Brain Traumas

This commit is contained in:
XDTM
2017-12-06 19:04:17 +01:00
committed by CitadelStationBot
parent e7e9a4cc9b
commit 988dbe87da
73 changed files with 1622 additions and 105 deletions
@@ -14,6 +14,8 @@
var/damaged_brain = FALSE //whether the brain organ is damaged.
var/decoy_override = FALSE //I apologize to the security players, and myself, who abused this, but this is going to go.
var/list/datum/brain_trauma/traumas = list()
/obj/item/organ/brain/changeling_brain
vital = FALSE
decoy_override = TRUE
@@ -41,11 +43,21 @@
QDEL_NULL(brainmob)
for(var/X in traumas)
var/datum/brain_trauma/BT = X
BT.owner = owner
BT.on_gain()
//Update the body's icon so it doesnt appear debrained anymore
C.update_hair()
/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
..()
for(var/X in traumas)
var/datum/brain_trauma/BT = X
BT.on_lose(TRUE)
BT.owner = null
if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
transfer_identity(C)
C.update_hair()
@@ -134,6 +146,30 @@
else
..()
/obj/item/organ/brain/proc/get_brain_damage()
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
. = (1 - (offset_integrity / brain_damage_threshold)) * BRAIN_DAMAGE_DEATH
/obj/item/organ/brain/proc/adjust_brain_damage(amount, maximum)
var/adjusted_amount
if(amount >= 0 && maximum)
var/brainloss = get_brain_damage()
var/new_brainloss = Clamp(brainloss + amount, 0, maximum)
if(brainloss > new_brainloss) //brainloss is over the cap already
return 0
adjusted_amount = new_brainloss - brainloss
else
adjusted_amount = amount
adjusted_amount *= BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
if(adjusted_amount)
if(adjusted_amount >= 0.1)
take_damage(adjusted_amount)
else if(adjusted_amount <= -0.1)
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
. = adjusted_amount
/obj/item/organ/brain/Destroy() //copypasted from MMIs.
if(brainmob)
qdel(brainmob)
@@ -144,4 +180,50 @@
name = "alien brain"
desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
icon_state = "brain-x"
<<<<<<< HEAD
origin_tech = "biotech=6"
=======
////////////////////////////////////TRAUMAS////////////////////////////////////////
/obj/item/organ/brain/proc/has_trauma_type(brain_trauma_type, consider_permanent = FALSE)
for(var/X in traumas)
var/datum/brain_trauma/BT = X
if(istype(BT, brain_trauma_type) && (consider_permanent || !BT.permanent))
return BT
//Add a specific trauma
/obj/item/organ/brain/proc/gain_trauma(datum/brain_trauma/trauma, permanent = FALSE, list/arguments)
var/trauma_type
if(ispath(trauma))
trauma_type = trauma
traumas += new trauma_type(arglist(list(src, permanent) + arguments))
else
traumas += trauma
trauma.permanent = permanent
//Add a random trauma of a certain subtype
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, permanent = FALSE)
var/list/datum/brain_trauma/possible_traumas = list()
for(var/T in subtypesof(brain_trauma_type))
var/datum/brain_trauma/BT = T
if(initial(BT.can_gain))
possible_traumas += BT
var/trauma_type = pick(possible_traumas)
traumas += new trauma_type(src, permanent)
//Cure a random trauma of a certain subtype
/obj/item/organ/brain/proc/cure_trauma_type(brain_trauma_type, cure_permanent = FALSE)
var/datum/brain_trauma/trauma = has_trauma_type(brain_trauma_type)
if(trauma && (cure_permanent || !trauma.permanent))
qdel(trauma)
/obj/item/organ/brain/proc/cure_all_traumas(cure_permanent = FALSE)
for(var/X in traumas)
var/datum/brain_trauma/trauma = X
if(cure_permanent || !trauma.permanent)
qdel(trauma)
>>>>>>> 550d711... Brain Traumas (#31727)
@@ -22,4 +22,4 @@
return
/mob/living/brain/set_blurriness()
return
return