diff --git a/code/game/objects/items/clown_items.dm b/code/game/objects/items/clown_items.dm
index 8010aa2fa3..c9468cb79f 100644
--- a/code/game/objects/items/clown_items.dm
+++ b/code/game/objects/items/clown_items.dm
@@ -58,12 +58,8 @@
return
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
-<<<<<<< HEAD
- if(user.client && (target in user.client.screen))
-=======
target.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
if(user.client && ((target in user.client.screen) && !user.is_holding(target)))
->>>>>>> 5dde2e3... Merge pull request #31864 from ninjanomnom/thermite
to_chat(user, "You need to take that [target.name] off before cleaning it!")
else if(istype(target, /obj/effect/decal/cleanable))
user.visible_message("[user] begins to scrub \the [target.name] out with [src].", "You begin to scrub \the [target.name] out with [src]...")