Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit245
This commit is contained in:
@@ -39,12 +39,12 @@
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize()
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. = ..()
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GET_COMPONENT(bananium, /datum/component/material_container)
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var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
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bananium.insert_amount(max_recharge, MAT_BANANIUM)
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process()
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GET_COMPONENT(bananium, /datum/component/material_container)
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var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
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var/bananium_amount = bananium.amount(MAT_BANANIUM)
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if(bananium_amount < max_recharge)
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bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM)
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@@ -73,19 +73,19 @@
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/obj/item/melee/transforming/energy/sword/bananium/Initialize()
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. = ..()
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AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.signal_enabled = active
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/obj/item/melee/transforming/energy/sword/bananium/attack(mob/living/M, mob/living/user)
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..()
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if(active)
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.Slip(M)
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/obj/item/melee/transforming/energy/sword/bananium/throw_impact(atom/hit_atom, throwingdatum)
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. = ..()
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if(active)
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.Slip(hit_atom)
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/obj/item/melee/transforming/energy/sword/bananium/attackby(obj/item/I, mob/living/user, params)
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@@ -98,7 +98,7 @@
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/obj/item/melee/transforming/energy/sword/bananium/transform_weapon(mob/living/user, supress_message_text)
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..()
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.signal_enabled = active
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/obj/item/melee/transforming/energy/sword/bananium/ignition_effect(atom/A, mob/user)
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@@ -108,7 +108,7 @@
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if(!active)
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transform_weapon(user, TRUE)
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user.visible_message("<span class='suicide'>[user] is [pick("slitting [user.p_their()] stomach open with", "falling on")] [src]! It looks like [user.p_theyre()] trying to commit seppuku, but the blade slips off of [user.p_them()] harmlessly!</span>")
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.Slip(user)
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return SHAME
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@@ -130,12 +130,12 @@
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/obj/item/shield/energy/bananium/Initialize()
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. = ..()
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AddComponent(/datum/component/slippery, 60, GALOSHES_DONT_HELP)
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.signal_enabled = active
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/obj/item/shield/energy/bananium/attack_self(mob/living/carbon/human/user)
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..()
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.signal_enabled = active
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/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
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@@ -149,7 +149,7 @@
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if(active)
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var/caught = hit_atom.hitby(src, 0, 0)
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if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
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GET_COMPONENT(slipper, /datum/component/slippery)
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.Slip(hit_atom)
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if(thrownby && !caught)
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throw_at(thrownby, throw_range+2, throw_speed, null, 1)
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@@ -267,6 +267,7 @@
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operation_req_access = list(ACCESS_SYNDICATE)
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wreckage = /obj/structure/mecha_wreckage/honker/dark
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max_equip = 3
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spawn_tracked = FALSE
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/obj/mecha/combat/honker/dark/GrantActions(mob/living/user, human_occupant = 0)
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..()
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@@ -107,6 +107,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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/// If a only ruleset has been executed.
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var/only_ruleset_executed = FALSE
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/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this.
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..()
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pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
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GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
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/datum/game_mode/dynamic/admin_panel()
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var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
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dat += "Dynamic Mode <a href='?_src_=vars;[HrefToken()];Vars=[REF(src)]'>\[VV\]</A><BR>"
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@@ -216,7 +221,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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. += G.get_report()
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print_command_report(., "Central Command Status Summary", announce=FALSE)
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", 'sound/ai/intercept.ogg')
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priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
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if(GLOB.security_level < SEC_LEVEL_BLUE)
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set_security_level(SEC_LEVEL_BLUE)
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@@ -3,6 +3,8 @@
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var/name = ""
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/// For admin logging and round end screen, do not change this unless making a new rule type.
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var/ruletype = ""
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/// For config purposes, similar to config_tag for secret game modes.
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var/config_tag = null
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/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
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var/persistent = FALSE
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/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
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@@ -65,7 +67,18 @@
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restricted_roles += protected_roles
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if(CONFIG_GET(flag/protect_assistant_from_antagonist))
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restricted_roles += "Assistant"
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var/weights = CONFIG_GET(keyed_list/dynamic_weight)
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var/costs = CONFIG_GET(keyed_list/dynamic_cost)
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var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
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var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
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if(config_tag in weights)
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weight = weights[config_tag]
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirementses)
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requirements = requirementses[config_tag]
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if(config_tag in high_population_requirements)
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high_population_requirement = high_population_requirements[config_tag]
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if (istype(SSticker.mode, /datum/game_mode/dynamic))
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mode = SSticker.mode
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else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function.
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@@ -52,6 +52,7 @@
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/datum/dynamic_ruleset/latejoin/infiltrator
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name = "Syndicate Infiltrator"
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config_tag = "latejoin_traitor"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_TRAITOR
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restricted_roles = list("AI", "Cyborg")
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@@ -72,6 +73,7 @@
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/datum/dynamic_ruleset/latejoin/provocateur
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name = "Provocateur"
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config_tag = "latejoin_revolution"
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antag_datum = /datum/antagonist/rev/head
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antag_flag = ROLE_REV_HEAD
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antag_flag_override = ROLE_REV
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@@ -169,6 +169,7 @@
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/datum/dynamic_ruleset/midround/autotraitor
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name = "Syndicate Sleeper Agent"
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config_tag = "midround_traitor"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_TRAITOR
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restricted_roles = list("AI", "Cyborg", "Positronic Brain")
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@@ -224,6 +225,7 @@
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/datum/dynamic_ruleset/midround/malf
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name = "Malfunctioning AI"
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config_tag = "malf_ai"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_MALF
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enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer")
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@@ -261,7 +263,7 @@
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(AI)
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if(prob(ion_announce))
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priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg')
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priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm")
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if(prob(removeDontImproveChance))
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M.replace_random_law(generate_ion_law(), list(LAW_INHERENT, LAW_SUPPLIED, LAW_ION))
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else
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@@ -276,6 +278,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/wizard
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name = "Wizard"
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config_tag = "midround_wizard"
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antag_datum = /datum/antagonist/wizard
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antag_flag = ROLE_WIZARD
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enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
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@@ -308,6 +311,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/nuclear
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name = "Nuclear Assault"
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config_tag = "midround_nuclear"
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antag_flag = ROLE_OPERATIVE
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antag_datum = /datum/antagonist/nukeop
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
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@@ -351,6 +355,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/blob
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name = "Blob"
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config_tag = "blob"
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antag_datum = /datum/antagonist/blob
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antag_flag = ROLE_BLOB
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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@@ -374,6 +379,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/xenomorph
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name = "Alien Infestation"
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config_tag = "xenos"
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antag_datum = /datum/antagonist/xeno
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antag_flag = ROLE_ALIEN
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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@@ -420,6 +426,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/nightmare
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name = "Nightmare"
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config_tag = "nightmare"
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antag_datum = /datum/antagonist/nightmare
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antag_flag = "Nightmare"
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antag_flag_override = ROLE_ALIEN
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@@ -7,6 +7,7 @@
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/datum/dynamic_ruleset/roundstart/traitor
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name = "Traitors"
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config_tag = "traitor"
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persistent = TRUE
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antag_flag = ROLE_TRAITOR
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antag_datum = /datum/antagonist/traitor/
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@@ -48,6 +49,7 @@
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/datum/dynamic_ruleset/roundstart/traitorbro
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name = "Blood Brothers"
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config_tag = "traitorbro"
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antag_flag = ROLE_BROTHER
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antag_datum = /datum/antagonist/brother/
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restricted_roles = list("AI", "Cyborg")
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@@ -100,6 +102,7 @@
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/datum/dynamic_ruleset/roundstart/changeling
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name = "Changelings"
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config_tag = "changeling"
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antag_flag = ROLE_CHANGELING
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antag_datum = /datum/antagonist/changeling
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restricted_roles = list("AI", "Cyborg")
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@@ -149,6 +152,7 @@
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// Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round.
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/datum/dynamic_ruleset/roundstart/wizard
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name = "Wizard"
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config_tag = "wizard"
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antag_flag = ROLE_WIZARD
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antag_datum = /datum/antagonist/wizard
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minimum_required_age = 14
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@@ -194,6 +198,7 @@
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/datum/dynamic_ruleset/roundstart/bloodcult
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name = "Blood Cult"
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config_tag = "cult"
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antag_flag = ROLE_CULTIST
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antag_datum = /datum/antagonist/cult
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minimum_required_age = 14
|
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@@ -254,6 +259,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear
|
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name = "Nuclear Emergency"
|
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config_tag = "nuclear"
|
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antag_flag = ROLE_OPERATIVE
|
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antag_datum = /datum/antagonist/nukeop
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var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader
|
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@@ -343,6 +349,7 @@
|
||||
|
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/datum/dynamic_ruleset/roundstart/delayed/revs
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name = "Revolution"
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config_tag = "revolution"
|
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persistent = TRUE
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antag_flag = ROLE_REV_HEAD
|
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antag_flag_override = ROLE_REV
|
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@@ -433,6 +440,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/extended
|
||||
name = "Extended"
|
||||
config_tag = "extended"
|
||||
antag_flag = null
|
||||
antag_datum = null
|
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restricted_roles = list()
|
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@@ -456,6 +464,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/clockcult
|
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name = "Clockcult"
|
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config_tag = "clockwork_cult"
|
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antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
antag_datum = /datum/antagonist/clockcult
|
||||
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
@@ -559,6 +568,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops
|
||||
name = "Clown Ops"
|
||||
config_tag = "clownops"
|
||||
antag_datum = /datum/antagonist/nukeop/clownop
|
||||
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
@@ -584,6 +594,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/devil
|
||||
name = "Devil"
|
||||
config_tag = "devil"
|
||||
antag_flag = ROLE_DEVIL
|
||||
antag_datum = /datum/antagonist/devil
|
||||
restricted_roles = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
@@ -642,6 +653,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/monkey
|
||||
name = "Monkey"
|
||||
config_tag = "monkey"
|
||||
antag_flag = ROLE_MONKEY
|
||||
antag_datum = /datum/antagonist/monkey/leader
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
@@ -704,6 +716,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/meteor
|
||||
name = "Meteor"
|
||||
config_tag = "meteor"
|
||||
persistent = TRUE
|
||||
required_candidates = 0
|
||||
weight = 3
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
|
||||
continue
|
||||
@@ -48,7 +48,7 @@
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
|
||||
@@ -29,4 +29,4 @@
|
||||
/datum/game_mode/extended/announced/send_intercept(report = 0)
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
|
||||
/datum/game_mode/proc/send_intercept()
|
||||
if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg')
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
return
|
||||
var/intercepttext = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
intercepttext += "<b>Central Command has intercepted and partially decoded a Syndicate transmission with vital information regarding their movements. The following report outlines the most \
|
||||
@@ -288,7 +288,7 @@
|
||||
intercepttext += G.get_report()
|
||||
|
||||
print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE)
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg')
|
||||
priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", "intercept")
|
||||
if(GLOB.security_level < SEC_LEVEL_BLUE)
|
||||
set_security_level(SEC_LEVEL_BLUE)
|
||||
|
||||
|
||||
@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
|
||||
|
||||
/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
|
||||
if(!isspaceturf(T))
|
||||
new /obj/effect/decal/cleanable/xenoblood(T)
|
||||
new /obj/effect/decal/cleanable/blood/xeno(T)
|
||||
|
||||
//Station buster Tunguska
|
||||
/obj/effect/meteor/tunguska
|
||||
|
||||
Reference in New Issue
Block a user