Brain Traumas
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//Mild traumas are the most common; they are generally minor annoyances.
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//They can be cured with mannitol and patience, although brain surgery still works.
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//Most of the old brain damage effects have been transferred to the dumbness trauma.
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/datum/brain_trauma/mild
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/datum/brain_trauma/mild/hallucinations
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name = "Hallucinations"
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desc = "Patient suffers constant hallucinations."
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scan_desc = "schizophrenia"
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gain_text = "<span class='warning'>You feel your grip on reality slipping...</span>"
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lose_text = "<span class='notice'>You feel more grounded.</span>"
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/datum/brain_trauma/mild/hallucinations/on_life()
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owner.hallucination = min(owner.hallucination + 10, 50)
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..()
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/datum/brain_trauma/mild/hallucinations/on_lose()
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owner.hallucination = 0
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..()
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/datum/brain_trauma/mild/stuttering
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name = "Stuttering"
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desc = "Patient can't speak properly."
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scan_desc = "reduced mouth coordination"
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gain_text = "<span class='warning'>Speaking clearly is getting harder.</span>"
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lose_text = "<span class='notice'>You feel in control of your speech.</span>"
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/datum/brain_trauma/mild/stuttering/on_life()
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owner.stuttering = min(owner.stuttering + 5, 25)
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..()
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/datum/brain_trauma/mild/stuttering/on_lose()
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owner.stuttering = 0
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..()
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/datum/brain_trauma/mild/dumbness
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name = "Dumbness"
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desc = "Patient has reduced brain activity, making them less intelligent."
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scan_desc = "reduced brain activity"
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gain_text = "<span class='warning'>You feel dumber.</span>"
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lose_text = "<span class='notice'>You feel smart again.</span>"
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/datum/brain_trauma/mild/dumbness/on_gain()
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owner.disabilities |= DUMB
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..()
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/datum/brain_trauma/mild/dumbness/on_life()
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owner.derpspeech = min(owner.derpspeech + 5, 25)
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if(prob(3))
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owner.emote("drool")
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else if(owner.stat == CONSCIOUS && prob(3))
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owner.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
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..()
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/datum/brain_trauma/mild/dumbness/on_lose()
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owner.disabilities &= ~DUMB
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owner.derpspeech = 0
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..()
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/datum/brain_trauma/mild/speech_impediment
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name = "Speech Impediment"
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desc = "Patient is unable to form coherent sentences."
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scan_desc = "communication disorder"
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gain_text = "" //mutation will handle the text
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lose_text = ""
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/datum/brain_trauma/mild/speech_impediment/on_gain()
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owner.dna.add_mutation(UNINTELLIGIBLE)
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..()
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//no fiddling with genetics to get out of this one
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/datum/brain_trauma/mild/speech_impediment/on_life()
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if(!(GLOB.mutations_list[UNINTELLIGIBLE] in owner.dna.mutations))
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on_gain()
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..()
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/datum/brain_trauma/mild/speech_impediment/on_lose()
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owner.dna.remove_mutation(UNINTELLIGIBLE)
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..()
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/datum/brain_trauma/mild/concussion
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name = "Concussion"
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desc = "Patient's brain is concussed."
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scan_desc = "a concussion"
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gain_text = "<span class='warning'>Your head hurts!</span>"
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lose_text = "<span class='notice'>The pressure inside your head starts fading.</span>"
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/datum/brain_trauma/mild/concussion/on_life()
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if(prob(5))
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switch(rand(1,11))
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if(1)
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owner.vomit()
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if(2,3)
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owner.dizziness += 10
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if(4,5)
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owner.confused += 10
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owner.blur_eyes(10)
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if(6 to 9)
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owner.slurring += 30
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if(10)
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to_chat(owner, "<span class='notice'>You forget for a moment what you were doing.</span>")
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owner.Stun(20)
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if(11)
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to_chat(owner, "<span class='warning'>You faint.</span>")
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owner.Unconscious(80)
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..()
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/datum/brain_trauma/mild/muscle_weakness
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name = "Muscle Weakness"
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desc = "Patient experiences occasional bouts of muscle weakness."
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scan_desc = "weak motor nerve signal"
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gain_text = "<span class='warning'>Your muscles feel oddly faint.</span>"
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lose_text = "<span class='notice'>You feel in control of your muscles again.</span>"
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/datum/brain_trauma/mild/muscle_weakness/on_life()
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var/fall_chance = 1
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if(owner.m_intent == MOVE_INTENT_RUN)
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fall_chance += 2
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if(prob(fall_chance) && !owner.lying && !owner.buckled)
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to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
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owner.Knockdown(35)
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else if(owner.get_active_held_item())
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var/drop_chance = 1
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var/obj/item/I = owner.get_active_held_item()
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drop_chance += I.w_class
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if(prob(drop_chance) && owner.dropItemToGround(I))
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to_chat(owner, "<span class='warning'>You drop [I]!</span>")
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else if(prob(3))
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to_chat(owner, "<span class='warning'>You feel a sudden weakness in your muscles!</span>")
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owner.adjustStaminaLoss(50)
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..()
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