang)
+ if(gangster.gang == src)
+ to_chat(mob, "[icon2html(tool, mob)] [message]")
+ playsound(mob.loc, 'sound/machines/twobeep.ogg', 50, 1)
+ return
+
+/datum/team/gang/proc/domination()
+ domination_time = world.time + determine_domination_time()*10
+ set_security_level("delta")
+
+/datum/team/gang/proc/determine_domination_time() // calculates the value in seconds (this is the initial domination time!)
+ var/total_territories = total_claimable_territories()
+ return max(180,480 - (round((territories.len/total_territories)*100, 1) * 9))
+
+/datum/team/gang/proc/domination_time_remaining() // retrieves the value from world.time based deciseconds to seconds
+ var/diff = domination_time - world.time
+ return round(diff * 0.1)
+
+
+#undef MAXIMUM_RECALLS
+#undef INFLUENCE_INTERVAL
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm
new file mode 100644
index 0000000000..334d6bf423
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gang_datums.dm
@@ -0,0 +1,139 @@
+// Gang datums go here. If you want to create a new gang, you must be sure to edit:
+// name
+// color (must be a hex, "blue" isn't acceptable due to how spraycans are handled)
+// inner_outfits (must be a list() with typepaths of the clothes in it. One is fine, but there is support for multiple: one will be picked at random when bought)
+// outer_outfits (same as above)
+// You also need to make a gang graffiti, that will go in crayondecal.dmi inside our icons, with the same name of the gang it's assigned to. Nothing else,just the icon.
+// Those are all required. If one is missed, stuff could break.
+
+/datum/team/gang/clandestine
+ name = "Clandestine"
+ color = "#FF0000"
+ inner_outfits = list(/obj/item/clothing/under/syndicate/combat)
+ outer_outfits = list(/obj/item/clothing/suit/jacket)
+
+/datum/team/gang/prima
+ name = "Prima"
+ color = "#FFFF00"
+ inner_outfits = list(/obj/item/clothing/under/color/yellow)
+ outer_outfits = list(/obj/item/clothing/suit/hastur)
+
+/datum/team/gang/zerog
+ name = "Zero-G"
+ color = "#C0C0C0"
+ inner_outfits = list(/obj/item/clothing/under/suit_jacket/white)
+ outer_outfits = list(/obj/item/clothing/suit/hooded/wintercoat)
+
+/datum/team/gang/max
+ name = "Max"
+ color = "#800000"
+ inner_outfits = list(/obj/item/clothing/under/color/maroon)
+ outer_outfits = list(/obj/item/clothing/suit/poncho/red)
+
+/datum/team/gang/blasto
+ name = "Blasto"
+ color = "#000080"
+ inner_outfits = list(/obj/item/clothing/under/suit_jacket/navy)
+ outer_outfits = list(/obj/item/clothing/suit/jacket/miljacket)
+
+/datum/team/gang/waffle
+ name = "Waffle"
+ color = "#808000" //shared color with cyber, but they can keep brown cause waffles.
+ inner_outfits = list(/obj/item/clothing/under/suit_jacket/green)
+ outer_outfits = list(/obj/item/clothing/suit/poncho)
+
+/datum/team/gang/north
+ name = "North"
+ color = "#00FF00"
+ inner_outfits = list(/obj/item/clothing/under/color/green)
+ outer_outfits = list(/obj/item/clothing/suit/poncho/green)
+
+/datum/team/gang/omni
+ name = "Omni"
+ color = "#008080"
+ inner_outfits = list(/obj/item/clothing/under/color/teal)
+ outer_outfits = list(/obj/item/clothing/suit/studentuni)
+
+/datum/team/gang/newton
+ name = "Newton"
+ color = "#A52A2A"
+ inner_outfits = list(/obj/item/clothing/under/color/brown)
+ outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
+
+/datum/team/gang/cyber
+ name = "Cyber"
+ color = "#00f904" //Cyber and waffle shared colors, I made these guys green and made weed darker green.
+ inner_outfits = list(/obj/item/clothing/under/color/lightbrown)
+ outer_outfits = list(/obj/item/clothing/suit/nemes)
+
+/datum/team/gang/donk
+ name = "Donk"
+ color = "#0000FF"
+ inner_outfits = list(/obj/item/clothing/under/color/darkblue)
+ outer_outfits = list(/obj/item/clothing/suit/apron/overalls)
+
+/datum/team/gang/gene
+ name = "Gene"
+ color = "#00FFFF"
+ inner_outfits = list(/obj/item/clothing/under/color/blue)
+ outer_outfits = list(/obj/item/clothing/suit/apron)
+
+/datum/team/gang/gib
+ name = "Gib"
+ color = "#636060" //Applying black to grayscale... Zero-G is already grey too. oh well.
+ inner_outfits = list(/obj/item/clothing/under/color/black)
+ outer_outfits = list(/obj/item/clothing/suit/jacket/leather/overcoat)
+
+/datum/team/gang/tunnel
+ name = "Tunnel"
+ color = "#FF00FF" //Gave the leather jacket to the tunnel gang over diablo.
+ inner_outfits = list(/obj/item/clothing/under/villain)
+ outer_outfits = list(/obj/item/clothing/suit/jacket/leather)
+
+/datum/team/gang/diablo
+ name = "Diablo"
+ color = "#FF0000" //literal early 90s skinhead regalia.
+ inner_outfits = list(/obj/item/clothing/under/pants/classicjeans)
+ outer_outfits = list(/obj/item/clothing/suit/suspenders)
+
+/datum/team/gang/psyke
+ name = "Psyke"
+ color = "#808080"
+ inner_outfits = list(/obj/item/clothing/under/color/grey)
+ outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings/griffinwings)
+
+/datum/team/gang/osiron
+ name = "Osiron"
+ color = "#FFFFFF"
+ inner_outfits = list(/obj/item/clothing/under/color/white)
+ outer_outfits = list(/obj/item/clothing/suit/toggle/labcoat)
+
+/datum/team/gang/sirius
+ name = "Sirius"
+ color = "#FFC0CB"
+ inner_outfits = list(/obj/item/clothing/under/color/pink)
+ outer_outfits = list(/obj/item/clothing/suit/jacket/puffer/vest)
+
+/datum/team/gang/sleepingcarp
+ name = "Sleeping Carp"
+ color = "#800080"
+ inner_outfits = list(/obj/item/clothing/under/color/lightpurple)
+ outer_outfits = list(/obj/item/clothing/suit/hooded/carp_costume)
+
+/datum/team/gang/h
+ name = "H"
+ color = "#993333"
+ inner_outfits = list(/obj/item/clothing/under/jabroni) //Why not?
+ outer_outfits = list(/obj/item/clothing/suit/toggle/owlwings)
+
+/datum/team/gang/rigatonifamily
+ name = "Rigatoni family"
+ color = "#cc9900" // p a s t a colored
+ inner_outfits = list(/obj/item/clothing/under/rank/chef)
+ outer_outfits = list(/obj/item/clothing/suit/apron/chef)
+
+/datum/team/gang/weed
+ name = "Weed"
+ color = "#6cd648"
+ inner_outfits = list(/obj/item/clothing/under/color/darkgreen)
+ outer_outfits = list(/obj/item/clothing/suit/vapeshirt)
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_decals.dm b/modular_citadel/code/game/gamemodes/gangs/gang_decals.dm
new file mode 100644
index 0000000000..6e5cb58891
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gang_decals.dm
@@ -0,0 +1,38 @@
+/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
+ . = ..()
+ if(type == "poseur tag")
+ var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang))
+ var/gangname = initial(gang.name)
+ icon = 'icons/effects/crayondecal.dmi'
+ icon_state = "[gangname]"
+ type = null
+
+/obj/effect/decal/cleanable/crayon/gang
+ icon = 'icons/effects/crayondecal.dmi'
+ layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide
+ plane = GAME_PLANE
+ do_icon_rotate = FALSE //These are designed to always face south, so no rotation please.
+ var/datum/team/gang/gang
+
+/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user)
+ if(!G)
+ return INITIALIZE_HINT_QDEL
+ gang = G
+ var/newcolor = G.color
+ var/area/territory = get_area(src)
+ icon_state = G.name
+ G.new_territories |= list(territory.type = territory.name)
+ //If this isn't tagged by a specific gangster there's no bonus income.
+ .=..(mapload, newcolor, icon_state, e_name, rotation)
+
+/obj/effect/decal/cleanable/crayon/gang/Destroy()
+ if(gang)
+ var/area/territory = get_area(src)
+ gang.territories -= territory.type
+ gang.new_territories -= territory.type
+ gang.lost_territories |= list(territory.type = territory.name)
+ gang = null
+ return ..()
+
+/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
+ return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_hud.dm b/modular_citadel/code/game/gamemodes/gangs/gang_hud.dm
new file mode 100644
index 0000000000..3fde6d4123
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gang_hud.dm
@@ -0,0 +1,34 @@
+/datum/atom_hud/antag/gang
+ var/color = null
+
+/datum/atom_hud/antag/gang/add_to_hud(atom/A)
+ if(!A)
+ return
+ var/image/holder = A.hud_list[ANTAG_HUD]
+ if(holder)
+ holder.color = color
+ ..()
+
+/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
+ if(!A)
+ return
+ var/image/holder = A.hud_list[ANTAG_HUD]
+ if(holder)
+ holder.color = null
+ ..()
+
+/datum/atom_hud/antag/gang/join_hud(mob/M)
+ if(!istype(M))
+ CRASH("join_hud(): [M] ([M.type]) is not a mob!")
+ var/image/holder = M.hud_list[ANTAG_HUD]
+ if(holder)
+ holder.color = color
+ ..()
+
+/datum/atom_hud/antag/gang/leave_hud(mob/M)
+ if(!istype(M))
+ CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
+ var/image/holder = M.hud_list[ANTAG_HUD]
+ if(holder)
+ holder.color = null
+ ..()
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_items.dm b/modular_citadel/code/game/gamemodes/gangs/gang_items.dm
new file mode 100644
index 0000000000..0f16b6462b
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gang_items.dm
@@ -0,0 +1,416 @@
+/datum/gang_item
+ var/name
+ var/item_path
+ var/cost
+ var/spawn_msg
+ var/category
+ var/list/gang_whitelist = list()
+ var/list/gang_blacklist = list()
+ var/id
+
+/datum/gang_item/proc/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool, check_canbuy = TRUE)
+ if(check_canbuy && !can_buy(user, gang, gangtool))
+ return FALSE
+ var/real_cost = get_cost(user, gang, gangtool)
+ if(!spawn_item(user, gang, gangtool))
+ gang.adjust_influence(-real_cost)
+ to_chat(user, "You bought \the [name].")
+ return TRUE
+
+/datum/gang_item/proc/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool) // If this returns anything other than null, something fucked up and influence won't lower.
+ if(item_path)
+ var/obj/item/O = new item_path(user.loc)
+ user.put_in_hands(O)
+ else
+ return TRUE
+ if(spawn_msg)
+ to_chat(user, "[spawn_msg]")
+
+/datum/gang_item/proc/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ return gang && (gang.influence >= get_cost(user, gang, gangtool)) && can_see(user, gang, gangtool)
+
+/datum/gang_item/proc/can_see(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ return TRUE
+
+/datum/gang_item/proc/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ return cost
+
+/datum/gang_item/proc/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ return "([get_cost(user, gang, gangtool)] Influence)"
+
+/datum/gang_item/proc/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ return name
+
+/datum/gang_item/proc/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ return
+
+///////////////////
+//CLOTHING
+///////////////////
+
+/datum/gang_item/clothing
+ category = "Purchase Gang Clothes (Only the jumpsuit and suit give you added influence):"
+
+/datum/gang_item/clothing/under
+ name = "Gang Uniform"
+ id = "under"
+ cost = 1
+
+/datum/gang_item/clothing/under/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(gang.inner_outfits.len)
+ var/outfit = pick(gang.inner_outfits)
+ if(outfit)
+ var/obj/item/O = new outfit(user.loc)
+ user.put_in_hands(O)
+ to_chat(user, " This is your gang's official uniform, wearing it will increase your influence")
+ return
+ return TRUE
+
+/datum/gang_item/clothing/suit
+ name = "Gang Armored Outerwear"
+ id = "suit"
+ cost = 1
+
+/datum/gang_item/clothing/suit/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(gang.outer_outfits.len)
+ var/outfit = pick(gang.outer_outfits)
+ if(outfit)
+ var/obj/item/O = new outfit(user.loc)
+ O.armor = O.armor.setRating(melee = 25, bullet = 35, laser = 15, energy = 10, bomb = 30, bio = 0, rad = 0, fire = 30, acid = 30)
+ O.desc += " Tailored for the [gang.name] Gang to offer the wearer moderate protection against ballistics and physical trauma."
+ user.put_in_hands(O)
+ to_chat(user, " This is your gang's official outerwear, wearing it will increase your influence")
+ return
+ return TRUE
+
+
+/datum/gang_item/clothing/hat
+ name = "Pimp Hat"
+ id = "hat"
+ cost = 16
+ item_path = /obj/item/clothing/head/collectable/petehat/gang
+
+
+/obj/item/clothing/head/collectable/petehat/gang
+ name = "pimpin' hat"
+ desc = "The undisputed king of style."
+
+/datum/gang_item/clothing/mask
+ name = "Golden Death Mask"
+ id = "mask"
+ cost = 18
+ item_path = /obj/item/clothing/mask/gskull
+
+/obj/item/clothing/mask/gskull
+ name = "golden death mask"
+ icon_state = "gskull"
+ desc = "Strike terror, and envy, into the hearts of your enemies."
+
+/datum/gang_item/clothing/shoes
+ name = "Bling Boots"
+ id = "boots"
+ cost = 22
+ item_path = /obj/item/clothing/shoes/gang
+
+/obj/item/clothing/shoes/gang
+ name = "blinged-out boots"
+ desc = "Stand aside peasants."
+ icon_state = "bling"
+
+/datum/gang_item/clothing/neck
+ name = "Gold Necklace"
+ id = "necklace"
+ cost = 9
+ item_path = /obj/item/clothing/neck/necklace/dope
+
+/datum/gang_item/clothing/hands
+ name = "Decorative Brass Knuckles"
+ id = "hand"
+ cost = 11
+ item_path = /obj/item/clothing/gloves/gang
+
+/obj/item/clothing/gloves/gang
+ name = "braggadocio's brass knuckles"
+ desc = "Purely decorative, don't find out the hard way."
+ icon_state = "knuckles"
+ w_class = 3
+
+datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
+ name = "Cool Sunglasses"
+ id = "glasses"
+ cost = 5
+ item_path = /obj/item/clothing/glasses/sunglasses
+
+/datum/gang_item/clothing/belt
+ name = "Badass Belt"
+ id = "belt"
+ cost = 13
+ item_path = /obj/item/storage/belt/military/gang
+
+/obj/item/storage/belt/military/gang
+ name = "badass belt"
+ icon_state = "gangbelt"
+ item_state = "gang"
+ desc = "The belt buckle simply reads 'BAMF'."
+
+///////////////////
+//WEAPONS
+///////////////////
+
+/datum/gang_item/weapon
+ category = "Purchase Weapons:"
+
+/datum/gang_item/weapon/ammo
+
+/datum/gang_item/weapon/shuriken
+ name = "Shuriken"
+ id = "shuriken"
+ cost = 2
+ item_path = /obj/item/throwing_star
+
+/datum/gang_item/weapon/switchblade
+ name = "Switchblade"
+ id = "switchblade"
+ cost = 5
+ item_path = /obj/item/switchblade
+
+/datum/gang_item/weapon/surplus //For when a gang boss is extra broke or cheap.
+ name = "Surplus Rifle"
+ id = "surplus"
+ cost = 6
+ item_path = /obj/item/gun/ballistic/automatic/surplus
+
+/datum/gang_item/weapon/ammo/surplus_ammo
+ name = "Surplus Rifle Ammo"
+ id = "surplus_ammo"
+ cost = 3
+ item_path = /obj/item/ammo_box/magazine/m10mm/rifle
+
+/datum/gang_item/weapon/improvised
+ name = "Sawn-Off Improvised Shotgun"
+ id = "sawn"
+ cost = 5
+ item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn
+
+/datum/gang_item/weapon/ammo/improvised_ammo
+ name = "Box of Buckshot"
+ id = "buckshot"
+ cost = 5
+ item_path = /obj/item/storage/box/lethalshot
+
+/datum/gang_item/weapon/pistol
+ name = "10mm Pistol"
+ id = "pistol"
+ cost = 25
+ item_path = /obj/item/gun/ballistic/automatic/pistol
+
+/datum/gang_item/weapon/ammo/pistol_ammo
+ name = "10mm Ammo"
+ id = "pistol_ammo"
+ cost = 10
+ item_path = /obj/item/ammo_box/magazine/m10mm
+
+/datum/gang_item/weapon/sniper
+ name = "Black Market .50cal Sniper Rifle"
+ id = "sniper"
+ cost = 35
+ item_path = /obj/item/gun/ballistic/automatic/sniper_rifle
+
+/datum/gang_item/weapon/ammo/sniper_ammo
+ name = "Smuggled .50cal Sniper Rounds"
+ id = "sniper_ammo"
+ cost = 15
+ item_path = /obj/item/ammo_box/magazine/sniper_rounds
+
+/datum/gang_item/weapon/ammo/sleeper_ammo
+ name = "Illicit Soporific Cartridges"
+ id = "sniper_ammo"
+ cost = 15
+ item_path = /obj/item/ammo_box/magazine/sniper_rounds/soporific
+
+/datum/gang_item/weapon/machinegun
+ name = "Mounted Machine Gun"
+ id = "MG"
+ cost = 45
+ item_path = /obj/machinery/manned_turret
+ spawn_msg = "The mounted machine gun features enhanced responsiveness. Hold down on the trigger while firing to control where you're shooting."
+
+/datum/gang_item/weapon/machinegun/spawn_item(mob/living/carbon/user, obj/item/device/gangtool/gangtool)
+ new item_path(user.loc)
+ to_chat(user, spawn_msg)
+
+/datum/gang_item/weapon/uzi
+ name = "Uzi SMG"
+ id = "uzi"
+ cost = 50
+ item_path = /obj/item/gun/ballistic/automatic/mini_uzi
+
+/datum/gang_item/weapon/ammo/uzi_ammo
+ name = "Uzi Ammo"
+ id = "uzi_ammo"
+ cost = 20
+ item_path = /obj/item/ammo_box/magazine/uzim9mm
+
+///////////////////
+//EQUIPMENT
+///////////////////
+
+/datum/gang_item/equipment
+ category = "Purchase Equipment:"
+
+
+/datum/gang_item/equipment/spraycan
+ name = "Territory Spraycan"
+ id = "spraycan"
+ cost = 1
+ item_path = /obj/item/toy/crayon/spraycan/gang
+
+/datum/gang_item/equipment/spraycan/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ var/obj/item/O = new item_path(user.loc, gang)
+ user.put_in_hands(O)
+
+/datum/gang_item/equipment/sharpener
+ name = "Sharpener"
+ id = "whetstone"
+ cost = 3
+ item_path = /obj/item/sharpener
+
+
+/datum/gang_item/equipment/emp
+ name = "EMP Grenade"
+ id = "EMP"
+ cost = 7
+ item_path = /obj/item/grenade/empgrenade
+
+/datum/gang_item/equipment/c4
+ name = "C4 Explosive"
+ id = "c4"
+ cost = 7
+ item_path = /obj/item/grenade/plastic/c4
+
+/datum/gang_item/equipment/frag
+ name = "Fragmentation Grenade"
+ id = "frag nade"
+ cost = 5
+ item_path = /obj/item/grenade/syndieminibomb/concussion/frag
+
+/datum/gang_item/equipment/stimpack
+ name = "Black Market Stimulants"
+ id = "stimpack"
+ cost = 12
+ item_path = /obj/item/reagent_containers/syringe/stimulants
+
+/datum/gang_item/equipment/implant_breaker
+ name = "Implant Breaker"
+ id = "implant_breaker"
+ cost = 10
+ item_path = /obj/item/implanter/gang
+
+/datum/gang_item/equipment/implant_breaker/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ var/obj/item/O = new item_path(user.loc, gang)
+ user.put_in_hands(O)
+ to_chat(user, "The implant breaker is a single-use device that destroys all implants within the target before trying to recruit them to your gang. Also works on enemy gangsters.")
+
+/datum/gang_item/equipment/wetwork_boots
+ name = "Wetwork boots"
+ id = "wetwork"
+ cost = 8
+ item_path = /obj/item/clothing/shoes/combat/gang
+
+/obj/item/clothing/shoes/combat/gang
+ name = "Wetwork boots"
+ desc = "A gang's best hitmen are prepared for anything."
+ permeability_coefficient = 0.01
+ clothing_flags = NOSLIP
+
+datum/gang_item/equipment/shield
+ name = "Riot Shield"
+ id = "riot_shield"
+ cost = 25
+ item_path = /obj/item/shield/riot
+
+/datum/gang_item/equipment/pen
+ name = "Recruitment Pen"
+ id = "pen"
+ cost = 20
+ item_path = /obj/item/pen/gang
+ spawn_msg = "More recruitment pens will allow you to recruit gangsters faster. Only gang leaders can recruit with pens."
+
+/datum/gang_item/equipment/pen/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(..())
+ gangtool.free_pen = FALSE
+ return TRUE
+ return FALSE
+
+/datum/gang_item/equipment/pen/get_cost(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(gangtool && gangtool.free_pen)
+ return 0
+ return ..()
+
+/datum/gang_item/equipment/pen/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(gangtool && gangtool.free_pen)
+ return "(GET ONE FREE)"
+ return ..()
+
+
+/datum/gang_item/equipment/gangtool
+ id = "gangtool"
+ cost = 5
+
+/datum/gang_item/equipment/gangtool/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ var/item_type
+ if(gang)
+ item_type = /obj/item/device/gangtool/spare/lt
+ if(gang.leaders.len < MAX_LEADERS_GANG)
+ to_chat(user, "Gangtools allow you to promote a gangster to be your Lieutenant, enabling them to recruit and purchase items like you. Simply have them register the gangtool. You may promote up to [MAX_LEADERS_GANG-gang.leaders.len] more Lieutenants")
+ else
+ item_type = /obj/item/device/gangtool/spare
+ var/obj/item/device/gangtool/spare/tool = new item_type(user.loc)
+ user.put_in_hands(tool)
+
+/datum/gang_item/equipment/gangtool/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(gang && (gang.leaders.len < gang.max_leaders))
+ return "Promote a Gangster"
+ return "Spare Gangtool"
+
+/datum/gang_item/equipment/dominator
+ name = "Station Dominator"
+ id = "dominator"
+ cost = 30
+ item_path = /obj/machinery/dominator
+ spawn_msg = "The dominator will secure your gang's dominance over the station. Turn it on when you are ready to defend it."
+
+/datum/gang_item/equipment/dominator/can_buy(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(!gang || !gang.dom_attempts)
+ return FALSE
+ return ..()
+
+/datum/gang_item/equipment/dominator/get_name_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(!gang || !gang.dom_attempts)
+ return ..()
+ return "[..()]"
+
+/datum/gang_item/equipment/dominator/get_cost_display(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(!gang || !gang.dom_attempts)
+ return "(Out of stock)"
+ return ..()
+
+/datum/gang_item/equipment/dominator/get_extra_info(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ if(gang)
+ return "This device requires a 5x5 area clear of walls to FUNCTION. (Estimated Takeover Time: [round(gang.determine_domination_time()/60,0.1)] minutes)"
+
+/datum/gang_item/equipment/dominator/purchase(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ var/area/userarea = get_area(user)
+ if(!(userarea.type in gang.territories|gang.new_territories))
+ to_chat(user,"The dominator can be spawned only on territory controlled by your gang!")
+ return FALSE
+ for(var/obj/obj in get_turf(user))
+ if(obj.density)
+ to_chat(user, "There's not enough room here!")
+ return FALSE
+
+ return ..()
+
+/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
+ new item_path(user.loc)
+ to_chat(user, spawn_msg)
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gang_pen.dm b/modular_citadel/code/game/gamemodes/gangs/gang_pen.dm
new file mode 100644
index 0000000000..3dfdf4dd9b
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gang_pen.dm
@@ -0,0 +1,59 @@
+/*
+ * Gang Boss Pens
+ */
+/obj/item/pen/gang
+ var/cooldown
+ var/last_used
+
+/obj/item/pen/gang/Initialize()
+ . = ..()
+ last_used = world.time
+
+/obj/item/pen/gang/attack(mob/living/M, mob/user, stealth = TRUE) //ha
+ if(!istype(M))
+ return
+ if(!ishuman(M) || !ishuman(user) || M.stat == DEAD)
+ return ..()
+ //var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss) //Pen works with bosses only.
+ var/datum/antagonist/gang/L = user.mind.has_antag_datum(/datum/antagonist/gang) //Pen works with anyone in gang.
+ if(!L)
+ return ..()
+ if(!..())
+ return
+ if(cooldown)
+ to_chat(user, "[src] needs more time to recharge before it can be used.")
+ return
+ if(!M.client || !M.mind)
+ to_chat(user, "A braindead gangster is an useless gangster!")
+ return
+ var/datum/team/gang/gang = L.gang
+ if(!add_gangster(user, gang, M.mind))
+ return
+ cooldown = TRUE
+ icon_state = "pen_blink"
+ var/cooldown_time = 600/gang.leaders.len
+ addtimer(CALLBACK(src, .proc/cooldown), cooldown_time)
+
+/obj/item/pen/gang/proc/cooldown()
+ cooldown = FALSE
+ icon_state = "pen"
+ var/mob/M = loc
+ if(istype(M))
+ to_chat(M, "[icon2html(src, M)] [src][(loc == M)?(""):(" in your [loc]")] vibrates softly. It is ready to be used again.")
+
+/obj/item/pen/gang/proc/add_gangster(mob/user, datum/team/gang/gang, datum/mind/gangster_mind, check = TRUE) // Basically a wrapper to add_antag_datum.
+ var/datum/antagonist/dudegang = gangster_mind.has_antag_datum(/datum/antagonist/gang)
+ if(dudegang)
+ if(dudegang == gang)
+ to_chat(user, "This mind is already controlled by your gang!")
+ return
+ to_chat(user, "This mind is already controlled by someone else!")
+ return
+ if(check && gangster_mind.current.has_trait(TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
+ to_chat(user, "This mind is too strong to control!")
+ return
+ var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
+ H.silent = max(H.silent, 5)
+ H.Knockdown(100)
+ gangster_mind.add_antag_datum(/datum/antagonist/gang, gang)
+ return TRUE
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/gangs.dm b/modular_citadel/code/game/gamemodes/gangs/gangs.dm
new file mode 100644
index 0000000000..9151107d6f
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gangs.dm
@@ -0,0 +1,65 @@
+//gang.dm
+//Gang War Game Mode
+GLOBAL_LIST_INIT(possible_gangs, subtypesof(/datum/team/gang))
+GLOBAL_LIST_EMPTY(gangs)
+/datum/game_mode/gang
+ name = "gang war"
+ config_tag = "gang"
+ antag_flag = ROLE_GANG
+ restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
+ required_players = 15
+ required_enemies = 0
+ recommended_enemies = 2
+ enemy_minimum_age = 14
+
+ announce_span = "danger"
+ announce_text = "A violent turf war has erupted on the station!\n\
+ Gangsters: Take over the station with a dominator.\n\
+ Crew: Prevent the gangs from expanding and initiating takeover."
+
+ var/list/datum/mind/gangboss_candidates = list()
+
+/datum/game_mode/gang/generate_report()
+ return "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
+ made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
+ months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
+ technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
+
+/datum/game_mode/gang/pre_setup()
+ if(CONFIG_GET(flag/protect_roles_from_antagonist))
+ restricted_jobs += protected_jobs
+
+ if(CONFIG_GET(flag/protect_assistant_from_antagonist))
+ restricted_jobs += "Assistant"
+
+ //Spawn more bosses depending on server population
+ var/gangs_to_create = 2
+ if(prob(num_players()) && num_players() > 1.5*required_players)
+ gangs_to_create++
+ if(prob(num_players()) && num_players() > 2*required_players)
+ gangs_to_create++
+ gangs_to_create = min(gangs_to_create, GLOB.possible_gangs.len)
+
+ for(var/i in 1 to gangs_to_create)
+ if(!antag_candidates.len)
+ break
+
+ //Now assign a boss for the gang
+ var/datum/mind/boss = pick_n_take(antag_candidates)
+ antag_candidates -= boss
+ gangboss_candidates += boss
+ boss.restricted_roles = restricted_jobs
+
+ if(gangboss_candidates.len < 1) //Need at least one gangs
+ return
+
+ return TRUE
+
+/datum/game_mode/gang/post_setup()
+ set waitfor = FALSE
+ ..()
+ for(var/i in gangboss_candidates)
+ var/datum/mind/M = i
+ var/datum/antagonist/gang/boss/B = new()
+ M.add_antag_datum(B)
+ B.equip_gang()
diff --git a/modular_citadel/code/game/gamemodes/gangs/gangtool.dm b/modular_citadel/code/game/gamemodes/gangs/gangtool.dm
new file mode 100644
index 0000000000..9e828a7042
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/gangtool.dm
@@ -0,0 +1,259 @@
+//gangtool device
+/obj/item/device/gangtool
+ name = "suspicious device"
+ desc = "A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it."
+ icon = 'icons/obj/device.dmi'
+ icon_state = "gangtool"
+ item_state = "radio"
+ lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
+ throwforce = 0
+ w_class = WEIGHT_CLASS_TINY
+ throw_speed = 3
+ throw_range = 7
+ flags_1 = CONDUCT_1
+ var/datum/team/gang/gang //Which gang uses this?
+ var/recalling = 0
+ var/outfits = 2
+ var/free_pen = 0
+ var/promotable = FALSE
+ var/static/list/buyable_items = list()
+ var/list/tags = list()
+
+/obj/item/device/gangtool/Initialize()
+ . = ..()
+ update_icon()
+ for(var/i in subtypesof(/datum/gang_item))
+ var/datum/gang_item/G = i
+ var/id = initial(G.id)
+ var/cat = initial(G.category)
+ if(id)
+ if(!islist(buyable_items[cat]))
+ buyable_items[cat] = list()
+ buyable_items[cat][id] = new G
+/obj/item/device/gangtool/Destroy()
+ if(gang)
+ gang.gangtools -= src
+ return ..()
+
+/obj/item/device/gangtool/attack_self(mob/user)
+ ..()
+ if (!can_use(user))
+ return
+ var/datum/antagonist/gang/boss/L = user.mind.has_antag_datum(/datum/antagonist/gang/boss)
+ var/dat
+ if(!gang)
+ dat += "This device is not registered.
"
+ if(L)
+ if(promotable && L.gang.leaders.len < L.gang.max_leaders)
+ dat += "Give this device to another member of your organization to use to promote them to Lieutenant.
"
+ dat += "If this is meant as a spare device for yourself:
"
+ dat += "Register Device as Spare
"
+ else if(promotable)
+ var/datum/antagonist/gang/sweet = user.mind.has_antag_datum(/datum/antagonist/gang)
+ if(sweet.gang.leaders.len < sweet.gang.max_leaders)
+ dat += "You have been selected for a promotion!
"
+ dat += "Accept Promotion
"
+ else
+ dat += "No promotions available: All positions filled.
"
+ else
+ dat += "This device is not authorized to promote.
"
+ else
+ if(gang.domination_time != NOT_DOMINATING)
+ dat += "Takeover In Progress:
[DisplayTimeText(gang.domination_time_remaining() * 10)] remain"
+
+ dat += "Registration: [gang.name] Gang Boss
"
+ dat += "Organization Size: [gang.members.len] | Station Control: [gang.territories.len] territories under control. | Influence: [gang.influence]
"
+ dat += "Time until Influence grows: [time2text(gang.next_point_time - world.time, "mm:ss")]
"
+ dat += "Send message to Gang
"
+ dat += "Recall shuttle
"
+ dat += "
"
+ for(var/cat in buyable_items)
+ dat += "[cat]
"
+ for(var/id in buyable_items[cat])
+ var/datum/gang_item/G = buyable_items[cat][id]
+ if(!G.can_see(user, gang, src))
+ continue
+
+ var/cost = G.get_cost_display(user, gang, src)
+ if(cost)
+ dat += cost + " "
+
+ var/toAdd = G.get_name_display(user, gang, src)
+ if(G.can_buy(user, gang, src))
+ toAdd = "[toAdd]"
+ dat += toAdd
+ var/extra = G.get_extra_info(user, gang, src)
+ if(extra)
+ dat += "
[extra]"
+ dat += "
"
+ dat += "
"
+
+ dat += "Refresh
"
+
+ var/datum/browser/popup = new(user, "gangtool", "Welcome to GangTool v4.0", 340, 625)
+ popup.set_content(dat)
+ popup.open()
+
+/obj/item/device/gangtool/Topic(href, href_list)
+ if(!can_use(usr))
+ return
+
+ add_fingerprint(usr)
+
+ if(href_list["register"])
+ register_device(usr)
+
+ else if(!gang) //Gangtool must be registered before you can use the functions below
+ return
+
+ if(href_list["purchase"])
+ if(islist(buyable_items[href_list["cat"]]))
+ var/list/L = buyable_items[href_list["cat"]]
+ var/datum/gang_item/G = L[href_list["id"]]
+ if(G && G.can_buy(usr, gang, src))
+ G.purchase(usr, gang, src, FALSE)
+
+ if(href_list["commute"])
+ ping_gang(usr)
+ if(href_list["recall"])
+ recall(usr)
+ attack_self(usr)
+
+/obj/item/device/gangtool/update_icon()
+ overlays.Cut()
+ var/image/I = new(icon, "[icon_state]-overlay")
+ if(gang)
+ I.color = gang.color
+ overlays.Add(I)
+
+/obj/item/device/gangtool/proc/ping_gang(mob/user)
+ if(!can_use(user))
+ return
+ var/message = stripped_input(user,"Discreetly send a gang-wide message.","Send Message") as null|text
+ if(!message || !can_use(user))
+ return
+ if(!is_station_level(user.z))
+ to_chat(user, "[icon2html(src, user)]Error: Station out of range.")
+ return
+ if(gang.members.len)
+ var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
+ if(!G)
+ return
+ var/ping = "[gang.name] [G.message_name] [user.real_name]: [message]"
+ for(var/datum/mind/ganger in gang.members)
+ if(ganger.current && is_station_level(ganger.current.z) && (ganger.current.stat == CONSCIOUS))
+ to_chat(ganger.current, ping)
+ for(var/mob/M in GLOB.dead_mob_list)
+ var/link = FOLLOW_LINK(M, user)
+ to_chat(M, "[link] [ping]")
+ user.log_talk(message,LOG_SAY, tag="[gang.name] gangster")
+
+/obj/item/device/gangtool/proc/register_device(mob/user)
+ if(gang) //It's already been registered!
+ return
+ var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
+ if(G)
+ gang = G.gang
+ gang.gangtools += src
+ update_icon()
+ if(!(user.mind in gang.leaders) && promotable)
+ G.promote()
+ free_pen = TRUE
+ gang.message_gangtools("[user] has been promoted to Lieutenant.")
+ to_chat(user, "The Gangtool you registered will allow you to purchase weapons and equipment, and send messages to your gang.")
+ to_chat(user, "Unlike regular gangsters, you may use recruitment pens to add recruits to your gang. Use them on unsuspecting crew members to recruit them. Don't forget to get your one free pen from the gangtool.")
+ else
+ to_chat(user, "ACCESS DENIED: Unauthorized user.")
+
+/obj/item/device/gangtool/proc/recall(mob/user)
+ if(!recallchecks(user))
+ return
+ if(recalling)
+ to_chat(user, "Error: Recall already in progress.")
+ return
+ gang.message_gangtools("[user] is attempting to recall the emergency shuttle.")
+ recalling = TRUE
+ to_chat(user, "[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...")
+ addtimer(CALLBACK(src, .proc/recall2, user), rand(100,300))
+
+/obj/item/device/gangtool/proc/recall2(mob/user)
+ if(!recallchecks(user))
+ return
+ to_chat(user, "[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...")
+ addtimer(CALLBACK(src, .proc/recall3, user), rand(100,300))
+
+/obj/item/device/gangtool/proc/recall3(mob/user)
+ if(!recallchecks(user))
+ return
+ var/list/living_crew = list()//shamelessly copied from mulligan code, there should be a helper for this
+ for(var/mob/Player in GLOB.mob_list)
+ if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
+ living_crew += Player
+ var/malc = CONFIG_GET(number/midround_antag_life_check)
+ if(living_crew.len / GLOB.joined_player_list.len <= malc) //Shuttle cannot be recalled if too many people died
+ to_chat(user, "[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.")
+ recalling = FALSE
+ return
+ to_chat(user, "[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...")
+ addtimer(CALLBACK(src, .proc/recallfinal, user), rand(100,300))
+
+/obj/item/device/gangtool/proc/recallfinal(mob/user)
+ if(!recallchecks(user))
+ return
+ recalling = FALSE
+ log_game("[key_name(user)] has tried to recall the shuttle with a gangtool.")
+ message_admins("[key_name_admin(user)] has tried to recall the shuttle with a gangtool.", 1)
+ if(SSshuttle.cancelEvac(user))
+ gang.recalls--
+ return TRUE
+
+ to_chat(user, "[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.")
+ return
+
+/obj/item/device/gangtool/proc/recallchecks(mob/user)
+ if(!can_use(user))
+ return
+ if(SSshuttle.emergencyNoRecall)
+ return
+ if(!gang.recalls)
+ to_chat(user, "Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.")
+ return
+ if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
+ to_chat(user, "[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.")
+ recalling = FALSE
+ return
+ if(!gang.dom_attempts)
+ to_chat(user, "[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.")
+ recalling = FALSE
+ return
+ if(!is_station_level(user.z)) //Shuttle can only be recalled while on station
+ to_chat(user, "[icon2html(src, user)]Error: Device out of range of station communication arrays.")
+ recalling = FALSE
+ return
+ return TRUE
+
+/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
+ if(!istype(user))
+ return
+ if(user.incapacitated())
+ return
+ if(!(src in user.contents))
+ return
+ if(!user.mind)
+ return
+ var/datum/antagonist/gang/G = user.mind.has_antag_datum(/datum/antagonist/gang)
+ if(!G)
+ to_chat(user, "Huh, what's this?")
+ return
+ if(!isnull(gang) && G.gang != gang)
+ to_chat(user, "You cannot use gang tools owned by enemy gangs!")
+ return
+ return TRUE
+
+
+/obj/item/device/gangtool/spare
+ outfits = TRUE
+
+/obj/item/device/gangtool/spare/lt
+ promotable = TRUE
\ No newline at end of file
diff --git a/modular_citadel/code/game/gamemodes/gangs/implant_gang.dm b/modular_citadel/code/game/gamemodes/gangs/implant_gang.dm
new file mode 100644
index 0000000000..ee91928845
--- /dev/null
+++ b/modular_citadel/code/game/gamemodes/gangs/implant_gang.dm
@@ -0,0 +1,61 @@
+/obj/item/implant/gang
+ name = "gang implant"
+ desc = "Makes you a gangster or such."
+ activated = 0
+ var/datum/team/gang/gang
+
+/obj/item/implant/gang/Initialize(loc, setgang)
+ .=..()
+ gang = setgang
+
+/obj/item/implant/gang/Destroy()
+ gang = null
+ return ..()
+
+/obj/item/implant/gang/get_data()
+ var/dat = {"Implant Specifications:
+ Name: Criminal brainwash implant
+ Life: A few seconds after injection.
+ Important Notes: Illegal
+
+ Implant Details:
+ Function: Contains a small pod of nanobots that change the host's brain to be loyal to a certain organization.
+ Special Features: This device will also emit a small EMP pulse, destroying any other implants within the host's brain.
+ Integrity: Implant's EMP function will destroy itself in the process."}
+ return dat
+
+/obj/item/implant/gang/implant(mob/living/target, mob/user, silent = 0)
+ if(!target || !target.mind || target.stat == DEAD)
+ return 0
+ var/datum/antagonist/gang/G = target.mind.has_antag_datum(/datum/antagonist/gang)
+ if(G && G.gang == G)
+ return 0 // it's pointless
+ if(..())
+ for(var/obj/item/implant/I in target.implants)
+ if(I != src)
+ qdel(I)
+
+ if(ishuman(target))
+ var/success
+ if(G)
+ if(!istype(G, /datum/antagonist/gang/boss))
+ success = TRUE //Was not a gang boss, convert as usual
+ target.mind.remove_antag_datum(/datum/antagonist/gang)
+ else
+ success = TRUE
+ if(!success)
+ target.visible_message("[target] seems to resist the implant!", "You feel the influence of your enemies try to invade your mind!")
+ return FALSE
+ target.mind.add_antag_datum(/datum/antagonist/gang, gang)
+ qdel(src)
+ return TRUE
+
+/obj/item/implanter/gang
+ name = "implanter (gang)"
+
+/obj/item/implanter/gang/Initialize(loc, gang)
+ if(!gang)
+ qdel(src)
+ return
+ imp = new /obj/item/implant/gang(src,gang)
+ .=..()
\ No newline at end of file
diff --git a/tgstation.dme b/tgstation.dme
index cbbec7f02d..739176a457 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -2831,6 +2831,17 @@
#include "modular_citadel\code\datums\wires\airlock.dm"
#include "modular_citadel\code\datums\wires\autoylathe.dm"
#include "modular_citadel\code\game\area\cit_areas.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\dominator.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\dominator_countdown.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gang.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gang_datums.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gang_decals.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gang_hud.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gang_items.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gang_pen.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gangs.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\gangtool.dm"
+#include "modular_citadel\code\game\gamemodes\gangs\implant_gang.dm"
#include "modular_citadel\code\game\gamemodes\miniantags\bot_swarm\swarmer_event.dm"
#include "modular_citadel\code\game\gamemodes\revolution\revolution.dm"
#include "modular_citadel\code\game\machinery\cryopod.dm"