lets try not 2 overload it
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@@ -1,8 +1,9 @@
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SUBSYSTEM_DEF(min_spawns)
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name = "Minimum Spawns" // it should be more like "failsafe spawns" or "backup spawns" or something
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init_order = INIT_ORDER_DEFAULT
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flags = SS_BACKGROUND | SS_NO_FIRE
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flags = SS_BACKGROUND | SS_NO_FIRE | SS_ALWAYS_SHOW_STAT
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wait = 2
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var/where_we_droppin_boys_iterations = 0
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var/snaxi_snowflake_check = FALSE
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var/list/active_spawns = list() // lavaland, snaxi, etc. primary spawn list
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var/list/active_spawns_2 = list() // snaxi underground, etc. secondary spawn list
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@@ -89,8 +90,17 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
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return ..()
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/datum/controller/subsystem/min_spawns/proc/where_we_droppin_boys()
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// let's figure out what megas we dont specifically need to spawn
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if(!snaxi_snowflake_check) // all snaxi megas are spawned in specific ruins
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for(var/mob/living/simple_animal/hostile/megafauna/M in GLOB.mob_list)
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if(active_spawns.Find(M.type, 1, active_spawns.len))
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var/tocut = active_spawns.Find(M.type, 1, active_spawns.len)
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active_spawns.Cut(tocut,tocut+1)
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while(active_spawns.len)
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where_we_droppin_boys_iterations++
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CHECK_TICK
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if(where_we_droppin_boys >= 1250)
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break
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var/turf/RT = pick_n_take(valid_mining_turfs) //Pick a random mining Z-level turf
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var/MS_tospawn = pick_n_take(active_spawns)
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for(var/mob/living/simple_animal/hostile/H in urange(70,RT)) //prevents mob clumps
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@@ -110,7 +120,10 @@ GLOBAL_LIST_INIT(minimum_snow_under_spawns, list(
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// man the overhead on this is gonna SUCK
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new MS_tospawn(RT)
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while(active_spawns_2.len)
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where_we_droppin_boys_iterations++
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CHECK_TICK
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if(where_we_droppin_boys_iterations >= 1250)
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break
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var/turf/RT = pick_n_take(valid_mining_turfs_2) //Pick a random mining Z-level turf
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var/MS2_tospawn = pick_n_take(active_spawns_2)
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for(var/mob/living/simple_animal/hostile/H in urange(70,RT)) //prevents mob clumps
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