Brain Traumas
This commit is contained in:
@@ -0,0 +1,42 @@
|
||||
/datum/surgery/brain_surgery
|
||||
name = "brain surgery"
|
||||
steps = list(
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/saw,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/fix_brain,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
possible_locs = list("head")
|
||||
requires_bodypart_type = 0
|
||||
|
||||
/datum/surgery_step/fix_brain
|
||||
name = "fix brain"
|
||||
implements = list(/obj/item/hemostat = 85, /obj/item/screwdriver = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
|
||||
time = 120 //long and complicated
|
||||
|
||||
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
to_chat(user, "<span class='warning'>It's hard to do surgery on someone's brain when they don't have one.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] begins to fix [target]'s brain.", "<span class='notice'>You begin to fix [target]'s brain...</span>")
|
||||
|
||||
/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] successfully fixes [target]'s brain!", "<span class='notice'>You succeed in fixing [target]'s brain.</span>")
|
||||
target.adjustBrainLoss(-60)
|
||||
target.cure_all_traumas()
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorganslot(ORGAN_SLOT_BRAIN))
|
||||
user.visible_message("<span class='warning'>[user] screws up, causing more damage!</span>", "<span class='warning'>You screw up, causing more damage!</span>")
|
||||
target.adjustBrainLoss(80)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
|
||||
return FALSE
|
||||
@@ -16,6 +16,7 @@
|
||||
if(!E)
|
||||
to_chat(user, "It's hard to do surgery on someone's eyes when they don't have any.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
user.visible_message("[user] begins to fix [target]'s eyes.", "<span class='notice'>You begin to fix [target]'s eyes...</span>")
|
||||
@@ -32,7 +33,7 @@
|
||||
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
if(target.getorgan(/obj/item/organ/brain))
|
||||
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>", "<span class='warning'>You accidentally stab [target] right in the brain!</span>")
|
||||
target.adjustBrainLoss(100)
|
||||
target.adjustBrainLoss(70)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
|
||||
return FALSE
|
||||
@@ -63,9 +63,13 @@
|
||||
H.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_NONE
|
||||
|
||||
if(H.jitteriness && H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW))
|
||||
H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_FAST
|
||||
if(H.jitteriness)
|
||||
if(H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW))
|
||||
H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_FAST
|
||||
else if(beat == BEAT_FAST)
|
||||
H.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
beat = BEAT_NONE
|
||||
|
||||
/obj/item/organ/heart/cursed
|
||||
name = "cursed heart"
|
||||
|
||||
@@ -249,7 +249,7 @@
|
||||
if(bz_pp > BZ_trip_balls_min)
|
||||
H.hallucination += 20
|
||||
if(prob(33))
|
||||
H.adjustBrainLoss(3)
|
||||
H.adjustBrainLoss(3, 150)
|
||||
else if(bz_pp > 0.01)
|
||||
H.hallucination += 5//Removed at 2 per tick so this will slowly build up
|
||||
|
||||
|
||||
@@ -108,12 +108,11 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/vocal_cords/colossus/handle_speech(message)
|
||||
owner.say(uppertext(message), spans = spans, sanitize = FALSE)
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
|
||||
return //voice of god speaks for us
|
||||
|
||||
/obj/item/organ/vocal_cords/colossus/speak_with(message)
|
||||
var/cooldown = voice_of_god(message, owner, spans, base_multiplier)
|
||||
var/cooldown = voice_of_god(uppertext(message), owner, spans, base_multiplier)
|
||||
next_command = world.time + (cooldown * cooldown_mod)
|
||||
|
||||
//////////////////////////////////////
|
||||
@@ -135,6 +134,8 @@
|
||||
else
|
||||
span_list = list()
|
||||
|
||||
user.say(message, spans = span_list, sanitize = FALSE)
|
||||
|
||||
message = lowertext(message)
|
||||
var/mob/living/list/listeners = list()
|
||||
for(var/mob/living/L in get_hearers_in_view(8, user))
|
||||
|
||||
Reference in New Issue
Block a user