Brain Traumas

This commit is contained in:
XDTM
2017-12-06 19:04:17 +01:00
committed by CitadelStationBot
parent e7e9a4cc9b
commit 988dbe87da
73 changed files with 1622 additions and 105 deletions
+1 -1
View File
@@ -437,7 +437,7 @@
SSblackbox.record_feedback("tally", "admin_secrets_fun_used", 1, "Mass Braindamage")
for(var/mob/living/carbon/human/H in GLOB.player_list)
to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
H.setBrainLoss(60)
H.adjustBrainLoss(60, 80)
message_admins("[key_name_admin(usr)] made everybody retarded")
if("eagles")//SCRAW
+1 -1
View File
@@ -1221,7 +1221,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
target.electrocution_animation(40)
to_chat(target, "<span class='userdanger'>The gods have punished you for your sins!</span>")
if(ADMIN_PUNISHMENT_BRAINDAMAGE)
target.adjustBrainLoss(75)
target.adjustBrainLoss(199, 199)
if(ADMIN_PUNISHMENT_GIB)
target.gib(FALSE)
if(ADMIN_PUNISHMENT_BSA)
+145
View File
@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/item/device/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
@@ -141,3 +142,147 @@
/obj/item/device/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
=======
/obj/item/device/assembly/mousetrap
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
materials = list(MAT_METAL=100)
attachable = 1
var/armed = 0
/obj/item/device/assembly/mousetrap/examine(mob/user)
..()
if(armed)
to_chat(user, "The mousetrap is armed!")
else
to_chat(user, "The mousetrap is not armed.")
/obj/item/device/assembly/mousetrap/activate()
if(..())
armed = !armed
if(!armed)
if(ishuman(usr))
var/mob/living/carbon/human/user = usr
if((user.disabilities & (CLUMSY | DUMB)) && prob(50))
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
pulse(0)
update_icon()
if(usr)
playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/device/assembly/mousetrap/describe()
return "The pressure switch is [armed?"primed":"safe"]."
/obj/item/device/assembly/mousetrap/update_icon()
if(armed)
icon_state = "mousetraparmed"
else
icon_state = "mousetrap"
if(holder)
holder.update_icon()
/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet")
if(!armed)
return
var/obj/item/bodypart/affecting = null
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(PIERCEIMMUNE in H.dna.species.species_traits)
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
update_icon()
pulse(0)
return 0
switch(type)
if("feet")
if(!H.shoes)
affecting = H.get_bodypart(pick("l_leg", "r_leg"))
H.Knockdown(60)
if("l_hand", "r_hand")
if(!H.gloves)
affecting = H.get_bodypart(type)
H.Stun(60)
if(affecting)
if(affecting.receive_damage(1, 0))
H.update_damage_overlays()
else if(ismouse(target))
var/mob/living/simple_animal/mouse/M = target
visible_message("<span class='boldannounce'>SPLAT!</span>")
M.splat()
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
armed = 0
update_icon()
pulse(0)
/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user)
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
else
if((user.disabilities & (CLUMSY | DUMB)) && prob(50))
var/which_hand = "l_hand"
if(!(user.active_hand_index % 2))
which_hand = "r_hand"
triggered(user, which_hand)
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
return
to_chat(user, "<span class='notice'>You disarm [src].</span>")
armed = !armed
update_icon()
playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
if(armed)
if((user.disabilities & (CLUMSY | DUMB)) && prob(50))
var/which_hand = "l_hand"
if(!(user.active_hand_index % 2))
which_hand = "r_hand"
triggered(user, which_hand)
user.visible_message("<span class='warning'>[user] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
return
..()
/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj)
if(armed)
if(ismob(AM))
var/mob/MM = AM
if(!(MM.movement_type & FLYING))
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.m_intent == MOVE_INTENT_RUN)
triggered(H)
H.visible_message("<span class='warning'>[H] accidentally steps on [src].</span>", \
"<span class='warning'>You accidentally step on [src]</span>")
else if(ismouse(MM))
triggered(MM)
else if(AM.density) // For mousetrap grenades, set off by anything heavy
triggered(AM)
..()
/obj/item/device/assembly/mousetrap/on_found(mob/finder)
if(armed)
finder.visible_message("<span class='warning'>[finder] accidentally sets off [src], breaking their fingers.</span>", \
"<span class='warning'>You accidentally trigger [src]!</span>")
triggered(finder, (finder.active_hand_index % 2 == 0) ? "r_hand" : "l_hand")
return 1 //end the search!
return 0
/obj/item/device/assembly/mousetrap/hitby(A as mob|obj)
if(!armed)
return ..()
visible_message("<span class='warning'>[src] is triggered by [A].</span>")
triggered(null)
/obj/item/device/assembly/mousetrap/armed
icon_state = "mousetraparmed"
armed = 1
>>>>>>> 550d711... Brain Traumas (#31727)
+10 -2
View File
@@ -454,7 +454,7 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
var/list/image/delusions = list()
cost = 50
/datum/hallucination/delusion/New(mob/living/carbon/T, forced, force_kind = null , duration = 300,skip_nearby = 1, custom_icon = null, custom_icon_file = null)
/datum/hallucination/delusion/New(mob/living/carbon/T, forced, force_kind = null , duration = 300,skip_nearby = 1, custom_icon = null, custom_icon_file = null, custom_name = null)
. = ..()
var/image/A = null
var/kind = force_kind ? force_kind : pick("monkey","corgi","carp","skeleton","demon","zombie")
@@ -467,23 +467,31 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
switch(kind)
if("monkey")//Monkey
A = image('icons/mob/monkey.dmi',H,"monkey1")
A.name = "Monkey ([rand(1,999)])"
if("carp")//Carp
A = image('icons/mob/animal.dmi',H,"carp")
A.name = "Space Carp"
if("corgi")//Corgi
A = image('icons/mob/pets.dmi',H,"corgi")
A.name = "Corgi"
if("skeleton")//Skeletons
A = image('icons/mob/human.dmi',H,"skeleton")
A.name = "Skeleton"
if("zombie")//Zombies
A = image('icons/mob/human.dmi',H,"zombie")
A.name = "Zombie"
if("demon")//Demon
A = image('icons/mob/mob.dmi',H,"daemon")
A.name = "Demon"
if("custom")
A = image(custom_icon_file, H, custom_icon)
A.name = custom_name
A.override = 1
if(target.client)
delusions |= A
target.client.images |= A
QDEL_IN(src, duration)
if(duration)
QDEL_IN(src, duration)
/datum/hallucination/delusion/Destroy()
for(var/image/I in delusions)
@@ -68,7 +68,7 @@ Chaplain
B.name = "Guys Gone Wild"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
H.setBrainLoss(100) // starts off retarded as fuck
H.adjustBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
@@ -14,6 +14,8 @@
var/damaged_brain = FALSE //whether the brain organ is damaged.
var/decoy_override = FALSE //I apologize to the security players, and myself, who abused this, but this is going to go.
var/list/datum/brain_trauma/traumas = list()
/obj/item/organ/brain/changeling_brain
vital = FALSE
decoy_override = TRUE
@@ -41,11 +43,21 @@
QDEL_NULL(brainmob)
for(var/X in traumas)
var/datum/brain_trauma/BT = X
BT.owner = owner
BT.on_gain()
//Update the body's icon so it doesnt appear debrained anymore
C.update_hair()
/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
..()
for(var/X in traumas)
var/datum/brain_trauma/BT = X
BT.on_lose(TRUE)
BT.owner = null
if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
transfer_identity(C)
C.update_hair()
@@ -134,6 +146,30 @@
else
..()
/obj/item/organ/brain/proc/get_brain_damage()
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
. = (1 - (offset_integrity / brain_damage_threshold)) * BRAIN_DAMAGE_DEATH
/obj/item/organ/brain/proc/adjust_brain_damage(amount, maximum)
var/adjusted_amount
if(amount >= 0 && maximum)
var/brainloss = get_brain_damage()
var/new_brainloss = Clamp(brainloss + amount, 0, maximum)
if(brainloss > new_brainloss) //brainloss is over the cap already
return 0
adjusted_amount = new_brainloss - brainloss
else
adjusted_amount = amount
adjusted_amount *= BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
if(adjusted_amount)
if(adjusted_amount >= 0.1)
take_damage(adjusted_amount)
else if(adjusted_amount <= -0.1)
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
. = adjusted_amount
/obj/item/organ/brain/Destroy() //copypasted from MMIs.
if(brainmob)
qdel(brainmob)
@@ -144,4 +180,50 @@
name = "alien brain"
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
icon_state = "brain-x"
<<<<<<< HEAD
origin_tech = "biotech=6"
=======
////////////////////////////////////TRAUMAS////////////////////////////////////////
/obj/item/organ/brain/proc/has_trauma_type(brain_trauma_type, consider_permanent = FALSE)
for(var/X in traumas)
var/datum/brain_trauma/BT = X
if(istype(BT, brain_trauma_type) && (consider_permanent || !BT.permanent))
return BT
//Add a specific trauma
/obj/item/organ/brain/proc/gain_trauma(datum/brain_trauma/trauma, permanent = FALSE, list/arguments)
var/trauma_type
if(ispath(trauma))
trauma_type = trauma
traumas += new trauma_type(arglist(list(src, permanent) + arguments))
else
traumas += trauma
trauma.permanent = permanent
//Add a random trauma of a certain subtype
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, permanent = FALSE)
var/list/datum/brain_trauma/possible_traumas = list()
for(var/T in subtypesof(brain_trauma_type))
var/datum/brain_trauma/BT = T
if(initial(BT.can_gain))
possible_traumas += BT
var/trauma_type = pick(possible_traumas)
traumas += new trauma_type(src, permanent)
//Cure a random trauma of a certain subtype
/obj/item/organ/brain/proc/cure_trauma_type(brain_trauma_type, cure_permanent = FALSE)
var/datum/brain_trauma/trauma = has_trauma_type(brain_trauma_type)
if(trauma && (cure_permanent || !trauma.permanent))
qdel(trauma)
/obj/item/organ/brain/proc/cure_all_traumas(cure_permanent = FALSE)
for(var/X in traumas)
var/datum/brain_trauma/trauma = X
if(cure_permanent || !trauma.permanent)
qdel(trauma)
>>>>>>> 550d711... Brain Traumas (#31727)
@@ -22,4 +22,4 @@
return
/mob/living/brain/set_blurriness()
return
return
+5 -1
View File
@@ -112,7 +112,8 @@
take_bodypart_damage(10)
victim.Knockdown(20)
Knockdown(20)
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>", "<span class='userdanger'>You violently crash into [victim]!</span>")
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
"<span class='userdanger'>You violently crash into [victim]!</span>")
playsound(src,'sound/weapons/punch1.ogg',50,1)
@@ -765,6 +766,7 @@
update_handcuffed()
if(reagents)
reagents.addiction_list = list()
cure_all_traumas(TRUE, TRUE)
..()
// heal ears after healing disabilities, since ears check DEAF disability
// when healing.
@@ -849,3 +851,5 @@
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]"
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]"
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]"
.["Give brain trauma"] = "?_src_=vars;[HrefToken()];givetrauma=[REF(src)]"
.["Cure brain traumas"] = "?_src_=vars;[HrefToken()];curetraumas=[REF(src)]"
@@ -229,7 +229,7 @@
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
"<span class='italics'>You hear a heavy electrical crack.</span>" \
)
)
jitteriness += 1000 //High numbers for violent convulsions
do_jitter_animation(jitteriness)
stuttering += 2
@@ -196,3 +196,37 @@
staminaloss = amount
if(updating_stamina)
update_stamina()
/mob/living/carbon/getBrainLoss()
. = BRAIN_DAMAGE_DEATH
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.get_brain_damage()
//Some sources of brain damage shouldn't be deadly
/mob/living/carbon/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH)
if(status_flags & GODMODE)
return 0
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
return
B.adjust_brain_damage(amount, maximum)
if(amount <= 0) //cut this early
return
var/brainloss = getBrainLoss()
if(brainloss > BRAIN_DAMAGE_MILD && !has_trauma_type(BRAIN_TRAUMA_MILD))
if(prob((amount * 2) + ((brainloss - BRAIN_DAMAGE_MILD) / 5))) //1 damage|50 brain damage = 4% chance
gain_trauma_type(BRAIN_TRAUMA_MILD)
if(brainloss > BRAIN_DAMAGE_SEVERE && !has_trauma_type(BRAIN_TRAUMA_SEVERE) && !has_trauma_type(BRAIN_TRAUMA_SPECIAL))
if(prob(amount + ((brainloss - BRAIN_DAMAGE_SEVERE) / 15))) //1 damage|150 brain damage = 3% chance
if(prob(20))
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
else
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
/mob/living/carbon/setBrainLoss(amount)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
var/adjusted_amount = amount - B.get_brain_damage()
B.adjust_brain_damage(adjusted_amount, null)
+1 -1
View File
@@ -69,7 +69,7 @@
else
msg += "<b>[t_He] [t_is] severely deformed!</b>\n"
if(getBrainLoss() > 60)
if(disabilities & DUMB)
msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n"
if(fire_stacks > 0)
@@ -7,7 +7,7 @@
var/t_has = p_have()
var/t_is = p_are()
var/msg = "<span class='info'>*---------*\nThis is <EM>[src.name]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is <EM>[name]</EM>!\n"
var/list/obscured = check_obscured_slots()
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
@@ -284,7 +284,7 @@
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
else
if(getBrainLoss() >= 60)
if(disabilities & DUMB)
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
if(InCritical())
msg += "[t_He] [t_is] barely conscious.\n"
@@ -103,7 +103,9 @@
/mob/living/carbon/human/IsAdvancedToolUser()
return 1//Humans can use guns and such
if(disabilities & MONKEYLIKE)
return FALSE
return TRUE//Humans can use guns and such
/mob/living/carbon/human/reagent_check(datum/reagent/R)
return dna.species.handle_chemicals(R,src)
+1 -11
View File
@@ -20,8 +20,6 @@
#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
#define BRAIN_DAMAGE_FILE "brain_damage_lines.json"
/mob/living/carbon/human/Life()
set invisibility = 0
set background = BACKGROUND_ENABLED
@@ -74,14 +72,6 @@
else if(eye_blurry) //blurry eyes heal slowly
adjust_blurriness(-1)
if (getBrainLoss() >= 60 && stat == CONSCIOUS)
if(prob(3))
if(prob(25))
emote("drool")
else
say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
/mob/living/carbon/human/handle_mutations_and_radiation()
if(!dna || !dna.species.handle_mutations_and_radiation(src))
..()
@@ -430,7 +420,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
to_chat(src, "<span class='warning'>Maybe you should lie down for a bit...</span>")
if(drunkenness >= 91)
adjustBrainLoss(0.4)
adjustBrainLoss(0.4, 60)
if(prob(20) && !stat)
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED && (z in GLOB.station_z_levels)) //QoL mainly
to_chat(src, "<span class='warning'>You're so tired... but you can't miss that shuttle...</span>")
@@ -1359,8 +1359,13 @@ GLOBAL_LIST_EMPTY(roundstart_races)
target.apply_damage(damage, BRUTE, affecting, armor_block)
add_logs(user, target, "punched")
if((target.stat != DEAD) && damage >= user.dna.species.punchstunthreshold)
<<<<<<< HEAD
target.visible_message("<span class='danger'>[user] has weakened [target]!</span>", \
"<span class='userdanger'>[user] has weakened [target]!</span>")
=======
target.visible_message("<span class='danger'>[user] has knocked [target] down!</span>", \
"<span class='userdanger'>[user] has knocked [target] down!</span>", null, COMBAT_MESSAGE_RANGE)
>>>>>>> 550d711... Brain Traumas (#31727)
target.apply_effect(80, KNOCKDOWN, armor_block)
target.forcesay(GLOB.hit_appends)
else if(target.lying)
@@ -1404,7 +1409,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(randn <= 60)
var/obj/item/I = null
if(target.pulling)
to_chat(target, "<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>")
target.visible_message("<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>")
target.stop_pulling()
else
I = target.get_active_held_item()
@@ -1509,7 +1514,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
H.visible_message("<span class='danger'>[H] has been knocked senseless!</span>", \
"<span class='userdanger'>[H] has been knocked senseless!</span>")
H.confused = max(H.confused, 20)
H.adjustBrainLoss(20)
H.adjust_blurriness(10)
if(prob(20))
H.gain_trauma(/datum/brain_trauma/mild/concussion)
if(prob(I.force + ((100 - H.health)/2)) && H != user)
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
@@ -3,11 +3,11 @@
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canstun = 0)
/mob/living/carbon/human/Knockdown(amount, updating = 1, ignore_canknockdown = 0)
amount = dna.species.spec_stun(src,amount)
return ..()
/mob/living/carbon/human/Unconscious(amount, updating = 1, ignore_canstun = 0)
/mob/living/carbon/human/Unconscious(amount, updating = 1, ignore_canunconscious = 0)
amount = dna.species.spec_stun(src,amount)
return ..()
+25
View File
@@ -13,9 +13,17 @@
handle_blood()
if(stat != DEAD)
<<<<<<< HEAD
for(var/V in internal_organs)
var/obj/item/organ/O = V
O.on_life()
=======
handle_brain_damage()
if(stat != DEAD)
handle_liver()
>>>>>>> 550d711... Brain Traumas (#31727)
if(stat == DEAD)
stop_sound_channel(CHANNEL_HEARTBEAT)
@@ -437,3 +445,20 @@
adjustToxLoss(8)
if(prob(30))
to_chat(src, "<span class='notice'>You feel confused and nauseous...</span>")//actual symptoms of liver failure
////////////////
//BRAIN DAMAGE//
////////////////
/mob/living/carbon/proc/handle_brain_damage()
for(var/T in get_traumas())
var/datum/brain_trauma/BT = T
BT.on_life()
if(getBrainLoss() >= BRAIN_DAMAGE_DEATH) //rip
to_chat(src, "<span class='userdanger'>The last spark of life in your brain fizzles out...<span>")
death()
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.damaged_brain = TRUE
+14
View File
@@ -1,4 +1,6 @@
/mob/living/carbon/treat_message(message)
for(var/datum/brain_trauma/trauma in get_traumas())
message = trauma.on_say(message)
message = ..(message)
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
if(!T) //hoooooouaah!
@@ -34,4 +36,16 @@
if(T)
. = T.could_speak_in_language(dt)
else
<<<<<<< HEAD
. = initial(dt.flags_1) & TONGUELESS_SPEECH
=======
. = initial(dt.flags) & TONGUELESS_SPEECH
/mob/living/carbon/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
if(!client)
return
for(var/T in get_traumas())
var/datum/brain_trauma/trauma = T
message = trauma.on_hear(message, speaker, message_language, raw_message, radio_freq)
return ..()
>>>>>>> 550d711... Brain Traumas (#31727)
@@ -101,3 +101,35 @@
status_flags |= DISFIGURED //makes them unknown
update_body()
return 1
/mob/living/carbon/proc/get_traumas()
. = list()
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.traumas
/mob/living/carbon/proc/has_trauma_type(brain_trauma_type, consider_permanent = FALSE)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.has_trauma_type(brain_trauma_type, consider_permanent)
/mob/living/carbon/proc/gain_trauma(datum/brain_trauma/trauma, permanent = FALSE, list/arguments)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.gain_trauma(trauma, permanent, arguments)
/mob/living/carbon/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, permanent = FALSE)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.gain_trauma_type(brain_trauma_type, permanent)
/mob/living/carbon/proc/cure_trauma_type(brain_trauma_type, cure_permanent = FALSE)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.cure_trauma_type(brain_trauma_type, cure_permanent)
/mob/living/carbon/proc/cure_all_traumas(cure_permanent = FALSE)
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
. = B.cure_all_traumas(cure_permanent)
+4 -8
View File
@@ -231,17 +231,13 @@
return amount
/mob/living/proc/getBrainLoss()
return brainloss
. = 0
/mob/living/proc/adjustBrainLoss(amount)
if(status_flags & GODMODE)
return 0
brainloss = Clamp((brainloss + (amount * CONFIG_GET(number/damage_multiplier))), 0, maxHealth * 2)
/mob/living/proc/adjustBrainLoss(amount, maximum = BRAIN_DAMAGE_DEATH)
return
/mob/living/proc/setBrainLoss(amount)
if(status_flags & GODMODE)
return 0
brainloss = amount
return
/mob/living/proc/getStaminaLoss()
return staminaloss
@@ -15,7 +15,6 @@
var/toxloss = 0 //Toxic damage caused by being poisoned or radiated
var/fireloss = 0 //Burn damage caused by being way too hot, too cold or burnt.
var/cloneloss = 0 //Damage caused by being cloned or ejected from the cloner early. slimes also deal cloneloss damage to victims
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
var/staminaloss = 0 //Stamina damage, or exhaustion. You recover it slowly naturally, and are knocked down if it gets too high. Holodeck and hallucinations deal this.
+2 -2
View File
@@ -326,7 +326,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return null
/mob/living/proc/treat_message(message)
if(getBrainLoss() >= 60)
if(derpspeech)
message = derpspeech(message, stuttering)
if(stuttering)
@@ -373,7 +373,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
. = "[verb_whisper] in [p_their()] last breath"
else if(stuttering)
. = "stammers"
else if(getBrainLoss() >= 60)
else if(derpspeech)
. = "gibbers"
else
. = ..()
+9
View File
@@ -33,7 +33,16 @@
sync_mind()
<<<<<<< HEAD
client.sethotkeys() //set mob specific hotkeys
=======
//Reload alternate appearances
for(var/v in GLOB.active_alternate_appearances)
if(!v)
continue
var/datum/atom_hud/alternate_appearance/AA = v
AA.onNewMob(src)
>>>>>>> 550d711... Brain Traumas (#31727)
update_client_colour()
if(client)
+1
View File
@@ -400,6 +400,7 @@
pulling = null
grab_state = 0
update_pull_hud_icon()
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
+1
View File
@@ -44,6 +44,7 @@
var/stuttering = 0 //Carbon
var/slurring = 0 //Carbon
var/cultslurring = 0 //Carbon
var/derpspeech = 0 //Carbon
var/real_name = null
var/spacewalk = FALSE
var/druggy = 0 //Carbon
+6
View File
@@ -79,6 +79,9 @@
O.setBrainLoss(getBrainLoss(), 0)
O.updatehealth()
O.radiation = radiation
for(var/T in get_traumas())
var/datum/brain_trauma/BT = T
O.gain_trauma(BT.type, BT.permanent)
//re-add implants to new mob
if (tr_flags & TR_KEEPIMPLANTS)
@@ -238,6 +241,9 @@
O.setBrainLoss(getBrainLoss(), 0)
O.updatehealth()
O.radiation = radiation
for(var/T in get_traumas())
var/datum/brain_trauma/BT = T
O.gain_trauma(BT.type, BT.permanent)
//re-add implants to new mob
if (tr_flags & TR_KEEPIMPLANTS)
+1 -6
View File
@@ -45,11 +45,6 @@
to_chat(M, "<span class='boldnotice'>You feel that your soul has returned to its rightful owner, Nanotrasen.</span>")
M.return_soul()
else
if(ishuman(M))
var/mob/living/carbon/human/N = M
if(!istype(N.head, /obj/item/clothing/head/helmet))
N.adjustBrainLoss(10)
to_chat(N, "<span class='danger'>You feel dumber.</span>")
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", \
"<span class='userdanger'>[user] beats [M] over the head with [src]!</span>")
return ..()
@@ -207,7 +202,7 @@
if(!user.mind.hasSoul)
to_chat(user, "<span class='notice'>You do not possess a soul.</span>")
return 0
if(prob(user.getBrainLoss()))
if(user.disabilities & DUMB)
to_chat(user, "<span class='notice'>You quickly scrawl 'your name' on the contract.</span>")
signIncorrectly()
return 0
@@ -99,7 +99,7 @@
. = 1
/datum/reagent/drug/crank/addiction_act_stage4(mob/living/M)
M.adjustBrainLoss(5*REM)
M.adjustBrainLoss(3*REM)
M.adjustToxLoss(5*REM, 0)
M.adjustBruteLoss(5*REM, 0)
..()
@@ -628,7 +628,7 @@
. = 1
if(prob(20))
M.losebreath += 4
M.adjustBrainLoss(2*REM)
M.adjustBrainLoss(2*REM, 150)
M.adjustToxLoss(3*REM,0)
M.adjustStaminaLoss(10*REM,0)
M.blur_eyes(5)
@@ -59,6 +59,7 @@
M.confused = 0
M.SetSleeping(0, 0)
M.jitteriness = 0
M.cure_all_traumas(TRUE, TRUE)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(D.severity == VIRUS_SEVERITY_POSITIVE)
@@ -792,7 +793,13 @@
color = "#DCDCFF"
/datum/reagent/medicine/mannitol/on_mob_life(mob/living/M)
M.adjustBrainLoss(-3*REM)
M.adjustBrainLoss(-2*REM)
if(iscarbon(M))
var/mob/living/carbon/C = M
if(prob(30) && C.has_trauma_type(BRAIN_TRAUMA_SPECIAL))
C.cure_trauma_type(BRAIN_TRAUMA_SPECIAL)
if(prob(10) && C.has_trauma_type(BRAIN_TRAUMA_MILD))
C.cure_trauma_type(BRAIN_TRAUMA_MILD)
..()
/datum/reagent/medicine/mutadone
@@ -1016,7 +1023,7 @@
M.adjustFireLoss(-3 * REM, 0)
M.adjustOxyLoss(-15 * REM, 0)
M.adjustToxLoss(-3 * REM, 0)
M.adjustBrainLoss(2 * REM) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustBrainLoss(2 * REM, 150) //This does, after all, come from ambrosia, and the most powerful ambrosia in existence, at that!
M.adjustCloneLoss(-1 * REM, 0)
M.adjustStaminaLoss(-30 * REM, 0)
M.jitteriness = min(max(0, M.jitteriness + 3), 30)
@@ -1047,7 +1054,7 @@
if (M.hallucination >= 5)
M.hallucination -= 5
if(prob(20))
M.adjustBrainLoss(1*REM)
M.adjustBrainLoss(1*REM, 50)
M.adjustStaminaLoss(2.5*REM, 0)
..()
. = 1
@@ -261,7 +261,7 @@
M.adjustBruteLoss(-2, 0)
M.adjustFireLoss(-2, 0)
else
M.adjustBrainLoss(3)
M.adjustBrainLoss(3, 150)
M.adjustToxLoss(1, 0)
M.adjustFireLoss(2, 0)
M.adjustOxyLoss(2, 0)
@@ -280,7 +280,7 @@
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustToxLoss(1, 0)
M.adjustFireLoss(1, 0) //Hence the other damages... ain't I a bastard?
M.adjustBrainLoss(5)
M.adjustBrainLoss(5, 150)
holder.remove_reagent(src.id, 1)
/datum/reagent/medicine/omnizine/godblood
@@ -676,7 +676,7 @@
step(M, pick(GLOB.cardinals))
if(prob(5))
M.emote(pick("twitch","drool","moan"))
M.adjustBrainLoss(2)
M.adjustBrainLoss(1)
..()
/datum/reagent/sulfur
@@ -1029,7 +1029,7 @@
/datum/reagent/impedrezene/on_mob_life(mob/living/M)
M.jitteriness = max(M.jitteriness-5,0)
if(prob(80))
M.adjustBrainLoss(1*REM)
M.adjustBrainLoss(2*REM)
if(prob(50))
M.drowsyness = max(M.drowsyness, 3)
if(prob(10))
@@ -455,13 +455,12 @@
toxpwr = 0
/datum/reagent/toxin/neurotoxin2/on_mob_life(mob/living/M)
if(M.brainloss + M.toxloss <= 60)
M.adjustBrainLoss(1*REM)
M.adjustBrainLoss(3*REM, 150)
. = 1
if(M.toxloss <= 60)
M.adjustToxLoss(1*REM, 0)
. = 1
if(current_cycle >= 18)
M.Sleeping(40, 0)
. = 1
..()
/datum/reagent/toxin/cyanide
@@ -31,9 +31,8 @@
..()
/obj/effect/proc_holder/spell/voice_of_god/cast(list/targets, mob/user = usr)
user.say(uppertext(command), spans = spans, sanitize = FALSE)
playsound(get_turf(user), speech_sound, 300, 1, 5)
var/cooldown = voice_of_god(command, user, spans, base_multiplier = power_mod)
var/cooldown = voice_of_god(uppertext(command), user, spans, base_multiplier = power_mod)
charge_max = (cooldown * cooldown_mod)
/obj/effect/proc_holder/spell/voice_of_god/clown
+42
View File
@@ -0,0 +1,42 @@
/datum/surgery/brain_surgery
name = "brain surgery"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/fix_brain,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list("head")
requires_bodypart_type = 0
/datum/surgery_step/fix_brain
name = "fix brain"
implements = list(/obj/item/hemostat = 85, /obj/item/screwdriver = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
time = 120 //long and complicated
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
to_chat(user, "<span class='warning'>It's hard to do surgery on someone's brain when they don't have one.</span>")
return FALSE
return TRUE
/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to fix [target]'s brain.", "<span class='notice'>You begin to fix [target]'s brain...</span>")
/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully fixes [target]'s brain!", "<span class='notice'>You succeed in fixing [target]'s brain.</span>")
target.adjustBrainLoss(-60)
target.cure_all_traumas()
return TRUE
/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
user.visible_message("<span class='warning'>[user] screws up, causing more damage!</span>", "<span class='warning'>You screw up, causing more damage!</span>")
target.adjustBrainLoss(80)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
return FALSE
+2 -1
View File
@@ -16,6 +16,7 @@
if(!E)
to_chat(user, "It's hard to do surgery on someone's eyes when they don't have any.")
return FALSE
return TRUE
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to fix [target]'s eyes.", "<span class='notice'>You begin to fix [target]'s eyes...</span>")
@@ -32,7 +33,7 @@
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorgan(/obj/item/organ/brain))
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>", "<span class='warning'>You accidentally stab [target] right in the brain!</span>")
target.adjustBrainLoss(100)
target.adjustBrainLoss(70)
else
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
return FALSE
+7 -3
View File
@@ -63,9 +63,13 @@
H.stop_sound_channel(CHANNEL_HEARTBEAT)
beat = BEAT_NONE
if(H.jitteriness && H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW))
H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT)
beat = BEAT_FAST
if(H.jitteriness)
if(H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW))
H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT)
beat = BEAT_FAST
else if(beat == BEAT_FAST)
H.stop_sound_channel(CHANNEL_HEARTBEAT)
beat = BEAT_NONE
/obj/item/organ/heart/cursed
name = "cursed heart"
+1 -1
View File
@@ -249,7 +249,7 @@
if(bz_pp > BZ_trip_balls_min)
H.hallucination += 20
if(prob(33))
H.adjustBrainLoss(3)
H.adjustBrainLoss(3, 150)
else if(bz_pp > 0.01)
H.hallucination += 5//Removed at 2 per tick so this will slowly build up
+3 -2
View File
@@ -108,12 +108,11 @@
return TRUE
/obj/item/organ/vocal_cords/colossus/handle_speech(message)
owner.say(uppertext(message), spans = spans, sanitize = FALSE)
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
return //voice of god speaks for us
/obj/item/organ/vocal_cords/colossus/speak_with(message)
var/cooldown = voice_of_god(message, owner, spans, base_multiplier)
var/cooldown = voice_of_god(uppertext(message), owner, spans, base_multiplier)
next_command = world.time + (cooldown * cooldown_mod)
//////////////////////////////////////
@@ -135,6 +134,8 @@
else
span_list = list()
user.say(message, spans = span_list, sanitize = FALSE)
message = lowertext(message)
var/mob/living/list/listeners = list()
for(var/mob/living/L in get_hearers_in_view(8, user))
-3
View File
@@ -23,9 +23,6 @@ GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
. = shared_ui_interaction(src_object)
if(. > UI_CLOSE)
. = min(., shared_living_ui_distance(src_object)) // Check the distance...
// Derp a bit if we have brain loss.
if(prob(getBrainLoss()))
return UI_UPDATE
/mob/living/silicon/robot/default_can_use_topic(src_object)
. = shared_ui_interaction(src_object)